Virtual Reality support?

Post » Sat Nov 28, 2015 12:54 pm

Do someone know if Fallout 4 will support Virtual Reality material like Occulus Rift or HTC vive?

Cause Fallout games screams "immersion", and VR would be a little further in that.

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jenny goodwin
 
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Post » Sat Nov 28, 2015 11:08 am

If not officially, people will find a way. Especially when the CV 1 Rift launches.

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Kanaoka
 
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Post » Sat Nov 28, 2015 8:28 am

Not an impossibility, though I really wish they would just commercially release the dumb things instead of making us have to buy dev kits.

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Heather beauchamp
 
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Post » Sat Nov 28, 2015 5:30 am

If you haven't already don't buy a DK2. The consumer version comes out early next year.

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Tanya
 
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Post » Sat Nov 28, 2015 10:51 am

Previous games like Skyrim took some shortcuts that made them rather poor for 3d. Like with Skyrim rain and shadows were just overlays. That's why it rained even under awnings. They did not render properly in 3d. There was a fix made, but it used as .dll so you couldn't use it with an enb. At least as far as I knew.

If Fallout 4 uses these same sorts of shortcuts, it will be very poor for virtual reality.
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saharen beauty
 
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Post » Sat Nov 28, 2015 1:00 am

id expect it to be more FO5 because they never bothered with voice control which was around when FO3 came out so NV could have easily had it

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Sista Sila
 
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Post » Sat Nov 28, 2015 1:48 am

Honestly I dont see the point in supporting something that only a few people would have. (Mind you, I've payed almost no attention to the whole VR thing so I could be completely wrong in that regard, in which case I retract my previous statement.)

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Tyrone Haywood
 
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Post » Sat Nov 28, 2015 10:41 am

Games work best for VR when built from the ground up specifically for it. If it's simply "ported" to VR usually the experience isn't as good i've found.

Let Fallout 4 remain a "2D Monitor" experience :P
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Charlie Sarson
 
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Post » Sat Nov 28, 2015 3:56 am

Considering the game will ship months to half a year or more before the commercial version of the hardware the OP is asking for support for, I'd think it will NOT contain support. I tend to agree with others here that add-on "support" as any sort of aftermarket software or mod fix will be less than ideal.

Of course, this is coming from someone that feels the entire VR experience (at least in current iteration) to be as much of a consumer / gamer "gimmick" as 3D TVs and now the "curved" TVs. VR tech has a long way to go to be something more than a fringe fad that equates to giant GEEK sign strapped to your face. Still, more power to ya.

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ZzZz
 
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Post » Sat Nov 28, 2015 3:25 am

Not as far as I know.

I personally don't care though as I don't really see the appeal of VR.

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Romy Welsch
 
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Post » Sat Nov 28, 2015 9:40 am

I doubt it will be a good idea due to fallout being the kind of game you play for 4+ hours at a time, and over 400 hours altogether apparently, so with most people getting head and stomach aches from playing it for less than half an hour I doubt it will be worth the effort.
That being said someone will likely give it a go.
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Glu Glu
 
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Post » Sat Nov 28, 2015 10:04 am

Its the future, the next "level" of monitors, i honestly see not one reason to use monitors whence VR reaches acceptable quality ( 8k per each eye @ 90hz )

Edit: I left this part quite empty, the reason why it can (and very likely will) kill monitors is ,it allows you to simulate a virtual monitor, how big, how curved is totally up to you and in fact you can even control the background, instead of seeing your houses wall it even lets you have a view from the space as background.

VR works almost flawless on First person games such as skyrim , minecraft , dying light and so on. Its just another way of seeing the game, does not need games to be built "specifically" for it. In fact UE4 and Unity 5 already have native support for VR, meaning the developers can support VR almost with a click of a button.

Whether they support or not, VR will exist on this game, however i personally would like to see Bethesta take care of it themselves, after all , they are not some indie company running on low budget ,and im pretty sure they will earn more than 10 times the money they spend on making of this game.

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k a t e
 
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Post » Sat Nov 28, 2015 9:34 am

This. Hate 3D movies with a passion.

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Crystal Birch
 
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Post » Sat Nov 28, 2015 1:13 am

People Equating the RIft to a 3DTV have more than likely never touched a rift before.

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Stay-C
 
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Post » Sat Nov 28, 2015 7:12 am

While I'm not saying VR will never be an acceptable form of input for digital media, it has SO MANY more drawbacks than just resolution and refresh rate. Your entitled to your opinion, but I think it's highly delusional.

Medically, the current VR technologies will flop. It will either be realized that NOBODY can use them for longer than an hour at a time (without rather serious physical reactions) or eventually the manufacturer is going to get sued when some cyber-geek physically injures themselves from extended use (the recommendations the manufacturer makes don't matter). I'm not alone in thinking these issues are exactly WHY the manufactures have not yet released the products yet.

My comparison is NOT the technology itself, but that 3D TVs are a fad and a gimmick that is being used as a marketing tool rather than a valid method of delivering media to consumers. Same for existing VR technologies.

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Neliel Kudoh
 
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Post » Sat Nov 28, 2015 4:37 pm

Those problems come from low refresh rate, blurry textures and response times , Response times are ever decreasing and high-refresh rate / 8k screens fix the other issues. Regardless, whatever the issue, we will fix it, we have come this far. Im comparing both on a theoratical point of view, 2d monitors vs a unit that chances everything you see with addition of real 3d vision and more importantly , its so much easier to carry around, you can just have a flying virtual monitor while you are laying down on your bed, hell you can even watch tv when your face is on the pillow

Perhaps nobody can currently use them longer than an hour, but that was the situation with old monitors aswell, the flickering , low resolitions , unfiltered lights were very damaging for eyes on close distances.

You are comparing it to 3d tv's, i think its more like an innovative step such as touchscreens, they also had alot of practical problems, but now, all of them are gone and everyone i know uses a smart phone.

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Je suis
 
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Post » Sat Nov 28, 2015 10:07 am

I remember when I went on a field trip about 12 years ago now, to the Imax theater at teh Seatle Science center, this was before they'd really started to use them and put them other places. I had to wear some bulky headset and what not... About 30mins in I was having a massive headache, couldnt stand watching the movie like that... I dont know how I'd feel if they ended up replacing monitors with the VR stuff....

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Oscar Vazquez
 
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Post » Sat Nov 28, 2015 4:03 am

So would you also base your opinion on Gaming PC's from info you have gotten 12 years ago? No.

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Vivien
 
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Post » Sat Nov 28, 2015 5:52 am

The problems you mention are short term issues that can cause problems after only a few minutes but there are significant physical issues with simulated motion over an extended period of time. Until someone figures out how to fool the inner ear on a consistent and long term basis, the VR experience is going to be limited to 15-30 minutes tops. I'm not saying there is no way to fix it, but the current technology can't do it. I suspect lawyers will enjoy the Oculus much more than many gamers...

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[Bounty][Ben]
 
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Post » Sat Nov 28, 2015 4:00 pm

Meh Microsoft hololense. I'll use t to put an overlay on my tv. Have educational baby program on the tv playing fallout 4 in its space. That way my wife will think I am being a good father rather than a goodgamer ;)
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Andy durkan
 
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Post » Sat Nov 28, 2015 8:49 am

I also wonder how well all these goggle systems would work for me, with my glasses that have quite different prescriptions for each eye (and edging towards the need for bifocals).....

I honestly don't see head-mounted displays replacing monitors as a "next step".... sure, it might be nice for some things, but it doesn't seem like a general purpose device. (I can't see doing spreadsheet work or word processing on a pair of VR goggles, for instance. They're also not great for, say, showing what you're working on to several people around your desk.)

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Nuno Castro
 
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Post » Sat Nov 28, 2015 4:20 pm

The Occulus Rift has replaceable lenses. In theory, you should be able to get prescription lenses to put in them that would correct the vision for you. Of course, finding someone to make those lenses affordably probably isn't going to happen until these things become much more common.

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Nicholas
 
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Post » Sat Nov 28, 2015 8:21 am

I hope not for Beth games.

It's my opinion that the whole VR concept is a gimmick and if does not look like something I would enjoy. In a way VR kind of reminds me of kinect.
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Alexis Estrada
 
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Post » Sat Nov 28, 2015 10:25 am

Personal experience of a similar product that doesnt look like its actually come any farther that what it was back then, so yea, I'll be sticking with what I said.

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JD FROM HELL
 
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Post » Sat Nov 28, 2015 3:40 pm

Are you talking about motion sickness? OLEDS combined with GPU's in SLI really help with that issue, however i agree with you on its current "state", i would not buy it in its current state for many problems, its a brand new technology and it will take time to mature.

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Shaylee Shaw
 
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