Fixing houses + windows

Post » Sun Nov 29, 2015 7:30 am

Hi,

Will there eventually be a way or an event, as we go through the game, that would allow one to fix the existing houses like the ones in Sanctuary (not the recyclable ones), to a more or less presentable state? Or will they always be full of trash, with broken windows and walls?

Also, I looked into building my own house, by I am not sure if I missed something, but I cannot find a wall model, either wooden or metallic, with a window on it? So I have to either build a completely locked house, or use walls with huge holes in them? I'm a freaking general fcs, I deserve proper quarters :).

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Barbequtie
 
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Post » Sun Nov 29, 2015 2:25 am

Same thing has been bugging me too, so far ive gone with the holes in the walls solution. And the roofs on the original houses are thin as paper (or is it just my graphics, i dont know), and somehow im capable to build a working disco ball but not cleaning a house so that it could look somewhat livable in... :sadvaultboy:

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m Gardner
 
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Post » Sun Nov 29, 2015 3:05 am

This was the first thing I tried to do when I started building in the workshop mode. Building something from scratch seems tedious, so I tried to patch what I had up. It doesn't seem like they're compatible with the structures, though.

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Celestine Stardust
 
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Post » Sun Nov 29, 2015 3:06 am

This has got to be one of the first mods made. I mean, I'll spend the effort to chop down a tree, but sweeping leaves out the door is beyond my abilities?

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Lucy
 
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Post » Sun Nov 29, 2015 11:21 am

not sure if this will help, but i removed a flat wall section between 2 others, and laid out 2 wooden fences, they are still going to look like fence, but it has a rustic "room with a view" feel, on new construction/crafted stuff, not old stuff.

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JAY
 
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Post » Sun Nov 29, 2015 8:54 am

Yeah the home builder has been very disappointing. Just because it's post apocalyptic, doesn't mean people don't have pride in their home's appearance. I would think that someone that was alive during the pre war era would take comfort in a clean house.
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Calum Campbell
 
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Post » Sat Nov 28, 2015 11:53 pm

I'm surprised that pre-war furniture and walls aren't an option, albeit for lots more scrap. That's how they should do it - allow you to unlock better and cleaner buildings and furniture, but make them rise drastically in scrap cost. It would force you to start out with a crappy shack town, but eventually move to proper buildings.

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ShOrty
 
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Post » Sun Nov 29, 2015 4:38 am

Wouldn't restoring the houses to their former glory detract from the Post Apocalyptic atmosphere?
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NO suckers In Here
 
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Post » Sat Nov 28, 2015 8:01 pm


It's an rpg. Role play. If it was you, would you want your house to look like [censored]?
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Evaa
 
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Post » Sun Nov 29, 2015 6:56 am


Not necessarily. But, in its setting, it's kind of inevitable.
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anna ley
 
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Post » Sat Nov 28, 2015 8:50 pm

maybe it is a way to "hide" in plain sight!

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Andrew
 
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Post » Sun Nov 29, 2015 10:59 am

I feel like it would look out of place and unrealistic.
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Heather Kush
 
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Post » Sat Nov 28, 2015 10:19 pm


Realistic would be me sweeping the leaves out of my house and straightening the pictures on the wall lol
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Kitana Lucas
 
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Post » Sun Nov 29, 2015 7:00 am

I think the difference is when it is literally YOUR house. You weren't raised in the post-apocalypse. You waxed those floors, framed those pictures, and dusted the furniture. You picked out the carpet. You KNOW what it looked like at it's best. You would NOT be happy sitting on a ripped up couch and staring at a pile of moldy leaves while a draft blew into your face from the broken window. You'd do something about it.

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Chris Jones
 
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Post » Sun Nov 29, 2015 5:50 am

I guess in the post apocalyptic wasteland, houses are made of either wood or scrap metal. These settlements remind me of Sandy Shores form GTA V, Trevor would feel right at home.

Anyways I've seen some really creative builders out there come up with some really cool stuff with this building system so keep at it.

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ruCkii
 
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Post » Sun Nov 29, 2015 9:40 am

That was kind of my first thought with "lights" ... why not just up a sign and say "Hey Raiders! Settlement here!"

My first house was build on the foundation of a cleared away junk house in Sanctuatry (the one at the very end of the cul-de-sac. It had a steel wall, two floors, and four turrets.

But, honestly, if I were suffering from post-traumatic stress, I would live for some time in my old house. There would be a sense of healing from the process of trying to set things right, failing to do so, and realizing I needed to move on.

I think JCP is right. For some characters, the cleaning up process would be very realistic.

And picking up the pieces of fence that are lying around. And the 8 gazillion pieces of paper floating through the world ....

I should at least be able to board up the windows.

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roxanna matoorah
 
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Post » Sun Nov 29, 2015 11:16 am

I just made my own window. I used a wood door frame, and put a half-wood barricade thing under miscellaneous in the gap between walls. It looks just like a window :). I also built a two-story house from scratch and it's not dirty at all with wood floors. It takes up one of those whole concrete foundations you clear ruins from. I just figured out lighting to, and have all my workstations downstairs. My bedroom, trophy room, and storage room are all upstairs. Yea I spent way to long on it though lmao. I wish I could screenshot it and post here but it's on my xbox. I do agree though we should be able to patch up or clear out those other house that are not "ruined" and a proper window frame confused me at first till I found a workaround.

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Flash
 
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Post » Sat Nov 28, 2015 8:33 pm

Just because we've always been shown half broken shacks in every apocalyptic setting doesn't mean this makes sense. Why do people want shelter? To be protected from the elements first and foremost. Where are you better protected, in a shack without a roof and gaping holes in every wall or in a warm house with a roof that doesn't leak and walls protecting us from the elements? Heck, set up a shack without a roof and broken walls next to a warm and cozy proper house and see where cats and dogs will go.

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Rachel Tyson
 
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Post » Sun Nov 29, 2015 3:17 am

While I agree, every game since original fallout didnt look like pre-fab houses, they dont even give us patched look models. All we have are ugly looking choices. My god only 1 doorway option that looks so awful I hate putting it up. But Sanctuary is a great example, there are existing structures that are run down, Why couldnt we have a "patch" model. So the holes in the wall, we can patch with wood/metal. The holes in roof, same thing. So they can have a worn look but still not have holes that you could fit a brahmin thru.

Dont get me started on the scrubrush all around either, trying to plant benches outside of my own structures to have brush sticking out of them. I know alot didnt like hearthstone but I would have settled for that if I could make existing structures look more stable. I have spent more time in the settlement than I have adventuring but get so frustrated by variety of items that look like crap. If I was going for mayor of beggartown I might be happy to have holey walls and drafty roofs, but I want to keep the rain out and protection from storms, and to have the area not look like a ghost town with weeds everywhere. I would rather have no greenery if meant I had a nice clean dirt area to build off of than current mode.

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Naughty not Nice
 
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Post » Sun Nov 29, 2015 5:02 am

Does anyone know if you can put doors on the broken houses ? It won't let me
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Daniel Holgate
 
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Post » Sat Nov 28, 2015 10:41 pm

Some existing structures can be built around easier than others.

It's not an exact science.

I tend to use the walls with 'small windows holes', that works quite well...

Example:

[SPOILER of 'Drive In' cinema location.

https://dl.dropboxusercontent.com/u/87106516/settlement-cinema.png

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Brian LeHury
 
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Post » Sat Nov 28, 2015 10:37 pm

The only thing that needs is a steel wall around it!

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Oyuki Manson Lavey
 
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