skepticism about making settlement!

Post » Sat Nov 28, 2015 10:05 am

-..- ...

Prosperity... When you are so good at mere survival, that you can do more than just that.

...

To me it is the next logical progression in the game and well of anyone in that situation. It's not a bear grylls survival simulator either.

User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Sat Nov 28, 2015 11:58 am

But but but I wanna drink my own pee...
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sat Nov 28, 2015 5:38 am

I'm not stopping you ... but I will say "No, but thank you for the offer" if you invite me for a drink. :D

User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Sat Nov 28, 2015 2:11 am

Yes, hopefully its done a bit better in Fallout 4, one limit in Skyrim was that you would usually go inside so they had to spawn them on the doorsteps.

If not the enemies would just stand looking stupid or fight the npc and animals outside,

Fallout 4 setelemts looks like not having load doors so they can simply schedule an attack.

I guess players will come up with good ideas here, way to place defenses and sentry guns so base will defend itself without problems.

User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Sat Nov 28, 2015 7:30 am

I'm going to take my time and build slowly. I'll of course start off building my house with a garden. Then I'll see where it goes from there. Maybe I'll just end up with my own giant apartment building. Like my own Tenpenny tower.

User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Fri Nov 27, 2015 11:58 pm

Settlements sounds like something you need to either opt out of, or completely commit to. You can't have a little town with a couple merchants - you either have nothing (or just your house)... or commit to generators tied to automatic weapons, patrolling robots, electric fenced, trained deathclaws, vertibird sentries, etc.

Because as soon as you touch that settlement with anything more committal than a stick, it becomes a target.

User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sat Nov 28, 2015 12:55 pm

You've got to take into account that

1. this is way after the bombs fell. So whoever survived has been rebuilding ever since then. Yes at first it was very slow, in previous Fallout games there were tribes instead of settlements.

2. If you look at the concept art of the FO4 E3 demo, there is a factory that's apparently operational making steel girders. Meaning some how people have begun to rebuild things. Even the buildings in the background of the trailer looks like people have been trying to rebuild.

So the main take away is that over time civilization is slowly starting to rebuild itself. We have seen evidence of this in FO3 with Megaton and Rivet City. (they lacked infrastructure like the girders used to rebuild in Boston, but they started to get organized with supply lines and water purification) We have also seen this in New Vegas with the NCR settlements and whatnot.

How they implement the building system will be interesting. Hopefully they wont just go "hey you can rebuild stuff now, go nuts" and there will actually be a story behind it.

User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat Nov 28, 2015 7:34 am

well considering myself and a bunch of other players tried to turn fo3 and new vegas towns in armed fortresses via reverse pickpocketing, to actually be able to not just arm townsfolk but to design and build your own town with defenses is GREAT...and means we'll have to even ocd'ish about picking up junk as it'll have an actual use now

User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Sat Nov 28, 2015 4:15 am

welcome to the forum op, http://www.uesp.net/w/images/c/c4/Fishystick.jpg

now onto the meat; as much as i would like a game based off of The Road this is fallout, the world hasn't stopped and things are rebuilding, there is no reason you shouldn't be able to build something up too. the vaguely green-ish grey of FO3 was terrible, having a color in the world is a step in the right direction, from what i'v seen it looks pretty great imo

User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sat Nov 28, 2015 7:49 am

Yes multiplayer would definitely ruin what has been 18+ years of a single player oriented franchise. Just like how R* managed to ruin the GTA franchise with GTAO. And EA Borg with just about every sandbox title they managed to cannibalize--with SC5 & The Sims franchises being the latest victims.

If you want to share, then what's wrong with uploading your mods to well trafficked & reputable mod sites like Nexus and Steam? Or more likely, to whatever official mod forum Beth creates explicitly for this purpose?
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Sat Nov 28, 2015 12:51 am

The Engine has no built in MP capability (unless they have added it....which I doubt as they have not announced any type of MP modes).

Shame or not, it's simply not a technical possibility with the tools being used to build the game.

User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Sat Nov 28, 2015 2:52 am

I wouldn't know. I played GTAV and thoroughly enjoyed it. I didn't even bother with GTAO. Maybe if I had played it, it would have ruined GTAV for me? Although I'm not sure how.

User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sat Nov 28, 2015 5:18 am

I want to lure raiders into a building area and then pop walls up around them so they can't go anywhere.

Then the games begin.

Who says the settlement can't be an arena?

Think outside the box here...

User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Sat Nov 28, 2015 12:29 pm

Hackers, hackers everywhere...

:cry:

User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sat Nov 28, 2015 2:58 pm

Engine and the gameworld is rather build to prevent multiplayer.

Lots of stuff from quest stages to relationships (like/ dislike), to cell loading is based around an single player.

You would need to rebuild the database structure and how its handled.

Take an simple example, table with lots of junk on it, shoot an grenade and stuff fly all over, now how parts end up depend on an lot of physic calculations including mid air collisions between parts and how they bounce off stuff they hit. No it does not be very accurate as long as it looks pretty realistic.

Now with multiplayer you need at an minimum that stuff ends up on the same place.

Its an reason why multiplayer games don't have the amount of clutter found in TES / fallout.

Solution would probably be to remove the loose clutter you could still have it in containers and on racks.

User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Fri Nov 27, 2015 11:50 pm

Maybe, maybe not. What worries me is that even though it is "optional" the benefits to building one will make it impossible not to. For example, merchant stalls. Though there may be other ways to acquire stuff, it could be the case where acquiring stuff by means other than merchants in a settlement are extremely scarce, difficult, or much more expensive. My fear is the settlement system will not be balanced.
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat Nov 28, 2015 6:04 am

On the flip side I would hate it if there WASN'T a benefit/gain from building an awesome settlement. If I built a crazy awesome super protective place, I'd want the best merchants to come there and sell me the best stuff. If it's the same stuff as a non player built settlement, what's the point? Sorry you may not want to use one of the games features, but I don't want me using it to be for nothing

User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Sat Nov 28, 2015 10:55 am

I'm pretty sure Todd said the settlement merchants will sell some of the best weapons in the game.

I don't know if that means they'll be the only merchants who sell that sort of thing though.

User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Sat Nov 28, 2015 3:03 am

Well, considering settlement building is completely optional, I'm sure we will have traders in established towns as well.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sat Nov 28, 2015 1:58 am

That's assuming they will let you build anytime, even when under attack, or maybe they will but the game won't pause. Does anyone know if the game pauses (not necessarily under attack just in general) when building? Maybe some evidence from videos?

User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri Nov 27, 2015 11:49 pm

Nah, there will be raiders attacking your settlements, radiation storms, etc. etc.. It's still a pretty grim situation.

User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sat Nov 28, 2015 12:03 am

Good idea, and as I told in Fallout 3 I used robots to defend spawn points.

Not sure but I guess mines would work for this in stock game too for this purpose.

User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sat Nov 28, 2015 2:57 am

Just to be clear for everyone's benefit, Fallout is post-apocalyptic. The subtitle of FO1 is "The Post-Apocalyptic Role-Playing Game". It is about surviving in a post-apocalyptic world. It was never about rebuilding as that mechanic was never in the game (not until now, that is). Not unless someone wants to argue that looking at the rebuilding offerings of the developers equates to role-playing in a world focused on rebuilding, but I seriously doubt that any experienced roleplayer would agree that that is roleplaying (i.e., it's passively observing what developers did rather than actively roleplaying by having characters rebuild the world in some way).

As others have said, Todd stressed very hard that the settlement mechanic is optional, so don't do it if you're not interested. Likewise, you do not have to craft any weapons or armor. Only do it if you want to do it. Otherwise, use whatever the game offers.

User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Nov 28, 2015 11:23 am

Well, over the course of FO1 / FO2 / FO:NV, the world around you rebuilds. And your efforts (in improving things for towns via sidequests, stopping major "evil" forces from taking over the countryside, supporting the civilizing forces of the wastelands) help this rebuilding. No, you don't directly build a town. But "rebuilding" is certainly one of the narrative themes.

User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Previous

Return to Fallout 4