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Prosperity... When you are so good at mere survival, that you can do more than just that.
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To me it is the next logical progression in the game and well of anyone in that situation. It's not a bear grylls survival simulator either.
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Prosperity... When you are so good at mere survival, that you can do more than just that.
...
To me it is the next logical progression in the game and well of anyone in that situation. It's not a bear grylls survival simulator either.
I'm not stopping you ... but I will say "No, but thank you for the offer" if you invite me for a drink.
Yes, hopefully its done a bit better in Fallout 4, one limit in Skyrim was that you would usually go inside so they had to spawn them on the doorsteps.
If not the enemies would just stand looking stupid or fight the npc and animals outside,
Fallout 4 setelemts looks like not having load doors so they can simply schedule an attack.
I guess players will come up with good ideas here, way to place defenses and sentry guns so base will defend itself without problems.
I'm going to take my time and build slowly. I'll of course start off building my house with a garden. Then I'll see where it goes from there. Maybe I'll just end up with my own giant apartment building. Like my own Tenpenny tower.
Settlements sounds like something you need to either opt out of, or completely commit to. You can't have a little town with a couple merchants - you either have nothing (or just your house)... or commit to generators tied to automatic weapons, patrolling robots, electric fenced, trained deathclaws, vertibird sentries, etc.
Because as soon as you touch that settlement with anything more committal than a stick, it becomes a target.
You've got to take into account that
1. this is way after the bombs fell. So whoever survived has been rebuilding ever since then. Yes at first it was very slow, in previous Fallout games there were tribes instead of settlements.
2. If you look at the concept art of the FO4 E3 demo, there is a factory that's apparently operational making steel girders. Meaning some how people have begun to rebuild things. Even the buildings in the background of the trailer looks like people have been trying to rebuild.
So the main take away is that over time civilization is slowly starting to rebuild itself. We have seen evidence of this in FO3 with Megaton and Rivet City. (they lacked infrastructure like the girders used to rebuild in Boston, but they started to get organized with supply lines and water purification) We have also seen this in New Vegas with the NCR settlements and whatnot.
How they implement the building system will be interesting. Hopefully they wont just go "hey you can rebuild stuff now, go nuts" and there will actually be a story behind it.
well considering myself and a bunch of other players tried to turn fo3 and new vegas towns in armed fortresses via reverse pickpocketing, to actually be able to not just arm townsfolk but to design and build your own town with defenses is GREAT...and means we'll have to even ocd'ish about picking up junk as it'll have an actual use now
welcome to the forum op, http://www.uesp.net/w/images/c/c4/Fishystick.jpg
now onto the meat; as much as i would like a game based off of The Road this is fallout, the world hasn't stopped and things are rebuilding, there is no reason you shouldn't be able to build something up too. the vaguely green-ish grey of FO3 was terrible, having a color in the world is a step in the right direction, from what i'v seen it looks pretty great imo
The Engine has no built in MP capability (unless they have added it....which I doubt as they have not announced any type of MP modes).
Shame or not, it's simply not a technical possibility with the tools being used to build the game.
I wouldn't know. I played GTAV and thoroughly enjoyed it. I didn't even bother with GTAO. Maybe if I had played it, it would have ruined GTAV for me? Although I'm not sure how.
I want to lure raiders into a building area and then pop walls up around them so they can't go anywhere.
Then the games begin.
Who says the settlement can't be an arena?
Think outside the box here...
Engine and the gameworld is rather build to prevent multiplayer.
Lots of stuff from quest stages to relationships (like/ dislike), to cell loading is based around an single player.
You would need to rebuild the database structure and how its handled.
Take an simple example, table with lots of junk on it, shoot an grenade and stuff fly all over, now how parts end up depend on an lot of physic calculations including mid air collisions between parts and how they bounce off stuff they hit. No it does not be very accurate as long as it looks pretty realistic.
Now with multiplayer you need at an minimum that stuff ends up on the same place.
Its an reason why multiplayer games don't have the amount of clutter found in TES / fallout.
Solution would probably be to remove the loose clutter you could still have it in containers and on racks.
On the flip side I would hate it if there WASN'T a benefit/gain from building an awesome settlement. If I built a crazy awesome super protective place, I'd want the best merchants to come there and sell me the best stuff. If it's the same stuff as a non player built settlement, what's the point? Sorry you may not want to use one of the games features, but I don't want me using it to be for nothing
I'm pretty sure Todd said the settlement merchants will sell some of the best weapons in the game.
I don't know if that means they'll be the only merchants who sell that sort of thing though.
That's assuming they will let you build anytime, even when under attack, or maybe they will but the game won't pause. Does anyone know if the game pauses (not necessarily under attack just in general) when building? Maybe some evidence from videos?
Nah, there will be raiders attacking your settlements, radiation storms, etc. etc.. It's still a pretty grim situation.
Good idea, and as I told in Fallout 3 I used robots to defend spawn points.
Not sure but I guess mines would work for this in stock game too for this purpose.
Just to be clear for everyone's benefit, Fallout is post-apocalyptic. The subtitle of FO1 is "The Post-Apocalyptic Role-Playing Game". It is about surviving in a post-apocalyptic world. It was never about rebuilding as that mechanic was never in the game (not until now, that is). Not unless someone wants to argue that looking at the rebuilding offerings of the developers equates to role-playing in a world focused on rebuilding, but I seriously doubt that any experienced roleplayer would agree that that is roleplaying (i.e., it's passively observing what developers did rather than actively roleplaying by having characters rebuild the world in some way).
As others have said, Todd stressed very hard that the settlement mechanic is optional, so don't do it if you're not interested. Likewise, you do not have to craft any weapons or armor. Only do it if you want to do it. Otherwise, use whatever the game offers.
Well, over the course of FO1 / FO2 / FO:NV, the world around you rebuilds. And your efforts (in improving things for towns via sidequests, stopping major "evil" forces from taking over the countryside, supporting the civilizing forces of the wastelands) help this rebuilding. No, you don't directly build a town. But "rebuilding" is certainly one of the narrative themes.