Yeah thanks, u dont have to be a ahole.
I know that the game cannot keep every single NPC and AI running in all areas at all times..
And i know that the NPC's are generated.
But the point being, that 3 raiders is able to knock out 400 defence power, just because i'm not "present" is whats bugging me...
the raiders would be instantly disintigrated.
But instead, its just some simple script that just detects "player not defending the settlement", and it has a preset percentage which determines how severe the damage will be... theres no actual calculation or simulation of a AI battle.
Even if you put a turret behind 10 Steel walls, and no possible entry point, it would still be knocked out, because its not taken out by the attackers, but instead by a script.
And when this applies to many generators, and 400 defence power worth of turrets, and water production.. and crops... at times when several settlements are attacked.. i spend buttloads of repair costs, not to mention the hours spendt to get all the rare materials such as oil and aluminium for the repairs.... and it would be way way less expensive if i just had 20 defence power, and let the attackers stroll right in...
So its backwards of what it should be.
It is a punishment to build more defences..
It does not matter how you design a settlement.
So in other words.. right now you are better off just putting a few water pumps, 20 muttfruit plants, and 30 sleeping bags all just BLAM in one little cluster somewhere on the ground.. then put up a turret or two... does not matter where you put them.. just put them close enough so they are easy to repair.
This is to me makes the whole settlement aspect of the game POINTLESS.
Its such a big factor in the game, its tied to the minutemen(it IS the backbone of minutemen), its the source of so many quests, its tied into the perk system.. you're supposed to have bi-incomes from the stores... you are supposed to get supplies and food/water.
And you are supposed to enjoy building a settlement, but it just turns into a pain... it just takes too much time, and too much effort, and is not worth it because its just a constant cost, the more "secure" you make it.
And you could have made x3 times the caps if you just sold the crafting materials rather then spending it on the settlement.
and this is how you're supposed to be the saviour of the common wealth, providing outcasts, and other not so fortunate people a place to take shelter.
But the gamedesign right now... is just telling you to sodd it, and ignore it because its not worth anyones time.. and the more you do with it, the harder you get punished by its poor design.
Edit: On the other hand i love the building part, i love the fact u can build settlements nearly as you please.
Its just to shame it is litherally pointless putting anything but beds food and water in a big heap in the dirt.. thats the most effective settlement you can build.