- A player's base value BEFORE random chance kicks in is Str*2 (12min/20max) + Melee (60min/100max) so 72min/120max.
Lock Values are as follows (Perk Rank1/2/3):
Very Easy - 75/50/25
Easy - 100/75/50
Normal - x/100/75
Hard - x/x/100
Very Hard - x/x/125
Lock Values are as follows (Perk Rank1/2/3):
Very Easy - 75/50/25
Easy - 100/75/50
Normal - x/100/75
Hard - x/x/100
Very Hard - x/x/125
Looks great, and I do think there is some allure to Very Hard being VERY HARD.
But let me just think about this lock cracking equation. Strength and Melee definitely seem like important variables.
But what about the weapon damage? Example... Even in a scifi world I don't expect a sledge hammer to break a safe marked Very Hard. But if it was a super magic scifi weapon... like say a super sledge hammer, maybe even a nuclear powered one, then yeah, I can see this breaking the toughest safe open.
So given the game has already built this mechanic into the game (regular weapons with regular damage, and super weapons with super damage), maybe that is another important variable to include in the equation.
Also, if I consider how strength and skill factor into smashing a safe open, I imagine strength is at least as important as skill. I'd feel comfortable saying they are equally important.