Destructable environment?

Post » Sat Nov 28, 2015 3:50 pm

In the trailer we see a scene when the character throows an eplsoive and the building's wall starts crumbling. will there be a destructible environment or was that just scripted?

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Victoria Bartel
 
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Post » Sat Nov 28, 2015 11:19 pm

No idea. Hopefully when they finally release the damn footage from the last two cons we'll get an idea.

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Lily
 
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Post » Sun Nov 29, 2015 4:26 am

I expect it'll be primarily scripted to certain areas, if just to cut down on how much stuff the save games have to track.

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JUDY FIGHTS
 
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Post » Sun Nov 29, 2015 5:16 am

if you look at some of the game play, armor is now destructible. When they shot one of the raiders, his armor showed signs of damage and degradation. This is only a small part of destructible environments. I know you probably meant like buildings and stuff. Some of that may be in the game. It probably won't be like Battlefield where everything falls apart, but it may be like Gears of War where some of it does. So I would keep your hopes up

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Campbell
 
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Post » Sat Nov 28, 2015 7:51 pm

I would assume its going to be limited, both for engine sake as well as avoiding some of the more annoying long term consequences of destructive environments.
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Tracy Byworth
 
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Post » Sun Nov 29, 2015 1:06 am

An interesting concept, just make sure to save before you shoot things you actually wanna keep :P

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Barbequtie
 
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Post » Sat Nov 28, 2015 3:39 pm

I'm thinking, certain things will be and others won't.. There are still loading zones for some interiors so obviously you won't be able to totally destroy everything. I'm thinking there will be basic destructible "liners".. Corrugated steal, shingles, sheet metal, window shutters, certain windows to open buildings, stuff like that,.. but the structure will remain largely intact.

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Darrell Fawcett
 
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Post » Sun Nov 29, 2015 1:35 am

I'm thinking this too. Stuff like the little hunter shacks that we encountered in DC for example might be. They were just a couple of sheets of metal and some posts.

Bigger buildings, some of the little bits of detail such as signs, awnings, railings etc might be destructible, but the buildings themselves won't be except for maybe a few that are there to be destroyed.

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Chris Cross Cabaret Man
 
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Post » Sat Nov 28, 2015 10:03 pm

Nah... Too many robots with missle lanchers equipped
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OJY
 
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Post » Sun Nov 29, 2015 1:09 am

i'd assume it's in the middle

some pieces can get blown off and stuff, but most of a structure is indestructable

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Dalia
 
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Post » Sat Nov 28, 2015 1:11 pm

I think destructable environments are so difficult to pull it off, games that have it usually have it as a central theme / game mechanic, and are sold on that alone. My guess is, if Beth hasn't been making a super big deal about it already, whatever destructible environments there are will be minimal at best.

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Olga Xx
 
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Post » Sat Nov 28, 2015 4:52 pm

There's that, yeah. But some areas could be destructible, certainly. Looking at the trailer, I'd say this is confirmed: Some parts of the environment will indeed be destructible. Highly doubt everything will be though.

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Arrogant SId
 
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Post » Sat Nov 28, 2015 5:55 pm

You can build and demolish so making the light structures destructible would be possible,

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Liv Staff
 
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Post » Sun Nov 29, 2015 5:04 am

Yeah but "destructible" in the sense of "wow I hit that wall with a power fist and look at how it caved right in"

Or "destructible" in the sense of "I accessed the menu, clicked salvage, and it totally disappeared"

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dav
 
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Post » Sat Nov 28, 2015 2:00 pm

There are always modes like this one: http://www.nexusmods.com/fallout3/mods/1904/?

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Joanne Crump
 
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Post » Sat Nov 28, 2015 2:37 pm

If it will be a thing, I'll bet it will cause so many problems that you'd just want to make a new character because of all the glitches.

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Melung Chan
 
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Post » Sun Nov 29, 2015 1:22 am

Looks like we may have a destructible environment that could be sandbox and isn't necessarily scripted. Or at least in certain areas like in city/settlement areas. I noticed the wooden post on a building taking on bullet damage when the PC (who was in a PPA at the time) was firing the minigun at several enemy AI. This was in the E3 playthrough where the PC grabs the minigun on that vertibird, jumps off the building, and then goes to town on some attacking raiders. In fact the walls and immediate surfaces like fences etc. that got hit by the mini gun took on significant damage. :cool:

If NPC heads can explode so detailed and graphically with fat man nukes, then why not an inanimate wall or building? :laugh:

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Sammygirl
 
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Post » Sat Nov 28, 2015 8:18 pm

Fallout 3 and Fallout New Vegas had that. You'd shoot a wall, bookshelf or post or something, and "damage" would appear, but disappear after a few secs. You couldn't actually damage or destroy buildings, it would just slap on a "damaged" decal for 10-15 secs basically. That's what the damaged pillars/posts looked like in the E3 demo when he was shooting the [censored] out of them with a Minigun.

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Bethany Watkin
 
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