key binding woes really killing the game for me....

Post » Sun Nov 29, 2015 1:33 am

Ok Im about 10 hrs in now and my opinion of the game has really swung from one extreme to the other. Im loving it once you get the first half hour out of the way...

The workshop settlement thing looks very interesting, but im probably one of many people who don't use wsad and instead bind movement to cursor keys. Always have done since Quake 1.

1) Why does Bethesda even give the option to bind movement to cursor keys when it creates a showstopper for operating the workshop aspect of the game? It's such a rooky decision to make and i just can't work out how a professional games developer came to a decision like this - other that the obvious 'we can't be bothered to do it properly'.

2) Does anyone have any proven method that works around this issue other than having to rebind before doing workshop stuff?

3) Is anyone using any 3rd party binding tools that can get around this?

4) Does anyone at Bethesda really give a toss about this, and if so are they going to provide a fix?
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Matt Terry
 
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Post » Sat Nov 28, 2015 7:07 pm

They haven't fixed keybiding in menus since Skyrim.

Seriously, that needs to change. It's been 4 years for crying out loud.

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sam smith
 
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Post » Sat Nov 28, 2015 10:34 pm

I'm a lefthanded player. That's whay I never use the WASD keys but always rebind to the arrow keys.

But ... if you rebind the keys you cannot move in workshop mode. This actually makes the game unplayable.

Anyone have a solution?

Bethesda, isn't this game meant to be played by lefthanded PC users?

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renee Duhamel
 
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Post » Sat Nov 28, 2015 8:09 pm

i was gonna make a thread about this but ill just contribute to this thread instead.

im so tired of these awesome bethesda games on my pc being marred by these awful control schemes. it is seriously like the console version of the control schemes just crapped out the pc control schemes. i was surprised at how bad this aspect of skyrim was in this regard, and fallout 4 is even worse.

i mean, i have used RDFG to move in every PC game ive played since like 2001. in my opinion its superior to WASD in many ways. a few minutes into fallout 4 i realized i have no choice but to use WASD, because actions in the environment are hardcoded to certain keys?? i really LOL'd...

i like the new inventory UI, its faster etc. but why does the 'take from here' key have to be 'R'? i bind Q to pip-boy because its nice and comfy... but Q doesn't exit the pip-boy, only TAB does. why does any key HAVE to be anything? its just so silly and backwards. any action requiring a key should be free to be bound to any key, just... why not? its so basic.

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Tanya
 
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Post » Sun Nov 29, 2015 10:07 am

It's worse than Skyrim. More hardcoded keys, more duplicate keys, more keys whose function changes with context even within the same menu... and they made it harder to fix, the controlmap is in the EXE file, *and* it looks like keys are also hardcoded in the SWF menus.

I'm not sure it's completely fixable, it's possible that at best some people will be stuck with keys at both ends of the keyboard and other problems.

I think it may be time for devs to publish interface standards so the aftermarket can make interfaces independent of the games, since the game devs can't seem to get it right.

It's like selling your car in England, but you only move the pedals, the steering wheel is still on the left. They figure you can probably reach it.

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Schel[Anne]FTL
 
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Post » Sun Nov 29, 2015 5:39 am

No need to post additional threads, I already posted one myself and a few other people did too here and on pc support forums... they have just gone to back pages now...

This is also an issue for people using other keyboards than the standard Qwerty ones, I am left hander using an Azerty Keyboard rofl ...

but I guess they just don't care, maybe now the nvde mods are out, they will be more utilites like the one already posted to change FOV etc, but to change keybinds and hardcoded binds in menus and etc.

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Oyuki Manson Lavey
 
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Post » Sun Nov 29, 2015 7:30 am

Er - DO keep posting threads about it!! The more people who post about it the more visibility the problem will get!

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Margarita Diaz
 
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Post » Sat Nov 28, 2015 7:49 pm

The best work-around until Bethesda fixes this is to use a program called Auto Hotkey. I've posted a http://www.gamesas.com/topic/1544976-auto-hotkey-script-for-numberpad-users/#entry24474288 in the PC section detailing how to set up a script to remap your keys with it.

Basically, you leave the in-game keybindings at default, and map your desired keys to the inputs that the game expects. This gets around the hard-coded functions nicely--if you want to use F as your use key, for instance, you map F to E. Now, whenever you press F, the game will receive an E, whether it's a regular Activate prompt, or the loot prompt that's hard-coded to E.

The down-side is that you won't see an on-screen prompt that matched your remapped keys.

Also, if for instance you're using the arrow keys as your movement keys, don't forget to remap something else to the arrow keys for use in the settlement building mode.

The syntax of the scripting is just "what you press"::"what the game sees". Here's an example of how the script commands would look to map the arrow keys as movement, and the numberpad arrows remapped to be the regular arrow keys:

Up::w

Left::a

Down::s

Right:: d (I've put an extra space before the d so the forum doesn't convert it to a smiley, don't put a space in your script)

Numpad8::Up

Numpad4::Left

Numpad6::Right

Numpad2::Down

Numpadup::Up

Numpadleft::Left

Numpadright::Right

Numpaddown::Down

(I've mapped for both states of the Numlock key)

Anyway, that's the gist of it. The full instructions for setting up a script, and the link to download Auto Hotkey, are in the thread that I linked above.

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phillip crookes
 
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