Are the junk items you find random?

Post » Sat Nov 28, 2015 5:43 pm

For example, let's say I go into some house and find a pack of cigarettes inside a file cabinet

Will that same pack of cigarettes be in the same place every playthrough or would I find something else there every time?

User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sun Nov 29, 2015 2:44 am

As I understand it, and it was this way in previous games for the most part, items in containers are "spawned" from a random list. Items that persist in the world proper will likely always be the same. Playing through the tutorial a couple of times seems to confirm this.

User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sun Nov 29, 2015 1:16 am

Generally junk items in containers or a creature's inventory are spawned from a list. There are exceptions such as things that have a 100% chance to appear and specific quest items. Anything hand-placed on a shelf or similar is persistent between games.

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sat Nov 28, 2015 9:54 pm

Objects in the world are hand placed by the devs but objects in containers are random yes.

User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sat Nov 28, 2015 4:35 pm

Actually Skyrim introduced a new feature called "Dummy objects". Wherein a dev placed a temp object, then assigned it a leveled list, and the game picked from that list when it spawned objects, just like a container. They used this sometimes for potions, weapons, armors, etc.

I'd assume Fallout uses this as well in many places. Some loose items are hand picked, but others are leveled, as are most containers.

User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sat Nov 28, 2015 10:03 pm

I suspect that something simular to the Skyrim system here

http://www.uesp.net/wiki/Skyrim:Respawning

is how it works

User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Nov 28, 2015 3:29 pm

what do you mean by "leveled"?

User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Sun Nov 29, 2015 5:10 am

That's what they're called in the engine. A "Leveled list". It means item within can be sorted and chosen based on player level, though they don't have to be. Most items in the game (like junk) is generally set up without taking player level into account, while some choice items (like armor and weapons, usually) are.

User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat Nov 28, 2015 8:30 pm

yes its random

i played 3 or 4 hours on both ps4 and xbox one, and i found more bobby pins etc on my xbox on game, whlst looting all the same stuff along the same route.

User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat Nov 28, 2015 9:24 pm

Probably, and the Skyrim system was nice, in Oblivion it was just junk in the open.

User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sun Nov 29, 2015 4:56 am

One Suitcase has spawned the Red Dress, Combat Fatigues, and a third piece of "pre war" Clothing when I was playing with Character Creation when exiting the Vault. Each character has gotten a different Clothing item.

User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Sun Nov 29, 2015 6:44 am

Cool, I didn't know that, I haven't messed around in the creation kit since the Fallout ones and not done any modding myself since Morrowind :)

User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am


Return to Fallout 4