Skill & Perk Line-Up [Speculation]

Post » Sat Nov 28, 2015 6:42 am

It's looks like the same sign we can see in 6 Perception, and so I don't think it's actually part of the icon. Also, 10 Intelligence is definitely Nerd Rage!, which would actually make a lot of sense. But the good news is that, like a number of perks on the chart, my initial hunch about a 'Genius' related perk would seem to have been correct.

If you look at 5 Intelligence on the http://media2.giga.de/2015/07/Fallout4_Perks-rcm640x0.jpg chart, It looks very much like http://vignette3.wikia.nocookie.net/fallout/images/9/9c/EducatedFO3.png/revision/latest?cb=20101125051917. But if we look at it on the http://i.imgur.com/WBRA8Fv.jpg version, the icon is different from the original one. What's interesting about this is that the person shown in the icon does actually look like http://www.apredatorymind.com/Albert_Einstein_.jpg, and is wearing a lab coat. Also, in the top left of the icon, in place of the graduation hat seen in the previous version, we can instead see a dove flying towards Mr E, and in it's claws is what looks like a rolled up diploma.

What this would suggest in the first instance is that Educated now increases our rate of gaining XP far beyond that of maxing out the Intelligence stat, as a suggestion that we are able to learn faster due to advanced study and increased mental capability. But in addition to this, I have a very strong feeling that the first rank will also unlock unique dialogue options with scientifically minded NPCs, exactly as I had previously suggested. And also that if we are wearing a lab coat, we will be given unrestricted access to many areas of the game that would otherwise have been closed off to 'regular folk'. This would make the perk in many ways equivalent to joining the Mages Guild in the Elder Scrolls series, with access to unique items and equipment. Note that if this is correct, the restricted areas would still be accessible by other players, although they would have to use stealth, force, or some other method in order to gain entry.

One further point, the comment I made http://www.gamesas.com/topic/1529102-skills-perks-revised-edition/?p=24206026 about Einstien's General Theory of Relativity would have taken the form of an in-game Slow Time effect for use during real-time combat. Again, even though this would be unlikely to appear as a feature of the new Educated perk, I am more than certain that it would be made available in-game through one of the new or updated chems.

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jodie
 
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Post » Sat Nov 28, 2015 7:12 am

Don't sweat it.

I'm not sure you're right about the E8 perk, it's really hard to tell what the Vault Boy is holding, or if he's chewing on something, or whatever. Cannibal or no, I think it has something to do with eating; we do get cooking stations in the game, after all. For the hot tub perk, all I can say for sure is that it improves what we do in water; Bethesda doesn't like putting much emphasis on underwater content, though, so I dunno what that means.

(curious that there aren't any known EN perks related to sprinting, or movement speed)

Anyway, if I take the assumption that posture and posing haven't changed in the artwork between 3 and 4, then that means that E9 isn't Nuclear Anomaly or Atomic!, but maybe something completely new; he's cheerfully walking away from a nuclear blast, not basking in it. Since we already have two or three perks pertaining directly to radiation, it could instead be something to increase our resistance to explosions. If it's radiation related, it could be something that adds a buff based on how irradiated we are. S2 doesn't match up with the posture in the Little Leaguer perk, either, but since that perk seems to be a conflation of the melee skill it's probably got little to do with the original Little Leaguer perk.

You lost me at the I5 perk granting access to new areas with a labcoat; improving XP gain is a safe bet, and Bethesda certainly takes advantage of non-CH perks/attributes factoring into speech checks (maybe not to the extent of Obsidian), though. I thought that "dove" was a flower, or maybe (but probably not) the blast from a Tesla Cannon on his shoulders.

As for slow time, if any perk adds a time-slow effect it's probably Sniper. If holding our breath to steady our aim doesn't slow time outright, Sniper probably adds that, similar to the archery perk in Skyrim. Would jive with PE nicely, too; my sense are so honed it's like I can see you in slow motion. Would be cool if we could aim down the sights and slow down time with non-scoped firearms, too.

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Catherine Harte
 
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Post » Sat Nov 28, 2015 10:36 am

Just for now, and until we can see something a bit clearer for that image, I'm going to keep E8 as the Tank perk. This is mainly because of the boots and the combat helmet, but also to do with something that will become apparent when I post up my full list of interpreted names for the perks. And that is the fact that almost every single perk seems to be connected to the military. Also, because most perks now have multiple ranks, and in many cases multiple uses, I would imagine that Lead Belly, seen on the chart at E2, would effect both food and water in terms of being able to consume anything irradiated. In addition to this, until we have any more information about E5, I'm also going to list this one as Submariner in connection with exploring Boston Harbor and other water areas. This would tie in with several of the images seen in concept art during the E3 demo. Also, regarding sprinting and movement rate, it would make sense that this would be handled directly by our Endurance level.

Finally, your comment about the Nuclear Anomaly perk has really got me thinking!

I think you're correct that E9 is not actually connected to the perk from Fallout 3. Something that I had completely forgotten about is Todd's previous comment about irradiated lightning. If we look at the image, as you pointed out, VB is walking away from the blast/strike, and is looking a little worse for wear. You could even say that his face looks similar to that of a ghoul. What this suggests is that, not only would this perk protect us from irradiated lightning strikes and radiation storms, but that these storms may be far more common and far more deadly that has been made apparent. As the icing on the cake, I think that anyone we see in-game who is not a named character and who ends up getting struck by irradiated lightning will transform into a ghoul before our very eyes!

Oh, and as for the name of this new perk, I think I will call it Nuclear Strike. Credit for your very interesting observation will be added to the OP :)

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Austin Suggs
 
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Post » Sat Nov 28, 2015 8:14 am

Lead Belly will probably mitigate radiation from food, but would it improve the benefits of food? I still don't know enough to be certain about whatever E8 is about, or what we're actually seeing in the artwork (anyone from Gamescom/Quakecon have a clearer picture in their memory? :P), so I won't bother with it for now.

That's a bit of a stretch for E9, though, to assume it implies anything specific about radiation storms. Vault Boy does look a little pale, though, compared to the other vault boys. For now I'll stick to my guts about it giving us a buff when irradiated; if the buff is nice, that could introduce an interesting dynamic with the new radiation system. The more we reduce our max health with radiation, the stronger we become in some other aspect. Maybe it increases our AP, or AP regen? Or overall damage (lol, what if Nerd Rage! increased our overall damage too)?

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Heather Stewart
 
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Post » Sat Nov 28, 2015 7:49 am

I'll see what would work in terms of incorporating some kind of benefit. That would make sense, so that the use of the perk would not be too specialised, although it does look to have at least something to do with the lightning strikes.

The perk may even protect us from exploding cars, or even mini nukes, as well as lightning.

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cassy
 
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Post » Sat Nov 28, 2015 12:48 pm

Why would they have that sign there?

That sounds awesome. I would have thought they would have put that perk up much higher. It's nice that you can have access to it at just level 5.

I definitely see the Nerd Rage!, but what is the significance of the shelf behind him? I was wondering if that might be a part shelf indicating that you can augment the character. I hope, because I never liked the idea of Nerd Rage!.

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Tarka
 
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Post » Fri Nov 27, 2015 11:30 pm

Atomic is actually a buffing perk, hence why in my perk thread, I don't actually specify whether or not it is either.

As for the Little Leaguer, it is actually called Big Leaguer (because of certain unlinkable sources).

Lastly, there is likely no ability outside of VATS that will slow down time, but as PER's advantage is aiding accuracy in VATS, it's likely that Sniper will help accuracy in VATS for all guns.

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Rusty Billiot
 
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Post » Sat Nov 28, 2015 11:43 am

The radiation sign on P6 and I9 look pretty identical. I'm not sure they, the bookshelf in Nerd Rage!, or the big background circles (are they vents?) are actually indicators of anything and not just part of the background art. I don't recognize the perks in P6 or I9, though, so who knows. Vault Boy in P6 may be looking at a door. I9 looks like he's holding a weapon, but Science! is I6 judging by the stance.

I really hope Nerd Rage! got a heavy upgrade. The other SPECIAL10 perks were around the 18-20 range in Fallout 3, but Nerd Rage! was only a level 10 perk in that game. Giving a straight damage boost instead of 10 ST would be really awesome.

You're right, Atomic! is a buffing perk. I only remembered the in-radiation buffs from it. If it was just a straight copy of Atomic!'s buffs, though, they wouldn't have changed the artwork.

I'm personally hoping that VATS improving perks still have an effect outside of VATS, so that they're still worth taking if you want to play the game as a straight shooter.

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Nicole M
 
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Post » Sat Nov 28, 2015 10:23 am

Nuclear Strike would fit the premise of the game, especially with regards to irradiated lightning.

Forgot to update that one, so thanks for the heads up, I will amend that in my OP.

With regards to Sniper, this would improve accuracy for headshots when using any pistol or any rifle in conjunction with V.A.T.S. This is the same as in Fallout 3.

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Jesus Duran
 
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Post » Sat Nov 28, 2015 2:16 pm

I was thinking of I6 and not P6 for some reason. Still, I don't understand why they would have the nuclear symbol in the background for no reason at all. All of the other background stuff (safe, pipes, etc. etc.) have had a reason for them being there.

I always hated Nerd Rage!. It just seemed like a bandaid. Even if it's a suped up version of the old Nerd Rage! I still hate the idea of it only kicking into gear once your health is down to 20%. Instead I would rather put those points into other attributes.

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Flutterby
 
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Post » Sat Nov 28, 2015 2:29 pm

From the research I have carried out, I have identified P6 as Night Vision, due to the green aura we see around VB. Note that I have also identified P7 as Nocturnal, which would improve our threat perception at night, as well as providing temporary buffs between 6pm and 6am. I9 has also been identified as being Cyborg, which would provide a number of permanent buffs, as well as increasing damage output when using energy based weapons.

If you look at the Cyborg and Night Vision perks together, both of them have radiation signs, and both could be considered augmentations, which could explain the inclusion of the signs.

As for Nerd Rage!, this will most certainly be far better that the previous iteration, and would most likely increase damage resistance at the same time as allowing us to dish out a ridiculous amount to damage to enemies.

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Brandon Wilson
 
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Post » Sat Nov 28, 2015 1:25 am

That's a good observation. Thanks a lot for that one.

My problem with it is that you have to be down to 20% health in order for it to kick in. If Nerd Rage! is in effect fairly often then that means you are sort of struggling through the game. It also doesn't really add on to the roleplaying experience of having 10 intelligence. For me, it always felt like it was trying to make up for what you missed out on in not having a more balanced character, but it fell way short.

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ShOrty
 
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Post » Sat Nov 28, 2015 3:48 pm

I was thinking of this more as an ability that we can activate when we need it, perhaps with a fairly lengthy recharge time in between uses.

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Shaylee Shaw
 
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Post » Sat Nov 28, 2015 2:10 am

Am I the only one who noticed they seem to have switched PER 6 and Night Person place in the Video?

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(G-yen)
 
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Post » Sat Nov 28, 2015 10:52 am

Well spotted! I'll make sure I change them around in the line-up. This would make a lot of sense as well, because it would then be enhanced threat perception at night, then the night vision ability, and then the sniper perk.

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Leticia Hernandez
 
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Post » Sat Nov 28, 2015 5:33 am

It's a little better, but still the same idea. A temporary boost for when you need it. Only difference is you get to decide when you need it. Again, it's not worth the opportunity cost if it doesn't add on to the roleplaying experience of having high intelligence.

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Adriana Lenzo
 
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Post » Sat Nov 28, 2015 2:59 am

Are you sure I9 is Cyborg? The pose and placement fit, but I can't really see any color changes on the Vault Boy's body to indicate cyborg parts. Cyborg was another one of my favorite perks, but I'm not sure it's in the perk chart. I'll just have to go to the Institute and become a cyborg the old-fashioned way.

I dunno, if Nerd Rage! is an Elder Scrolls style daily power or something I'm having a hard time thinking of how we'd activate it, like what menu we'd go to; I still think it would kick in automatically at a certain health threshold, but maybe it would keep going for a bit after we healed. If the perk offers a significant defense/damage boost, I could see it becoming the "glass cannon" perk, and people deliberately putting themselves under 20% HP to get the bonuses. Maybe we can heavily irradiate ourselves to under the threshold, take an irradiation-buffing perk, and keep Nerd Rage! active semi-permanently for a high-risk/reward build.

I see what you mean, but I don't think they'd overhaul Nerd Rage! to be something completely different than what we're used to. Maybe instead of kicking in at a certain threshold, it just offers granular bonuses the lower our health gets? Like, each point of HP we lose gives us a little more bonus damage, or AP, or maybe even an XP multiplier?

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Channing
 
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Post » Sat Nov 28, 2015 3:15 am

Okay, I was saving this one up, but there is something. Behind VB is what seems to be a bookshelf, but if you look really carefully, you can see chemistry equipment on some of the shelves. Also, it looks like he has a journal in his right hand, and what could possibly be some mentats in his left. This would suggest that the Nerd Rage! he experiences is a result of experimentation in creating new chems. If I'm right with this, it means that we would also be able to make our own chems, including the 'special variety' required to activate the rage state. The other chems would be more potent versions of existing ones, which we would be able to manufacture once per day.

Now it is possible that I'm misreading the icon, but this idea would actually make sense given the setting, as well as the lack of any 'low intelligence' options. It also seems to match what we can see in the icon. What's really interesting though, is the fact that VBs head appears to be bald, which when viewed alongside the color of the vault jumpsuit would suggest a possible nod to Breaking Bad, which may even be the name of the perk.

The rage state would be activated using the special blue mentats, which would be restricted to one sample per day, along with the other available chems. Once created, we would have to wait a full day before we could make any more. And there could even be some interesting side effects, including reduced disposition from others following the cooldown period of the effect.

I'm certain that it's Cyborg. If the devs didn't include this one, they would be missing out on a huge opportunity. One addition, which could explain the updated icon, would be an effect similar to the ghoul mask, in that Synths would not become hostile unless attacked once we have taken this 'upgrade'.

This perk may even have an interesting effect on the main quest :whistling:

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Stace
 
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Post » Fri Nov 27, 2015 11:53 pm

Wow, that's perfect. It fits right into an intelligence roleplaying experience.

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Killer McCracken
 
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Post » Sat Nov 28, 2015 4:15 am

Thought you might like it! :D

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roxanna matoorah
 
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Post » Sat Nov 28, 2015 3:15 am

New thread just posted up with names for all 70 perks, revised list for the 13 primary skills, and full updated descriptions for all 10 STRENGTH perks :wink:

http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation

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Strawberry
 
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Post » Sat Nov 28, 2015 4:51 am

I'm a bit of an RPG purist, lets get that outta the way. And honestly, I would be prefer if you needed more than one SPECIAL req.

Example, Barter requires 1 Charisma and 1 Intelligence. But I'm just making this more complex for complexities sake, haha.

But it is a cool idea- either that or there are upgraded versions of those skills that do have multiple requirements. So you can lockpick as long as you have 1 Perception- but to unlock electric locks you need 1 Perception AND 1 Science.

Just a random idea Im sharing for no real reason.

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Nitol Ahmed
 
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Post » Sat Nov 28, 2015 1:19 pm

The suggested skills you have quoted have now been updates as seen in http://www.gamesas.com/topic/1530622-completed-perk-chart-speculation thread :)

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Sabrina Steige
 
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Post » Sat Nov 28, 2015 11:11 am

The way you describe the new Nerd Rage reminds me of how David Banner would turn into the Incredible Hulk, but not exactly the same. :)

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Mistress trades Melissa
 
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Post » Sat Nov 28, 2015 10:25 am

Ahh, now that would be green mentats!

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Karl harris
 
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