Exclusive in game content does not make a lot of sense in a game with massive mod support anyway.
The content tend to be stuff like extra armor and weapons who is trivial to add as mods.
Exclusive in game content does not make a lot of sense in a game with massive mod support anyway.
The content tend to be stuff like extra armor and weapons who is trivial to add as mods.
^this.
And if you are lucky, you may get your Pip-Boy edition. For me it's just not useful.
But the gamestop/ebgames preorder bonus is a Pipboy bobblehead. I stick with that, aswell as with the Fallout Anthology in that beautiful mini-nuke .
Travel tips: Don't take the mini nuke as hand luggage
I guess it will tilt the guys working on the x-ray scanner.
The Book itself is the collector's edition version of the guide.
There's no in game bonuses, the bonuses for with the book. (implied to be more than what comes in a standard guide)
Rest easy friends.
I'd rather put that money towards an art book for Fallout 4. Which I did, since Amazon has it for just a little more than they're selling the guide for.
"The Hit Point Index (Hereafter referred to as the HPI) is what we at the Institute use to measure the general hardiness of the typical wasteland creature and humanoid. It works by [Redacted: See Supervisor for Clearance for High-Access Materials]. As you can see, this simple and straightforward system is both easy to learn and remember! Keep it in mind during wasteland excursions to avoid any creates deemed by the HPI to be above your current capabilities, thereby keeping yourself alive and useful. Now, on to section two of your Institute Standard Issue Guidebook: the DTQ, or Damage Threshold Quantifier."