https://en.wikipedia.org/wiki/Dogs_in_warfare
http://ngm.nationalgeographic.com/2014/06/war-dogs/paterniti-text
https://en.wikipedia.org/wiki/Dogs_in_warfare
http://ngm.nationalgeographic.com/2014/06/war-dogs/paterniti-text
Ok bruh. Trolls belong in The Elder Scrolls not Fallout. Nobody is that numb. You have to be trolling. A dog tackling a raider or grabbing a wrench is not the equivalent to a man shooting down a jet with a 9mm.
http://www.cbsnews.com/news/the-smartest-dog-in-the-world/
Codsworth is programmed to be a conversationist. In 200 years it hasn't learned anything useful from anyone?
It just hid and didn't need to resupply for 200 years? Just happened to be outside in broad daylight when the PC showed up?
The dog is just a normal dog, your adversaries just look dangerous and tough to kill, but an average dog can dodge and kill them one after another?
You don't need a highly detailed discription to be told how something that was fairly common knowledge pre war has evolved and is an important asset to know, 200 years later.
If early geneticly enhanced dogs were commercially available, reach sixual maturity to reproduce in 2 to 3 years that's a new generation every three years, incremental evolution can add up in 70 or so generations.
Creations like FEV and GECK were stand alone accomplishments? Not the result of genetic terchnology that exceeds what we have now?
There was little understanding of genetic engineering outside of a few narrowly dedicated government labs, and yet they could create a man portable Garden of Eden Creation Kit?
Again, we all have the same information you do. Asking the same question over and over is really pointless because little is known about the game. If you want to draw wild conclusions and assume that Codsworth the butler robot is now all knowing you go right ahead.
If you went outside of your apartment, house or whatever you may live in and saw a dog, would you know everything about it just because it wandered into your neighborhood? No, probably not. So, why would Codsworth?
https://en.wikipedia.org/wiki/Dogs_in_warfare
http://ngm.nationalgeographic.com/2014/06/war-dogs/paterniti-text
Thank you NukaRanger,
These are two great articles that few who don’t have experience with or around MWDs would select to depict reality.
I get the feeling maybe you served around military working dogs and understand how those who have will probably view what has been depicted of Dogmeat so far, to what is a believable for a real dog.
I have waited long for this release and would really like to see it widely well received, by people like veterans and active duty military with MWD experience, and people who've spent decades as heads of households and had to alert quick and early to the little things that don't add up, because a lot that is very important to them depends on getting things that don't add up, right the first time, every time you can.
I would like new players who love dogs and who spend a lot of time working and training with their dogs to have an explanation for his abilities other than he was well trained by his old master, and "this is only just a game, don’t take it too serious”, or maybe his adversaries just aren’t that much to deal with.
If he acts like a super dog, try to explain why, as quick simple and early as you can. If such dogs are a real asset, give a heads up (to new players especially), what to look for. Maybe these dogs are such successful survivors most surviving domestic dogs are like them so in that way they are now the new norm.
The more credible people who know dogs saying “this is better than I expected”, more likely to attract players of similar sentiment to try the game, and the more likely more new releases of this franchise in what is left of my life time. The more saying “this is only just a game; don’t take it too serious”, probably not so much.
Just saying.
Codsworth might be able to explain why Rex is so smart being partly cybernetic, possibly containing memory implants of previous dog brains but as far as ordinary wasteland dogs go you're reading too much into it.
If you remember Raiders had dogs of their own that they were able to train to do basic things like "Sic 'em."
On the other hand you also have families of Coyotes attacking you simply to protect their pups. Basic instinct. No advanced dog brains involved..
My apologies everybody;
When I first opened this discussion I posted it and found several things to fix including three or four letters that didn't makes any sense, so I deleted them when I edited my post. I just now decided to check the paragraph where I questioned whether Codsworth should offer such a heads up if it didn't already, because nobody was responding to the question if Codsworth should, if it didn't already explain why Dogmeat could do so much.
I pointed out that the doctor at the start of FO NV gave the PC a heads up on who the helpful locals in Clear Springs were who would treat him right and help him get started, and that the Sherriff in Megaton gave him a heads up on who the helpful locals were who could help him when and how. FO had a tradition of the first speaking character after the PC’s back-story giving them the mini quest to find the first helpful local assets, apparently in this case Dogmeat.
Apparently I had botched cutting moving and pasting that paragraph earlier and just posted without it.
I am not stuck on whether Codsworth gave the heads up or not, I thought I had asked in a forum discussion group, whether new players should still be given the traditional heads up on assets, (it could quickly cheaply lend realism to Dogneat. Who either acts kind of like a magical super dog, or an average dog battling weaker adversaries than I remember them from previous games.)
Myself, I am a fan of this franchise, but I am not big on recommending something to people whose opinion of me I value, and proclaim it something great I think they will enjoy, when they will quickly and easily find fault with it. A lot of my friends are not only dog lovers, but fellow advocates for breeds unduly represented as unstable and dangerous resulting in attempts to ban and outlaw the breeds as a public menace.
It’s been how many years since the last FO release? I’m 60 and probably don’t have too many more of those cycles in me, and if the expert’s trash something, how well will it sell to new buyers? Franchises like Call of Duty apparently use veteran special operators to proof check and lend credibility to their releases, and look at what they crank out and how often.
Codsworth was a Mr. Handy home maintainance and chores bot that would probobly have been programmed to care for family pets.
Approaching a surviving dog and speaking to it could have started a companionship that would last the life of the dog. An AI might learn a lot from such a relationship or series of relationships, people do.
I recently discovered the website Vault 111, I liked what I saw enough that I subscribed and as I explored it came across the following under game perks, http://vault111.com/character/check it out. It describes the Attack Dog perk and how and why Dogmeat is such a special and capable dog.
Check out http://www.gamesas.com/topic/1534682-completed-perk-chart-speculation-thread-2/for background on how the info was collected and some great intel on the game.
You do realize that page is full of speculation with some of it based on game videos and the perk chart. So there might not be an Attack Dog perk or character ghoulification is possible by getting struck by radioactive lightning.
Haven't seen anything to indicate that the Dog can be named. With a voiced protagonist, it makes renaming companions more difficult. All the E3 video has is "Hey boy" and "Get that" rather than "Rex, grab that wrench." So even if you can rename the dog, then the only effect it has is a label over the dog's head which means it is nothing to get hyped over.
Just about all of this is speculation and suggestion, I 've sent people to the source so they can weight the quality of this speculation based on the research put into it by a long time 4 year near 1500 post researcher who put 200 hours into researching what is available on this game. He may be wrong but I believe such a perk existed even for Rex the cyberdog in NV.
Sentiment seems to be this is not your average dog. Not only am I not alone in observing such with dogs able to do what Dog meat does. it appears such concern is sufficient an issue to deserve fixing. If you've raised children and your game supposidly for teen to mature gamers has and unarmed, untrained preteen child you are escorting dropping full grown men with one punch, how immersion busting is that?
Is it possible Rex the cyberdog was tried in the place of Dogmeat in New Vegas for that reason?