UglyBugged Textures

Post » Sun Nov 29, 2015 11:50 am

Hey everyone,

I have been playing this game since yesterday, I played the game for a couple of hours, and the first thing I noticed about the game, was the ugly/bugged textures everywhere. It made the game unbearable to play for me, and I didn't got the wasteland experience I wanted. When I first load the game, the game looks quite decent, not great, but decent. But after walking away from the spawning area, the textures become really bad again.

As can be seen in the pictures below, the game looks uttermost ugly.

My Pc runs the GPU NVIDIA GeForce GTX 750, wich should be fine for the game.

The game works perfectly, apart from the ''missing'' textures.

I updated the GPU to the latest version, and have tweaked with the graphics options.

So is there any way at all to fix this, or is it a major bug that occurs to some GPU's?

- Stennix

Sorry LOL I am a nubbie, now these should work:

https://drive.google.com/file/d/0B8V4vc294S14T2lKNUI1MG5jMjA/view?usp=sharing

https://drive.google.com/file/d/0B8V4vc294S14emtYdmtlblRwRkk/view?usp=sharing

https://drive.google.com/file/d/0B8V4vc294S14cFA4RGZ0MFI0VkU/view?usp=sharing

https://drive.google.com/file/d/0B8V4vc294S14ekNxNVhCWEVXN1k/view?usp=sharing

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Liv Staff
 
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Post » Sun Nov 29, 2015 3:58 am

Is the card a 2GB card?

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Nitol Ahmed
 
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Post » Sun Nov 29, 2015 5:22 am

We're not going to be able to see any screenshots on your C drive ...

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james reed
 
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Post » Sun Nov 29, 2015 12:56 pm


LMAO

did a mum or dad make this thread :P

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Cedric Pearson
 
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Post » Sun Nov 29, 2015 2:13 am

So the 750 has 1024mb of vram and the 750ti has 2048mb. I'd say your card can handle the textures at medium if the glitches are that bad.

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Casey
 
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Post » Sat Nov 28, 2015 9:49 pm

The card size is 1024 MB

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Siidney
 
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Post » Sat Nov 28, 2015 8:59 pm

I had the GTX 470 which outperforms the GTX 750 and even I upgraded for Fallout 4. If you want a card for gaming from Nvidia, especially for games like Fallout, you should never go below an X60 model.

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An Lor
 
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Post » Sun Nov 29, 2015 9:25 am

Yes that is what I thought, and I play the game with medium graphics, still it doesn't seem to work properly.

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Felix Walde
 
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Post » Sun Nov 29, 2015 3:39 am

Ah just saw the screenshots. I had another graphics issue which involved some distant object's textures being corrupted but clearing up once I got closer, figured you might have the same thing.

Having just tested the medium textures on my own card, I have a sneaking suspicion those screenshots might just be a result of your 1GB GPU being under the minimum requirements. The engine itself prioritises characters and items over background details, I found that in less cluttered areas I get a great deal of low-res textures "popping" into higher resolutions once the scene has finished loading in fully.

Save the pennies for a new card or wait for some genius modder to come up with a texture optimisation tool?

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Lory Da Costa
 
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Post » Sat Nov 28, 2015 8:46 pm

I'm guessing the same. The game ships with 13.5GB of texture packs, who knows how much that is when decompressed. My GTX 470 had 1280MB onboard, I replaced it with the 4GB 960. Funny, FO4 autosets my graphics to ultra but I still need to turn them down just a bit.

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djimi
 
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