suggestions for settlement building

Post » Sun Nov 29, 2015 3:41 am

A few suggestions to make the settlement building less of a frustration

CONSTRUCTION

1. Option to toggle the auto-snap, it can get really annoying when trying to position walls or prefab sections, i.e a concrete floor foundation with wood/metal prefab section on top , but the top part keeps snapping to the side of the floor section.

2. A grid mode (perhaps combined with grid snapping).

3. A cone of fire check when placing turrets.

4. A way to see the power transmission radius of power conduits and pylons.

5. a checkable list off all the raw resources you have in each workshop.

6. a better camera mode especially when placing sections, your chars pov restriction makes it quite frustrating at times especially due to the uneven terrain of most areas.

7. Vertical object snapping, we already have horizontal snapping for structures, vertical snapping would make stacking structures like prefabs on top of each other much easier

8. specify if the fixture or defence item is wired or wireless, some lights and turrets for example require a wire running from the nearest pylon or conduit in-order to function, meaning extra copper is needed for the wire. A simple wired or wireless label in the tooltip would be ideal.

9. The ability to resize a section, so we can get them to fit.

10. horizontal rotation to adapt to uneven terrain/ruined structures

11. the ability to remove hedges, bushes etc from settlements

12. the ability to repair existing un-scrappable structures

13. Either get rid or reduce the scrapping penalty of settlement items you have built or tie settlement item scrapping to the scrapper perk, atm if you for example scrap a small pylon which costs 2 x copper, 2 wood, 1x steel and 1x ceramic to build, but you only get 1 wood back if you scrap it.

ADDITIONS/TWEAKS

1. The ability to designate npc no-go areas (stop stealing my bed!!).

2. auto breakdown junk items to their base components when transferred to the workshop (with the exclusion of shipments as they already have this feature), this would make keeping track of what raw materials you currently have much easier.

3. the ability to assign and monitor settler jobs via the terminal

NEW / EXISTING ITEM UNLOCKS

  • braziers - cheap form of lighting - Cost: 1x steel, 1x wood, 1x oil
  • ceiling/wall-mounted turrets - found in many areas both in bullet and laser variants
  • plasma turrets
  • street lamps - Cost: 2x steel, 1x glass, 1x copper
  • fusion generator - most efficient power generator that uses a fusion core instead of nuclear material
  • solar panel - use in combination with wind turbines to provide cheap electricity - Cost: 1x glass, 1x aluminium, 1x copper
  • laser-power transmitter (experimental idea) - used to distribute power across large distances and reduces the use of pylons and wires.
  • concrete structures section in addition to wood and metal
  • Telegraph poles, can be used as cheap pylons and or lighting etc - Cost: 5 wood

Feel free to add more suggestions to the list.

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Cedric Pearson
 
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Post » Sun Nov 29, 2015 4:57 am

I agree with all of these. Number one is something they pretty much have to change.

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stephanie eastwood
 
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Post » Sun Nov 29, 2015 6:10 am

Yes please. I love this game, but it's not without it's problems and it's problems that could be added by Bethesda. But the chances of them doing anything are somewhat slim since it's not a game breaking glitch. This whole "wait for mods for it" mentality that most fans have adopted is just dumb. Shouldn't have to wait for fans to make better mechanics to a game. I love you Bethesda, but take your game by the balls and improve on it for the next few years instead of having fans improve it for you.
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Juan Cerda
 
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Post » Sun Nov 29, 2015 1:38 pm

bump

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{Richies Mommy}
 
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Post » Sat Nov 28, 2015 11:24 pm

Top two for me is a no clipping option and to get rid of dead bushes.
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Mr. Ray
 
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Post » Sun Nov 29, 2015 6:34 am

Wait.......I though turrets were 360?

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Manuela Ribeiro Pereira
 
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Post » Sun Nov 29, 2015 4:04 am

Like most I dont bother with settlement building without a way to level the ground there is no point in bothering.

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Elizabeth Lysons
 
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Post » Sun Nov 29, 2015 12:40 am

I just want an easy way to find an unemployed settler. A simple colored outline in workshop mode would do the trick.

Settler 13 that arrived in Sanctuary could've been a problem to track down for me if he wasn't the town's token ghoul...

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jaideep singh
 
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Post » Sun Nov 29, 2015 5:49 am

Don't have to level ground, it'd be nice but there's ways around it, just try and be creative.
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Laura Cartwright
 
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Post » Sat Nov 28, 2015 9:35 pm

You can only rotate objects on the x axis. What about y and z? These are 3 dimensional objects. Would make house building easier.

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Cccurly
 
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Post » Sun Nov 29, 2015 3:06 am

More then rotating objects, deforming ones according with poles. For fences, of course.

Place a pole, place a second pole (snapping on a grid as suggested. Poles are stricly vertical, no inclination), place the fence in middle of poles, the fance will deform on y axe to match the 2 poles.

Solar panels & windmills for energy & water, strange they was not implemented since the beginning. I know there is a wind generator, but I was thinking to somethimg more tiny and higher...

I miss even barbwires & sandabgs for defences and stone (concrete) walls, low and high ones.

Large settlments doors too.

For houses, large doors, doors "old west" style (large, small), doors curtain style too, walls with windows too, sinks (!!!) and showers.

And rounded shaped modules for basemants/floors/walls/roofs, in & out rounded and 45° modules too...

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Ron
 
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Post » Sun Nov 29, 2015 3:08 am

The wind generator is obnoxiously huge. Who does that wind generator think they are?

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meg knight
 
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Post » Sat Nov 28, 2015 10:45 pm

OP: Excellent suggestions.

1. Can we get an option to toggle the auto-snap, it can get really annoying when trying to position walls or prefab sections, i.e a concrete floor foundation with wood/metal prefab section on top , but the top part keeps snapping to the side of the floor section.

I had the same issue, but once I put up a 2nd floor/ceiling, the walls easily snapped into place. However, without a wood floor, your walls will not sit flush with the ground.

I would also love an easy list to see what sort of resources I have at hand, without going into the build menu and trying to figure out whether I can build something or not.

And yes, I would love to clean out some more of the rubble, shrubs and repair the existing structures in Sanctuary.

I've also settled into "my old home", but I always find different settlers sleeping in my bed. I would love to be able to have a player assigned bed. Speaking of which, I would love to add some blankets to my beds and some nicer pillows. :)

I also don't understand why some objects can be moved and others can only be scrapped. I would like to be able to have the option to move everything around. :) Like the tool cabinet in the Red Rocket garage. I had to scrap it, so I could move the armor workbench there. I wish I could have had the option to simply move it.

Oh and yes, for concrete structures. I also think those should keep us safe from Rad Storms.

Other than that, i think it's a brilliant system!

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April D. F
 
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Post » Sat Nov 28, 2015 11:35 pm

bump

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Betsy Humpledink
 
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