Fallout4 confirmed reusing Fallout 3 lockpicking and hacking

Post » Sat Nov 28, 2015 7:27 am

Go watch the trailers.

You can figure this out on your own if you do.

Oblivion and Skyrim are in vastly different locations and timeframe. Fallout 3 and Fallout 4 are in the same world with the same companies. In this same world, there are things like Sugar Bombs with advertisemant posters that are the same in DC and Boston

They probably aren't reusing most of Fallout 3. Meshes for examples, are improved for lots of things in the traler and many things look completely different from Fallout 3. For some things that have no reason to be changed like the Sugar Bomb poster, they just used the same one made from Fallout 3, hence why we see the exact same one in the trailers.

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Sakura Haruno
 
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Post » Sat Nov 28, 2015 2:03 am

Can you show a screenshot of the sugar bomb poster being the same? I don't think there even was a sugar bomb poster in Fallout 3.

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BEl J
 
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Post » Sat Nov 28, 2015 9:14 am

Even if that's true, I'd still say that a (for ex) 1024x1024 uncompressed image file and a 512x512 compressed one, are not the same texture. Same appearance maybe, but not the same texture.

(Think about it - when they released the "HD" texture pack, was that "reusing the same textures"?)

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Elizabeth Davis
 
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Post » Sat Nov 28, 2015 1:18 am

I'm not criticizing them for this. I don't mind it at all. It creates consistency for the gameworld.

https://www.google.com/search?q=fallout+3+sugar+bomb+poster&rlz=1C1CHFX_enUS605US605&espv=2&biw=1455&bih=726&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIxLac0OmuxwIVFzCICh32WQWI

Here's the one from F3

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Marta Wolko
 
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Post » Sat Nov 28, 2015 10:45 am

I have.

Also, both Cyrodiil and skyrim are ruled by the same empire, in a world that has remained technological and culturally stagnant for millenia. It has just as much reason to have all the armors and stuff look the same as Fallout 4 does for having things like computers and sugar bombs do. Doesn't mean they didn't make a new version of the texturs between games.

^This

Making a new texture, that looks like the old one, but in a higher resolution =/= the same thing as using the same texture.

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Amber Ably
 
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Post » Sat Nov 28, 2015 8:39 am

You know exactly what I meant when I said its the same texture. I'm writing in ways that anyone can understand. I'm not going to write the sample Kiralyn gave just to make a point that could be easily written and understood in one word. They have the uncompressed version of the poster on their computers. It defies logic to make an artist remake the texture from scratch when they already have it.

The funny thing here is that I'll bring your "one little thing, script or texture, costs tens of thousands of dollars to make," fallacious argument against making things that you used to derail a thread because you know, it's cost prohibitive to tell an employee to do their job.

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ImmaTakeYour
 
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Post » Sat Nov 28, 2015 12:37 am


What if they were making a high resolution version of the texture then their original uncompressed one from the past game is?

Actually

A. That's not a fallicy.

B. I never said tens of thousands of dollars.

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Nicholas C
 
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Post » Sat Nov 28, 2015 10:24 am

I made a point that a poster in F3 looks the same in F4. That's it. That's all.

You want me to say it's the same image? Then you'll have people that wonder if I'm talking about ingame or in concept art.

Why are you on this fourm? Find something better to do than attack someone's word choice on a forum.

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Darian Ennels
 
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Post » Sat Nov 28, 2015 2:26 pm

-The first and third things you quoted was about hardcoe mode, not textures
-The second one is talking about textures, but I only said thousands, not tens of thousands.
So... where exactly did I say it would cost tens of thousands of dollars to make a texture? Also did you have those bookmarked or something?

Actually, you said they were likely either using the same texture from Fallout 3, or are using the uncompressed texture from Fallout 3 in Fallout 4, and said it would defy logic to remake a texture when they already had it. I pointed out the same could be applied to armors in TES, and that it doesn't happen there suggests its not happening in fo4 either.

I never attacked your word choice, just provided basic evidence to refute the argument made.

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Milad Hajipour
 
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Post » Sat Nov 28, 2015 8:40 am

You said you watched the videos. Well, did you see the poster? It's looks exactly the same.

Christ. It's pointless to discuss anything with you.

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MISS KEEP UR
 
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Post » Sat Nov 28, 2015 12:17 pm

Yes..... and? where does that suggest it is the same texture, or its uncompressed original, and not a remade version of the same thing, as is done in many games? Where is anything that supports your original argument at all?

If you are going to make an argument, make one based off of actual fact, reason, and evidence, not just implications of "ITS GOTTA BE THE SAME THING BECUASE IT LOOKS THE SAME!"

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Penny Flame
 
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Post » Sat Nov 28, 2015 3:53 am

Where is your argument to support that it's not? Or would you rather that I pull out more ridiculous quotes from you full of conjecture and educated guesses that all of us are doing here on this forum including you before Fallout 4 comes out.

You're saying Fallout 4 won't use the same texture because Skyrim didn't have any, therefore Beth will definitely do the same. This isn't this pure fact you're talking about. But in another thread you attack everyone and say things along the lines of "so what, it's a new game you won't know they'll do the same"

Keep trying and screaming in this forum.

You know what? This is getting comical. Keep posting around here. This can be the new Huffington Post.

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Sarah Knight
 
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Post » Sat Nov 28, 2015 3:32 am

That nothing suggests it is. Therefore, saying it is is baseless.

Don't see the point in that, as they have nothing to do with the topic at hand, and would amount to nothing more then a personal assault, and would likely qualify as an ad hominem on several levels.

No, I actually said that Bethesda not doing it in TES suggests they won't in Fallut 4. I never made any claim that it ISN'T the same texture, only that nothing suggests it actually is, and that any argument based on the idea that it is is flawed.

For one who accuses others of derailing topics, you seem to like to try to casually throw around insults and not actually argue the point at hand.

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Jennifer Rose
 
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Post » Sat Nov 28, 2015 7:12 am

Lockpicking and Hacking, Yes. I see no reason to change what already works well mechanically.

Textures and Meshs... a bit more grey, but I am fine if they are used as bases, improved upon, and brought up to modern standards.

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james kite
 
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Post » Sat Nov 28, 2015 7:07 am

Man that was a lot of salt right there.

Ah I forgot about that. I haven't seen the same design in Fallout 4, but then that would actually be one of the very few things id expect Bethesda to reuse.

I love all of that pre-war propaganda we saw on the walls in Fallout 3. Especially that one that was a americanized version of a real world soviet one. That was a nice touch. Having massive advertising right alongside government propaganda posters just fits the Falloutverse so well.

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saharen beauty
 
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Post » Sat Nov 28, 2015 4:12 am

Hang on, let me get my popcorn.

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biiibi
 
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Post » Sat Nov 28, 2015 12:37 am

What I greatly dislike about the lock pick game, is that you cannot even play it unless success is already assured... Failure depends lack of on bobby pins. :banghead:

*And mechanically it's nuts. Screwdrivers don't work for that; there is no spring tension, and to grab the cylinder, the screw driver would be in the way ~preventing use of the bobby pin. What you need is two bobby pins (or something better).

Also... Bobby pins don't break (not unless they are purposely broken), and you don't see that in the game.

In the game they snap like dry spaghetti; that never happens. You can bend and twist them like wire, until they are useless, but they don't snap.

**Also (of course) there is the part where opening the lock relies on the player instead of the PC skilled in lock picking.

*** And lastly... The other Fallout games had lock pick sets... lock picks.

____

Of sugar bombs, the design is trivial; it would be trivial for them to do it again using the same portrait/illustration, and any differences would lend credibility to it being variant advertisemants in different formats.

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electro_fantics
 
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Post » Sat Nov 28, 2015 2:04 pm

I am fine with them using the same system in Fallout 4. There was not anything really wrong the system in 3.

As far as the meshes I would rather they use new updated versions on the improved engine. In saying that I am not a big graphics guy so I could live with it of they did.
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butterfly
 
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Post » Sat Nov 28, 2015 8:20 am

The one thing we agree on.

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Sunnii Bebiieh
 
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Post » Sat Nov 28, 2015 11:54 am

Well this got weird.

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{Richies Mommy}
 
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Post » Sat Nov 28, 2015 2:57 pm

I'll agree on the inability to even try if your skill isn't high enough. Still I have no desire to leave it to a dice roll like Fallout 1 & 2. I was thinking more of Skyrim's system where the higher your skill the larger the sweet spot is. No I do not care if bobby pins and a screwdriver is unrealistic, just add an unbreakable lockpick like one in Oblivion as a quest reward or hidden somewhere.

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Chloe Lou
 
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