Fallout 4 might still have a repair system

Post » Sat Nov 28, 2015 11:05 am

http://www.pcgamer.com/fallout-4-might-have-a-new-repair-system-but-bethesda-isnt-ready-to-talk-about-it/

Haven't seen this posted yet and thought some people might want to see it.

Bethesda's not ready to talk about it yet so don't give up hope, anyone wanting to keep the repair system! Personally I'd rather there be no weapon/armor maintenance but eh. The majority seems to want it.

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Barbequtie
 
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Post » Sat Nov 28, 2015 6:58 am


There hasn't been a thread, but folks like me has brought it up in other threads, still nice share.

I personally hope its in as I find in Fallout it has a thematic root to it (unlike say Skyrim where I didn't mind the lack of maintenance at all)
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Rachel Hall
 
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Post » Sat Nov 28, 2015 7:57 am

The two biggest problems I had with it are how quickly equipment degraded and having to carry so many weapons as repair fodder. If they made it so that maintenance wasn't a constant chore and you could only do it at a workbench with stuff you scavenge I'd be more okay with it, I suppose.

And it does work with Fallout a lot better than it does with TES, as you say.

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X(S.a.R.a.H)X
 
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Post » Sat Nov 28, 2015 6:53 am

I think a good system would be that the mods added to base weapons wear out and we have to either craft new ones with parts periodically or they revert to the base stats for that part of the weapon.
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Trent Theriot
 
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Post » Sat Nov 28, 2015 1:18 pm

Hmm. I don't remember actively choosing to carry many weapons as repair fodder. I certainly used loot, as I found it, to repair.

/ponder. Eh, it's been so long since I've played unmodded (mods like FOOK2 include repair improvements). Maybe I might have carried one extra of my "main" gun. But still, I definitely don't think it was "many" guns. Yeah, if that was your experience with the system, I could see being anti-repair. :)

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SexyPimpAss
 
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Post » Sat Nov 28, 2015 1:21 pm

I'm just curious to see what they'll do, since none of our equipment beyond Power Armor had an condition or health rating shown. The pragmatic guess is that our equipment won't degrade at all, but we'll be able to break down other weapons and incorporate their components; Skyrim shifted item degradation to item improvement/crafting, so the Fallout version of that would be the safe bet.

But we've seen armor pieces getting blown off of a raider in the combat videos. And it would make sense with the layered armor system. It might just be armor that breaks down, and we have to take broken pieces to a workstation to repair them. So, how does the game decide when armor finally breaks, if not from a condition meter? Maybe it has something to do with armor-penetrating attacks.

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KiiSsez jdgaf Benzler
 
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Post » Sat Nov 28, 2015 3:19 am

I think this is the best "news" I've seen in a few weeks. Sounds promising.

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Penny Wills
 
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Post » Sat Nov 28, 2015 3:43 am

I don't think I care either way. I suppose it can seem fitting for a post-apocalyptic environment, but I can live without it. It has never been a highlight feat of Fallout. So, put it in or don't, doesn't matter to me.

However, I have to say if you ARE going to put it in, I wouldn't mind seeing a new system in how it works.

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Charles Mckinna
 
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Post » Fri Nov 27, 2015 11:12 pm


How about guns that have mods by default? For example there are strong hints the assult rifle comes with a full auto mod by default, to represent the full auto you expect out of such a gun.

Never heard of a rifle losing its full auto mode via wear and tear, usually you fire it till it jams.
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remi lasisi
 
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