Heres a question for bethesda

Post » Sat Nov 28, 2015 9:53 pm

How are console mods going to work? I really don't see Microsoft allowing a PC gamer to create mods for thier console and I am sure playstation somewhat feels the same. If this doesnt get shelved it's going to interesting.

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Lisha Boo
 
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Post » Sun Nov 29, 2015 2:51 am

Microsoft has ALREADY AGREED to allow it, or they would not have announced it.

It is likely going to be HEAVILY looked after by both Microsoft and Bethesda

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xxLindsAffec
 
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Post » Sun Nov 29, 2015 7:17 am

guaranteed it will mainly be meshes and textures, maybe a few gameplay tweaks that amount to changing some strings and constants.

I highly doubt you will see a single quest mod on xbox or ps, unless its been highly vetted or touching one object in the CK doesn't break games anymore.

I'm interested to see what they allow, I doubt its much, unless they go full Steam and just let anyone and everyone dump garbage onto whatever platform they end up using.

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Emmie Cate
 
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Post » Sat Nov 28, 2015 8:32 pm

from what they have said basically anything that can be made using CK will be allowed apart from "Kill children" mods, nudity mods and texture/model mods that violate the hard limits they set for textures and models.

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James Rhead
 
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Post » Sat Nov 28, 2015 11:19 pm

Anything that can go up on Steam Workshop will be useable on Xbox One.
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Greg Cavaliere
 
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Post » Sun Nov 29, 2015 3:52 am

Anything that injects code won't be allowed.

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Vickytoria Vasquez
 
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Post » Sat Nov 28, 2015 8:19 pm

It wouldn't matter if they did allow it. The consoles don't have an environment capable of running programs like F4SE along side the game. The nature of the consoles alone precludes the use of ANY and ALL third party software.

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Misty lt
 
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