Food in FO4 is far from useless, cooked the food gives better healing than raw/pre-war packaged food, no rads and also you get xp for cooking it
Food in FO4 is far from useless, cooked the food gives better healing than raw/pre-war packaged food, no rads and also you get xp for cooking it
Problem with the higher difficulties is how they make it harder which is too make everything a massive bullet sponge.
As opposed to making the enemies smarter, higher in number, better equipment earlier, but bullets kill you and THEM fast
Not that hard to make it more difficult on higher settings, there are a lot of ways apart from making monsters eat more bullets.
Some examples in random order:
- hunger/thirst/sleep system could be added
- less carryweight
- weapon/armor degradation
- ammo/cap/stimpack weight added
- less chance on crits
- possibility to be attacked while resting
- addition of gun/melee slots
etcetc
The above all will add an extra layer to the game thus making it more hard, though some will call it more grind or more tedious etc, but that is why the above should be optional. Anyway lots of options though you may not agree with some or any of them.
PS: missed the 'quote' button somehow, but i'm replying to post above me
actually stimpaks are instant heal and food and drinks are heal over time. If you are in a heavy fire fight you really don't want to use a heal over time. I have had up to 50 or so stimpaks and in one heavy fight dropped down around 20 or so. So I treat stimpaks like a rare commodity.
How much you heal will also depend on your character build and armor/load out.
Agreed. I have a food/drink mod for Skyrim that sets natural Health/Magicka/Stamina to 0 and provides various regen bonuses to food, depending on what it contains (protein for Health, fats for Magicka, and grains for Stamina; mixed dishes like stew give multiple effects). Also sets food duration to several game hours for a full meal, so you end up eating roughly when it makes sense for your character to eat. Does a good job of making food/drink a necessity without making it either a micromanagement nightmare or a completely ignorable (see also: vanilla New Vegas) "You are 13% hungry. -5 maximum Hit Points." system.
FFXI also had excellent food mechanics which, with some forethought, could be adapted to an Elder Scrolls/Bethesda's Fallout-style game. XI's system was more about longer-duration percentage-based buffs, so it'd be more "video gamey" than "realistic", but would still provide incentive to eat and drink without being unplayable and/or toothless.
I wouldn't call food useless. It is handy for roleplaying and the cooked variants of food come with additional effects such as stat boosting and damage resistance, effects that stimpacks don't have.