How many vaults would you like to see in Fallout 4?

Post » Sun Nov 29, 2015 4:17 am

What...?

Vaults are the reason we're even playing this game in the first place. They're a critical part of the lore and the origin of our PC in both FO3 and FO4. The crazy experiments, the shady government involvement, conspiracy theories and what not. Vaults are where it's at.

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Flesh Tunnel
 
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Post » Sun Nov 29, 2015 5:01 am

I'd like to see a few vaults that aren't crazy experiments. Wasting all that infrastructure for weird experiments when there was actually a pressing need for honest to god legitimate fallout shelters always seemed a little silly to me. They do make for fun gameplay though.

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hannah sillery
 
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Post » Sat Nov 28, 2015 6:35 pm

It wasn't. Vault 8 is probably the finest example of a successful control vault. It expanded so successfully that it became Vault City, one of the most significant powers in the wasteland that competed against the likes of New Reno and the NCR during its time. And actually, Vault 21 wasn't a control vault but an experiment, as everyone designated to that vault was a compulsive gambler and differences were settled through gambling. A unique experiment that was very unlike to the more bizarre vaults.

But I was actually thinking the same thing, as I wouldn't mind seeing a vault in Fallout 4 that weren't crazy experiments and end up being dungeons to explore but rather grew into actual settlements. Not necessarily on the scale of Vault 8, however, and not necessarily as civil. I actually liked what they did with Vault 3 where it was taken over by raiders, although in that case they were a bunch of chem-addicted raiders who were entirely hostile. I wouldn't mind a similar vault, but one that is actually a settlement with an inhabitants of raiders that are tolerable of outsiders.

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Sun of Sammy
 
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Post » Sat Nov 28, 2015 7:00 pm

I want there to be 3 "controlled" vaults. Vaut 19 in NV was actually really good. The Red vs Blue thing. A shame it was occupied by Samuel Cooke's gang.
It would have been better if actual inhabitants were there and you had to choose whether to side with Red or Blue.

I mean couldn't Cooke's gang have been placed in some random cave or village instead?

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Captian Caveman
 
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Post » Sun Nov 29, 2015 2:45 am

3 to 5 vaults. Excluding 111

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GLOW...
 
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Post » Sat Nov 28, 2015 5:59 pm

whatever they think is the perfect balance between quality and quantity slightly leaning more towards quality id honestly be happy with 3 or 4 if they were really unique and interesting to explore.

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Caroline flitcroft
 
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Post » Sat Nov 28, 2015 1:18 pm

That would be great advice for anyone writing a Fallout movie. As for the game, Vaults have always been part of the Fallout lore since the beginning. Change for the sake of change is just as bad as shoehorning in something with no real purpose other than nostalgia. Like the old saying goes, 'if it ain't broke, don't fix it'.

I would love to be a part in one of the Vault Tec experiments instead of seeing the aftermath and reading about it. Perhaps, Bethesda may actually surprise us this time around.

I enjoyed Vault 22 because it had it's own theme that stood out from the rest of the Vaults and that crazy fire wall puzzle where you had to ignite the gas and haul ass. Vault 112 had one of the more memorable side quests of the entire series.

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Cayal
 
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Post » Sat Nov 28, 2015 8:32 pm

Well...yeah. Vault 22 was actually enjoyable the first 2 times. Becomes boring after the 5th time though. I've played NV too many times lol...

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Ownie Zuliana
 
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Post » Sat Nov 28, 2015 2:11 pm

Including Vault 111, not more than 4. Anything more than that and it becomes a cheap dungeon crawler for people to rush through so they can get to the good stuff at the end, ignoring the tale that's been told the along the way.

I can't count the amount of times I've gone through the vaults in FO3 and New Vegas, paying attention to the stories told each time. Some were told better than others, but they all had a tale to tell. I fear this would be lost with lots of them in each game.

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Eileen Müller
 
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Post » Sun Nov 29, 2015 1:45 am

I stand by my statement that a) you don't need any Vault for a proper Fallout if the location doesn't logically demand it and B) IF YOU DON'T NEED THEM, leave them behind instead of clinging to them.

A Fallout without any Vault would be something I'd welcome, if that chunk of resources would flow into something truly original.

By the way anything from Fallout 1 has been part of the lore since the beginning.

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emily grieve
 
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Post » Sat Nov 28, 2015 1:19 pm

Personally, if for whatever reason Bethesda does a game in the American North of Idaho, Montana, Wyoming, North and South Dakota, and Nebraska, I wouldn't mind seeing no vaults in that region.

Given their traditionally low populations, and how spread out they are, making Vaults in those regions would likely have been deemed not worth the effort.

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Phillip Brunyee
 
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Post » Sat Nov 28, 2015 7:27 pm

I would think that by that time, Fallout sales would've fallen off enough for Beth to cease development with the series, replacing it with something else that would sell better.

There are still tons more locations to be used for future settings, before we even think of tackling the flyover states.

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Leonie Connor
 
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Post » Sat Nov 28, 2015 5:29 pm

A flyover state in the world of Fallout offers endless interesting possibilities you wouldn't even think of. I'm sure :tops:

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Mason Nevitt
 
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Post » Sat Nov 28, 2015 2:51 pm

That is why I prefaced my statement with "if for whatever reason".

They still have
-Seattle(with DLC to Portland and Vancouver)
-Houston(DLC to San Antonio and maybe New Orleans)
-Miami(DLC to Orlando and Cuba)
-And any number of cities in the relatively clustered area of Michigan, Indiana, Ohio, and Kentucky. Possibly the trickiest area to set a Fallout game in, as there are so many cities in such a small area one would only realistically get one game out of the area, so you would have to think hard about culture maximization.(my bet is Cincinnati, as its the mst central one)

to deal with, either as full games, or DLC for other games, before they resort to the barren American north.

Not to mention possibly revising Chicago, and setting their idea of whats actually canon from Tactics straight.

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Dalia
 
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Post » Sat Nov 28, 2015 5:37 pm

Vaults have kinda been done to death, if i see them i'd rather them be little to no experiments and focused on housing people.

It would be interesting if this did anything to help the population, or if as soon as they had contact with the wasteland they were just as at risk.

The only experiment i like that is original, someone posted it on here a few years back in a vault idea thread and i loved it. It is the idea of a vault made from solely pre-war law enforcement and military personnel and their family. The children are raised in this idea that the law is life, and the vault has a massive armory so when the door is open they blast the wasteland back. But they follow pre-war laws completely, so they arrest people for public intoxication, open carry, littering, public urination and many acts that wouldn't seem odd in the wasteland. But due to their training, gear and devotion they carve out a very well defended and safe section of the wasteland.

That would be interesting to see, Vault dwellers in charge and feared.

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Myles
 
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Post » Sat Nov 28, 2015 11:42 pm

I would really like to believe that they won't borrow the end dungeon treasure chest crap like they did with Skyrim. As I recall, Fallout 3 was pretty good about random awesome loot; reminded me a bit of Morrowind to be honest. I haven't played it in a long time, but I recall a very powerful lever action .45 being located in a museum that wasn't necessarily significant. I do distinctly remember crawling through several vaults in the game that didn't really contain jack squat in terms of goodies, but the opportunity to pick up some random loot and just see what was going on made it more than worth while, like you said.

I can't say I have a specific number in mind. With the knowledge that the game world is going to be the same size as Skyrim, I feel like having 3 vaults (besides 111) would be a good number. I'd like them to be very well developed of course. I'd also like to see a vault that was still occupied. I think a really cool quest could involve picking up a distress beacon from the vault and then going into that world. I have a feeling with the way FO4 is going to start out, we won't get exposed to vault life like we did in Fallout 3, so it seems like it would be a neat way to showcase how living in a vault for the entirety of your life would affect you. My imagination takes me to interesting places with this one...

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Cayal
 
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Post » Sat Nov 28, 2015 2:57 pm

Honestly, vaults are my favorite dungeon to explore in any game. I wanna see as many as possible myself.

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Tammie Flint
 
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Post » Sat Nov 28, 2015 3:12 pm

Would be cool to see a Fallout game based around in Ohio... Mostly because I lived in Ohio though myself.

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roxanna matoorah
 
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Post » Sun Nov 29, 2015 1:01 am

The more they rehash what we already know the faster the series will begin to stagnate. There is supposedly an entire world in this series and instead of exploring new things they decide to just rehash the same crap we've seen before. I got enough out of vaults back in Fallout 2. By Fallout 3 I was getting sick of them. In Fallout New Vegas I loathed going into one at all. And, well, Fallout 4 ain't exactly tickling any fancy for me.

[edit]

And exploring one-shot things doesn't count to me. Things like Sierra Madre or Big Empty. I want to see what other pre-war companies there are. I want to see what other sections of the government that existed. I want to see a competitor to Vault-Tec that had a different agenda. I want more broad things to be established so that Fallout has more lore to build upon. A place like Big Empty? We go there once then we'll never go there again and we'll likely never hear from it again either, pre-war or post-war.

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Amanda savory
 
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Post » Sun Nov 29, 2015 2:02 am

I'd be happy if 111 is the only vault in the game. If there was just one more, I'd still be content. Two more would be the highest before it starts to annoy me.
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Timara White
 
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Post » Sat Nov 28, 2015 10:14 pm

How would you go about explaining where all these companies were in past games?

Even NV had to make up the rather ridiculous contrivance that Sunset Sarsaparilla had absolutely ZERO market share in the north-east, to explain why we didn't see it in Fallout 3, despite being a major soft drink manufacturer on par with something like Pepsi.

Cincinnati would be my pick.
-Its on the border of three states, Ohio, Kentucky, and Indiana.
-Its in-between 3 major cities, Indianapolis, Columbus, and Louisville.
-Two of those three cities lead to areas we know are inhabited by large powers, Columbus leads to The Pitt, ruled by Ashur and his slave army, and Indianapolis leads to Chicago, held by the Midwestern Brotherhood of Steel.
-It would be fiarly easy to make up a power in the south, based in Nashville, and have them come up through Louisville.

The main plot would be each of these three powers moving on Cincinnati due to some mcguffin resource/weapon, and that the resource/weapon from Cincinnati, when comes with resources from each faction's home city, and the city between them and Cincinnati that they control, would give them to power to beat the other two factions back, and control the whole area.

Ashur has already shown a desire for manufcturing, the reason he decided to rule The Pitt was becuase it had the only working steel mill the BoS had come across, so it makes sense he would want to try to expand across the Amercian Rust Belt, looking for more factories, and the MwBoS could try to use those same machines for a similar purpose.

It would be like NV, but if the plot of NV mattered becuase each faction had a future instead of being predesposed to self-destruction.

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Lisa Robb
 
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Post » Sat Nov 28, 2015 2:30 pm

I would love an Area 54 DLC. That would be an awesome way of tying the FO Alien lore into the game. Would also be a super creepy place to explore.

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josh evans
 
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Post » Sun Nov 29, 2015 12:54 am

1 - 2 However ide like to be able to go in and clear them out and turn them in to a base of operation.

fortify them and use them as one of the outpost.

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TWITTER.COM
 
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