Marts monster mod

Post » Wed Jun 02, 2010 7:15 pm

Hi,

I want to try this excellent mod MMM (Mart's monster mod)
Installing goes fine and running it aswell, However assoon as someone gets hit or dies, their body turns green...
and for the love of god ive looked everywhere (which isnt saying much since my searching skills are nihil...)
But can someone explain to me why they are turning green and if its possible to turn it off?

Im quite the... picky person and these bodies turning green as soon as they get hit really turns me off from this mod... whcih is a shame cause I LOOOOOOVE MMM for Fallout 3.

Hope someone has an answer!

Sincerely,
Oobaha.
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Mashystar
 
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Post » Wed Jun 02, 2010 3:34 pm

Read the readme, specifically the part about BSA's and renaming them... this is most likely the cause.
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c.o.s.m.o
 
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Post » Wed Jun 02, 2010 12:45 pm

This is most likely the case for a number of reasons:

1. If I remember correctly the current MMM introduces a wounding system that uses spell shaders to show bleeding effects, if these were missing or damaged it would probably look wierd. Such as green.

2. I once got my hands on a corrupted BSA for MMM and played around with it, and everytime something was supposed to bleed, it turned green.

So, yeah, make sure your BSA is in good shape, and has the right name.
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Bambi
 
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