Fallout 4: Thoughts on my first 24 hours

Post » Sun Nov 29, 2015 1:08 am

I'm a huge Fallout franchise fan so of course I got the 10th off of work and played for a good bit, 26 hours i'd say. I'd like to share my thoughts about the game so far and see what you guys think.

Settlement building

  • Awesome feature packed with content that will no doubt evolve constantly. Negative stuff; brush will poke through the flooring in structures, fixtures will not attach to surfaces correctly, fencing will very rarely scale to terrain and there is no way to clean the floors in pre-existing houses like in Sanctuary. The possibilities are endless it seems though.
  • I want a way to plumb water and I want to paint my dwelling.

Beasts

  • Mirelurks are much more dangerous now, and are more of a low crawling crab-like creature with a bullet resistant shell.
  • Ghouls are wicked fast now it seems and if you engage one in combat a good sized group will ambush you from different angles and gang beat you.
  • Deathclaws look amazing and have become very intimidating/formidable foes.

Supplies

  • The only ammunition that I can keep in stock is .38 and .380 at this point. 5mm takes an act of congress to get and I have only found .44 mag rounds one time. Frustrating.
  • I collect everything that isn't bolted down so coming up short for copper or adhesive isn't an issue.

Weapons

  • The new weapon system is really something else. The fact that I can name my guns, change every single part or paint my baseball bat red and put razor blades on it is brilliant.
  • I'd like to be able to paint my guns too.
  • I don't miss my guns breaking.
  • Junk jet is neat.

Companions

  • At this point the only companion I have used or want to use for now is my German Shepard. I will at some point branch out a little but I really like puppy holding down a foe while I finish them.

Quests

  • These are well built but the difficulty and intensity is inconsistent in my opinion. I will not elaborate for fear of spoiling the game for a reader.

Sure, it's buggy but over time it will get better. In the 26 hours I played the game it only crashed one time and I never got stuck anywhere or had anything disappear. Great success (in Borats voice).

These are my thoughts so far, I will share more as I progress. Thanks for reading.

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Kevin S
 
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Post » Sat Nov 28, 2015 10:51 pm

The game certainly has a lot going for it. Exploring is fun and very atmospheric. It is just the horrible pacing of the quests that drive me up the wall in Beth games. We get weapons and factions put upon us way too fast. I agree that upgrading is amazing and the settlement building is something you could lose yourself in for hundreds of hours.

I like the animation of Dogmeat and do not miss repair either.

It is just the lack of role play features that worries me. If the best that Beth can do now is sarcastic options in dialogue, then we are in trouble.

But as an exploring game it certainly is fun. Grab a gun, grab dogmeat and just roam. And forget about the lack of role play. Lol.

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Shannon Lockwood
 
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Post » Sun Nov 29, 2015 6:46 am

My biggest bother is that I can't demo existing structures for settlements in most cases.
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krystal sowten
 
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Post » Sun Nov 29, 2015 4:39 am


We'll see in the DLCs or TESVI. Dialogue wheel a first for gamesas.

Everyone remember how bad VA was in Oblivion, especially compared with later gamesas titles? What was the new Big Thing in Oblivion for gamesas? Voice acting.
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Chloe :)
 
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Post » Sun Nov 29, 2015 9:04 am

Well voice acting is solvable by trowing resources at the problem.

Voiced character works, the camera who focus on you does not half the time. Might disable if not able to focus on face.

Four options is four options, you don't have room for more, this is not an solvable problem unless they go for 8 options.

Yes you could have more branching, that is pretty shallow too.

In short it works about as bad as believed but not as bad as I feared.

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Jason Rice
 
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Post » Sat Nov 28, 2015 7:00 pm

Yeah I either want to be able to demo them or fix them up proper.

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Emily abigail Villarreal
 
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Post » Sun Nov 29, 2015 9:34 am

Ok, let talk companions. Dogmeat is a god. And one of the best companion in the game. And is a must early on. But go meet Valentine. He is one of the best NPC's I've seen in a game. So much emotion and thought went into this guy. Also , if you've played Skyrim his voice is VERY familiar. :)

There are issues with Valentine. Not bugs.. don't want to throw out any spoilers. But one thing this game, forces you to make choices. It's not like the other FO games where you good be a superhero and loved by all. Not at all now.

This alone adds replay value. My opinion of this game has changed the more I play it. If it didn't have a crap PC UI and the bugs I'd give it a 9 - 10 once the mod kit hits.

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Georgia Fullalove
 
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Post » Sun Nov 29, 2015 7:09 am

yeah i have the same issue i will love to at least let me "upgrade" or "repair" the ones i cant build down so i can use it.

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Darlene DIllow
 
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Post » Sat Nov 28, 2015 9:24 pm


I don't know what you're talking about as I have 1700 rounds of it...much more then any other ammo. I guess it's because I haven't used the minigun since the first deathclaw.

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Soph
 
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Post » Sun Nov 29, 2015 3:45 am

i guess is luck i didnt find any 5mm or 10mm, but i have a tont of microfusion cells. so guess what i using =P

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Fiori Pra
 
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Post » Sat Nov 28, 2015 6:51 pm

Yeah from the first deathclaw and the second one I fought i've used about 1400 rds. I just remember there being more available in other Fallout games.

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Sara Lee
 
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Post » Sat Nov 28, 2015 8:10 pm

Depends on your luck... and the enemies you fight. At one point, I had about 2000 fusion cells after going to a few places where there were a ton of synths.

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Kill Bill
 
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