We the fans!

Post » Sun Nov 29, 2015 6:05 am

This topic is for request to better help developers understand what the fans want. Bethesda confirmed they will give out free updates to fallout 4 as well as DLC (Downloadable Content). As fans we are important to this company. As fans they give us the right to hone our ideas. Please Fallout Lovers let us discuss what we want in the future. War never changes, but our worlds do!
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TOYA toys
 
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Post » Sun Nov 29, 2015 7:01 am

I'd like Bethesda to build their own game, and nurture their own vision.
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Aliish Sheldonn
 
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Post » Sun Nov 29, 2015 2:50 am

Ok... Who's stopping you? Discussing is the purpose of this forum. And if you're really lucky, a developer might notice and like your idea enough that it eventually ends up in the game or a future project.

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Fam Mughal
 
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Post » Sun Nov 29, 2015 6:31 am

I would like them to make a game my girlfriend won't like so I can get more time on the XBox
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lucy chadwick
 
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Post » Sun Nov 29, 2015 5:00 am


Who are you referring to in this forum?
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Chloe :)
 
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Post » Sun Nov 29, 2015 9:25 am


Lol, they'd better. Don't give them, specially Ubisoft, any ideas. Charging for patches. ^^
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Bryanna Vacchiano
 
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Post » Sun Nov 29, 2015 4:52 am

I'm assuming this is the feedback thread for now.

Honestly I'm too lazy to go through all of this right now but I'm going to anyway. I personally haven't played the game that much yet, but I've watched my brother, but not having experienced first hand I don't really know anything yet so I'll update later. But here's what I've noticed so far, as a fan of the series.

Okay so the game has huge improvements over Skyrim, the customization I personally believe is the best face sculpting system I've ever seen in a game so far. Skyrim's was great imho, but Fallout 4 totally blows skyrim away. The ability to fine tune individual features like the size of the nose tip and such are phenominal. I will say however, it would be handy to have sliders still as we could have better and more precise control over refining individual features on our faces. Using the thumbsticks it can be very difficult to nudge the feature into perfect alignment, and more often than not we end up just settling for something that looks decent, but not necessarily perfect. I know Bethesda wanted to make the customization system more seamless and revolutionary by making it based on sculpting, but there should be a way to control exactly how much we want to move a part of the face exactly the way we want it. Personally, I didn't have much of a problem with this as I was happy with how my character turned out, but others may find it meticulous. Also there should be a few more hairstyles, the amount of facial hair options are fine.

AI and animations/behavior has been GREATLY improved from Skyrim. Using only animations for the creatures/enemies, this game takes it pretty much as far as it can go. I had my doubts watching the trailer, but in-game it all looks absolutely fantastic. The only thing I would think could improve it would be to somehow implement physics in the movement of creatures/people like we see in Red Dead or Gta, I honestly have no idea how difficult this might be to pull off, but somewhere down the road in the evolution of video games in general, we should start to see physics being utilized to make creature/character movement look more natural. If this were to be coupled with the behaviors already present in Fallout 4, it would be mind blowing. But this is something that has to wait for the tech and hardware to catch up most likely.

Weapons customization- best I've ever seen, it's really great XD

Building your own settlements- I personally haven't done it yet myself, but I heard it's a little finnicky when trying to place objects exactly where you want them without attaching to other stuff. Personally, I think this is a great leap forward for video games, and is the first time we've seen something like this in a AAA game, it's phenominal. I honestly didn't think we'd see this in any game this soon, but to see it this early gives me great faith in the future of video games and Bethesda games. I can't wait to build my sprawling trading empire in TES VI or VII! XD

Now I only have three real complaints at the moment

The abscence of skills- honestly, I'm not sure why they went in this direction, but having skills is essential to Fallout and TES. Maybe it's trying to be innovative, but really it just feel like a feature that's been cut off. I think they need to bring skills back in future games. Maybe they can implement them in new ways, that's fine, but it should be there in some way shape or form. Also the perk system is a little overwhelming. They're all just listed in random order, it's a little to be able to deal with having to read every single perk before I can decide what I want to get. If they were organized under stats and\or subsequently under their corresponding skills, it would be much easier to decide what I want to improve, another reason skills should somehow still be in the game.

This one is perhaps the worst one. Urghhh. When I put my weapon away, it doesn't show up on my back or in it's holster. ARGAGGHAGHGAHGHAGHAHGAHA noooooo Bethesda :*(

Being able to have your equipment hanging off your character is essential to role playing and fully fleshing out your character's image. Just having equipment hanging around your character makes your character look more involved, experienced, and battle hardened. The numerous mods overhualing the feature for Skyrim should make it apparent that this is important to fans of the series. Not sure why it got cut, but this is something that definately needs to be present in the game to make it feel complete.

For example, what if in Elder Scrolls weapons just disappeared when you put them away, that would be totally lame! I gotta see my sword hanging off the side, gotta see my shield strapped to my arm or around my back, gotta see my bow and quiver, just any rpg needs to have it. I know someone will make a mod for this, but console gamers may miss out on this for Fallout 4. Please Bethesda! I Beseech you! Please make this dream of ours last a little longer! *end of over dramatic imploring and yammering*

Dialogue- really they should keep the dialogue the way it was in previous games. I don't so much mind the voiced protagonist as I did before and I've warmed up to it since E3 after seeing it in game, while it seems a little strange for some characters it is generic and encompassing enough that it can match a variety of characters. But the response wheel is atrocious. It limits the variety of responses to 4 options, this has already been said many times before on these forums, but it's much better to have a list of several things to say or ask about. For example, if I'm told I must go to the Swamp of Enamoring Tranquility to slay the Vulga Tawn Leei tribe and reclaim the lost Amulet of Everlasting Pestilence so that the Murri Knights may re-establish themselves as the inherint protectors of all things good, I should be able to ask about any one of these things and what they are in any order I like, rather than have the conversation layed out into a single unweavable conversation where we talk about one thing then the next in only one exact sequence that cannot be changed. This is a silly example but things like this are inhibited when limited to 4 response options. Also- really just bad is for some of the conversations, if I chose to walk away I can't go back and resume the conversation with a few particular npcs, it just ends and is forever lost in time to the void of all game content I missed out on cause I wasn't careful enough to listen and find every bit of content in my game.

And also I guess the map size should be bigger, more hairstyles, more eye options, maybe more mouth and nose, maybe in the future we can see cool things like puting the hair through a gradient system so we can see things like some people who have red hair with a few blonde hairs, or their hair is starting to gray but they still have a few dark hairs in that beard. I don't know, just a silly thing I thought about while customizing my Fallout 4 character, thinking oh! wouldn't that be cool!

Anywhoos that's all for now folksies. DX

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Tanya
 
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Post » Sun Nov 29, 2015 4:36 am

Oh. Oh, [censored]. Well. I was considering to buy the game for two, maybe three reasons. The crafting system, the future GECK and the dialogue trees from Skyrim. But really, the latter two stand in service to the latter; I am a wildly enthusiastic roleplayer and the amount of personalization that the Elder Scrolls and Fallout series offered made me feel even more like a unique identity. Now, though.. I'm seriously considering not even learning to mod for this game. With shoddy, out of character dialogue constantly breaking my immersion, I'd rather play a game where out of character dialogue is framed in a context that isn't a timesink. Let's be honest here, Bethesda games (outside of Dishonored) are more about the fight you have with your inventory space than with other characters, because we believe wholeheartedly that it'll be to the benefit to the consequences of our actions later. If we aren't in control of our actions the same way we used to, what's the point?

I actually rather hate the dialogue-guessing game in the Bioware and Telltale games where the dialogue was obviously written before an editor was told to boil down all responses to one word. In some games, like the Wolf Among Us, it is barely frustrating, because we feel as much a participant as we are the audience of an established character with his own history, much like Geralt in the Witcher games. In the Walking Dead, we play a character that really does have a history that filters the options we have as a player. In those games, it feels so much more humanizing if our choice of emotional response results in the character going beyond our expectations for good and ill, because that is what people are like sometimes. If Geralt or Bigby physically lash out in anger, it seems believable to us that their equivalent to a rage-fueled fist would be ripping people's limbs off.

But compare this with Clementine from the Walking Dead and Commander Shepard from Mass Effect. Both characters have a history. Clementine had a family that was killed during the Zombie Apocalypse. Commander Shepard has a limited number of origins to choose from. But what's important here is that one; both characters are new to their roles and they are fish out of water, just like we, the player are. Lee Everett was a storied character by comparison; he was a history teacher and also convicted for murder. Those elements played into the decisions the player would make during the game. The game felt clunkier than the Wolf Among Us, because it doesn't feel as though Lee's past has an impact on most actions, even though we can rationalize and extrapolate after the fact. Which makes it fun. Compare with Clementine, who we know as a sweet, shy girl who put up with us when we were still Lee Everett, but suddenly has all these dialogue options that seem to wildly vary from what we consider to be a blank slate. The same goes for Shepard; Shepard has a past, but it's hardly relevant. The player is using Shepard to channel their desired outcomes through.

I've come to the conclusion that, despite being a stupidly passionate roleplayer, I don't very much care for Bioware games. I played the first Walking Dead telltale game, but I couldn't care less about the second season or the Game of Thrones Telltale games. The Wolf Among Us is the only one I actually consider compelling, because Bigby Wolf is a character that I want to intimately understand, not inhabit. That is what dialogue wheels are good for; gaining a more intimate or nuanced understanding of an organic, fleshed out established character. Conversely, in Mass Effect, Walking Dead 2 and now presumably Fallout 4, dialogue wheels make me feel as though I am the script director of my own character, played by a different person, yelling one-word instructions like "LOUDER" or "FRIENDLIER" or "THINK HAPPY THOUGHTS" and then watch them stumble from adlibbed line to adlibbed line.

I hate that experience, it's far too close to what I'm trying to escape from in games like this. Unless someone mods the game before I buy it to allow more representative choices or unless the dialogue is patched to return to literally literal format, I won't be buying this game. My aspirations of becoming a modder be damned; I'll learn to mod New Vegas instead.

And the ability to say "no". Jeez. You know, there is one quest in World of Warcraft that I decided to say "no" to in character and I didn't regret it. Perhaps the only quest interaction I had in World of Warcraft that felt genuine. In Skyrim, I said less committed things, but at least I felt like I set my own priorities. I can't say "no" without being able to come back to it? What the hell? Why of all things did Bethesda take out that option? Who wrote this game and interface, in the first place?

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Jessica Colville
 
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Post » Sat Nov 28, 2015 9:24 pm

Nah, the dialogue system is cool. Don't touch it, Bethesda.

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sarah
 
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Post » Sun Nov 29, 2015 5:42 am

I demand to know if you are working on Elder Scrolls 6 ..

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Guy Pearce
 
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