Puddles reflections are flickering on and off depending on player position. Does anybody know what could cause this?
Puddles reflections are flickering on and off depending on player position. Does anybody know what could cause this?
Yes this is caused by double layer textures, which is a minor polishing issue...
To make a water in a 3D environment look realistic there are Several layers of textures laying ontop of each other, which gives an illusion that looks like water.
Sometimes the textures are misplaced and the engine does not completely know which texture to show, because they are occupying the same place at the same time..
This causes it to flicker because its constantly swapping between the two textures.
If you keep your eyes open, there are places in the game where this is also applies to certain walls and corners, because two textures from two different 3D models intersect and occupy the same space.
Ahh, so nothing that can be done about it? Fair enough, not a massive deal.