39 hours of Survival - Experience Account and Tips

Post » Sun Nov 29, 2015 3:55 pm

All right, so the first weekend has rolled around, and I'm away from my desktop computer, and I've decided to write this account of my experiences in Survival difficulty on my laptop. I have my tips in a spoiler tag at the bottom of this post.

First things first, my background for starting this playthrough:

  • I had watched every Bethesda released gameplay tidbit about E3 and the things that happened afterwards (excluding Quakecon).
  • I had a friend who was present at Quakecon and got to see quite a bit of the stuff there. I learned some things about the game that most didn't, this way.
  • I started making my character build about a week before release.
  • My final SPECIAL build was realized /before/ I made my very first character.

Surely that's all very interesting (ha ha) to everybody reading, but the important bits I'm sure people are after is the answer to three big questions:

  • Does Survival incorporate hardcoe elements? (One save, hunger/thirst/sleep requirements, ammo scarcity etc.)
    Spoiler
    Hunger/thirst/sleep is not a part of the Survival difficulty, nor is the concept of just one save. What is a part of Survival difficulty is an increase in some enemy types' spawn rates, such as wild dogs, and feral ghouls, I also very early in the game encountered higher levels of enemies, including but not limited to alphas in wild dog packs, and feral ghoul roamers, a more beefed up version of the normal feral ghoul. Another thing that is part of the Survival difficulty is the increased spawn of Legendary enemies, Legendary enemies are stronger versions of normal enemies, that always drop a Legendary item of some kind after death. I've only played on Survival, so obviously I can't speak for ammo scarcity compared to other difficulties, but I have not personally had problems, except around level 3-4, when I still hadn't kill any raiders, and had only fought wild dogs and feral ghouls with my 10mm pistol. I'm sure enemies are tougher, and you're weaker, on Survival, but, I don't have any experience to vouch for this. Oh, and Stimpaks and other healing items are all healing over time in Fallout 4, and Survival heals even slower than other difficulties (Same amount, however).
  • Are enemies bullet sponges?
    Spoiler
    I like to think I play the game in a smart way, I place mines, I throw grenades, I use single-shot weapons to conserve ammo, and I aim for weak spots, such as the belly of a deathclaw, and the head of a raider. I've had one enemy that took a ton of punishment, only one, in nearly 40 hours of gameplay, when I had +40% single shot rifle damage, and +50% explosive damage, I encountered a Legendary Super Mutant Butcher, which is, I believe the third or fourth 'level' of super mutant. I spend 120 Fusion Cells (out of my 480 total) from my kitted out Laser Rifle, about three Fragmentation Mines, one Bottlecap Mine, and a good bit of Fragmentation Grenades and Molotov Cocktails. It might sounds spongy, but.. This was an enemy with a level that read somewhere in the high twenties, and I wasn't even 20 yet. It was awesome.
  • Is your armour cotton candy?
    Spoiler
    If you're shot in the head, you take damage, a good chunk, of course, I don't wear a helmet, and my END SPECIAL is only 3, so I'm pretty squishy. I take multiple rifle shots, I can get hit by a molotov cocktail, I can jump out from cover, and place a headshot on a few enemies quickly before I have to duck back into cover. I feel like my choice in armour matters, and I rarely use any power armour, mostly a personal flavour choice.

All right, so that's the main questions answered, I'll now write a piece on how a game session might go, why I make choices that I do, and how I survive the wasteland, some details about my build as well, but not the specific SPECIAL stats, or perks, this game is about choice, and the more I write about mine, the less you make your own. Open the spoiler at your risk!

I've chosen a moment I remember from around mid-game, just stepping into a random area I hadn't been in before, minor story spoilers in case you haven't yet played the first 20 minutes. I will not be revealing any quest details in this.

Spoiler

TLDR; I killed some raiders and spend much time looting in general, this text piece is only a handful of real life minutes.

At this point, I was kitted out with four different weapons. My trusty 10mm pistol, existing only to make us of my 10mm rounds, a fast firing single-shot rifle that used up my most accessible ammunition resource (MAAR), a very slow firing bolt action rifle that used my least accessible ammunition resource (LAAR), and a laser rifle, using my fusion cells. I've chosen to censor the two ammunition types in the middle, as throughout the game I've gone through multiple different stables, and I really am serious about that whole making your own choices thing.

With near rock-bottom Agility, I still like to stealth, relying on, as they'd say in the D&D realm, player expertise, rather than character expertise to land great shots with my LAAR rifle. My MAAR rifle is my stable damage dealer in a fight, and the laser rifle is what I use against enemies weak to Energy damage.

Walking around with my trusty dog, I get a message that he's found something, "What's that, boy?" I think to myself, and step off in the direction of his barks, a small wood and scrap metal platform holding a lonely toolbox catches my attention, and Dog seems to be pointing right at it. I step up, and hear a frantic beeping that I've learned to associate with automated turrets honing in on their target. I duck, and I re-survey that platform, noticing the silver shine of metal, and managing to pull out and shoot my MAAR rifle once before the turret fires a salvo of machine gun fire.

I fire six more shots, a bare noticeable amount of my sizeable 48 round magazine, and the turret explodes in a satisfying flame, Dog was of no use, but I trot up unto the platform, pick up the items in the toolbox, read the magazine on the table, and take the ammo from the turret. I don't have a weapon that fires these rounds, but they might come in use later.

I notice something new, a red button on a small 'extra' part of the platform, I step up, and press it, before I'm slowly carried upwards, apparently I've stepped onto a lift! - It slowly raises me up to the sky-bridge (big highway) above me, and I crouch down, pulling out my LAAR rifle. I spot two-three raiders a little further down the sky-bridge, and I crawl in cover behind a destroyed car, I make sure I'm far away from any intact cars, as they might explode after heavy gunfire.

I use VATS to determine which of the raiders are the most powerful, using what I know of their naming schemes, and a perk that allows me to see levels and defence levels. I leave VATS as I'm a pretty fine shot, and I line up a headshot. Bang. His health drops about a third, I should've popped a Calmex (double sneak damage for.. A while).

It doesn't take long for the raiders to spot me, I'm not exactly stealthy with my noisy rifle, and I take a shot at one of the weaker ones, removing about half his health bar with a headshot, before I switch to my MAAR. I use a scope on everything, so the range isn't a problem as I pelter his torso with weaker rounds, killing him with an extra three shots.

Okay, not two or three raiders, definitely four, and a dog. An attack dog, [censored]. I aim down the sights and I fire, fire, fire, fire, I shoot perhaps 20-something shots as it approaches, just pulling the trigger as fast as I can, and I down it, only to find out a raider has moved into a spot where my left flank is exposed - the only arm I haven't put armour on yet. It's the original big-head, I swap to my Laser Rifle, which has a very effective damage per-shot, and a quick fire, I pop a Jet, slowing time, and I quick-fire four shots on the raider's head before he disintegrates in a most satisfying manner, leaving a pile of ash.

Just two more raiders, and they're hanging back. I use the Pip-Boy app and equip my fragmentation grenades before I move up closer, chucking a grenade over their defences, and watching the arms and legs go flying as I kill one, and severely hurt the other, a message comes in the upper left corner "Legendary Raider has mutated!" - What!? Legendary loot is my favourite!

Legendary enemies do this thing when they drop beyond a certain health point.. Sometimes, where they regain all health, and mutate, giving them a bonus to something or other (Really, I don't know yet, and I've killed perhaps a hundred of them) - they usually switch up their tactics to be much more aggressive, and so does this guy, he charges out, and I pull out the MAAR again, before I notice Dog is on the job, grabbing his leg and letting me just pelter the raider with rounds. I kill his glowing mutated persona, and I step up, looting.

Looting isn't as simple as you think, if you're clever, you'll want to upgrade things before you have the required crafting perks, and, ammo, you really need that stuff, and there's a trick, I pick up every drug, foodstuff, gun, and any armour items that match what I want (Leather pieces, arms, legs, chests, whatever).

None of the guns are useful to me, I've already practically kitted out my weapons, but, I pick them up anyway, not to scrap, but because of a near-hidden mechanic looting weapons that were used in combat will give you all ammo left in their magazines. Because of this, I just throw the weapons over the edge of the sky-bridge, and then I look at the armour pieces, I'm especially on the lookout for lightweight upgraded things, as I'm fond of going light into the war zone.

I find a Leather Left Arm, that has an upgrade which makes it harder to detect me when sneaking - maybe next time they'll flank me to my right, hah! - The rest is pretty much garbage, so I just throw it away, except a right leg with lightweight. Now, my right leg is a legendary piece with an incredible bonus, so obviously I'm not going to just throw my old piece away, so what do you do? - The answer is easy, you find an armour workbench, and you replace the lightweight mod in the new piece, with a None mod, this places the Lightweight mod in your inventory, and you can now attach it to your legendary piece, free of charge!

I keep drugs, caps, junk with pieces in it I need, and give the area a once over, the whole process took perhaps 5-6 minutes, I work fast and efficiently, and I don't mind if I miss something - I've played too many ARPGs to care, it's about how fast I can get to higher tier content and find higher tier gear, not how much gear I get, on each tier.

Now that I've given a taste of how I play, perhaps you'd simply like a list of concise tips I want to give to new, and experienced players of Fallout 4, or the Fallout series, perhaps even just to people who like to see how complex and interesting this game really is.

Tips & Tricks

Spoiler

This list was inspired by: http://www.gamesas.com/topic/1548592-tips-i-wish-i-had-known-48-hours-ago/

  • You can drop off gear at your settlements, at any workbench, whether it be for armour, weapons, power armour, chems, food, or even just settlement construction. On PC you press R to open the transfer interface, and you can even press T to automatically store all Junk. Every workbench is linked, so you don't need to worry about where you put your stuff, except which settlement you put it at.
  • Enemies which lose their limbs completely when crippled, such as feral ghouls, can be permanently grounded by crippling just one leg. Other enemies such as raiders require you to cripple both legs.
  • The weak spot of an enemy is not always the head, open VATS and check out what deals the most damage before you just fire all your minigun ammo into a deathclaw, their face is panzer, and their belly is cotton candy.
  • Pick up all weapons dropped by your enemies, if you do not intend to use them, you'll get whatever ammo was left in their magazine in the process.
  • If you find yourself lacking ammo, consider investing perks into single-shot weapons, almost every ammunition type can be fired with a single-shot weapon of some sort, and you can conserve ammo this way (some exceptions may apply to minigun and flamer ammo).
  • Actually, invest perks into your weapons, and try to use just one type, be it automatic rifles, single-shot rifles, pistols, unarmed, or melee weapons. If you have a high perception, you can invest perks into increasing explosives damage, which is useful for almost everyone, as grenades and molotovs can be used to flush enemies out of cover, while mines can cover you if you're willing to drop them before the enemy charges.
  • Try to survey what you're attacking, before you attack, what enemies are there? - What weapons do they carry? - Can you remove any before you attack? - This doesn't mean you need to sneak, just keep your eyes open.
  • Shoot. To. Hit. Take a deep breath, aim, fire, repeat. Try not to panic, a feral ghoul might take six shots to kill, but if you miss half, you'll be firing twelve, and your magazines will feel far too small.
  • Inject a stimpak if you're about to take damage, it heals over time, and if you hit full health, then take damage, it'll just continue to heal.
  • Don't be afraid to use chems, removing addictions isn't too expensive.
  • I am afraid to spend money, but if you need ammo, remember, caps in your pocket aren't helping you in a war zone. Buy that grenade, those stimpaks, the rad-away you need, buy buy buy, if you're not great at shooters, or you're rubbish with a controller or whatever, don't worry, you can make it even if you miss, just realize where your problem is, and try to play smart.
  • Companions are useful, but if you find yourself not using them, or not feeling their impact, consider the Lone Wolf perk, requiring CHA SPECIAL 3, which increases your carry weight and reduces damage dealt to you.
  • Quick save very often.
  • I apologize for this feeling like a rant, but do consider defensive perks if you're having trouble surviving.
  • Tying in with ammo shortages, being a poor shot, or wanting to use automatic weapons, don't forget that there's a certain perk in the LCK SPECIAL line that'll help you find more ammo, and doesn't require more than near rock bottom LCK!
  • Consider carrying a Missile Launcher or Fat Man around, along with ammunition, if you're having trouble with big enemies, use these weapons right, and you'll come out of nearly every scenario with a good number of notches on your belt!
  • You can equip companions with gear by opening the Barter / Transfer interface and pressing a certain button (I think it is F or T on PC) after having transferred the item to your companion. Try this out with Dog, as he too can use certain things.

This concludes my post, I hope it's useful to some, and the spoilers are appreciated, feel free to comment, give suggestions on what to add to the tips list, come with your two cents on Survival, why it's too easy, too hard, just perfect, or why you play on normal. I'd appreciate if we all kept it positive, but it's understandable if you'd rather spend your playing Fallout 4 instead of being polite :D

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Josh Dagreat
 
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Post » Sun Nov 29, 2015 4:28 pm

These are good tips. I'm playing on survival difficulty as well, my END is 1 and so I've gone for an exceptionally Sniper build. Giving my companion a sledgehammer for the hard parts works a treat. Missile Launcher to take out limbs when solo and facing legendary hard enemies like the mirelurks or super mutants

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danni Marchant
 
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Post » Sun Nov 29, 2015 7:53 pm

Using missile launchers and fat mans sounds like a brilliant idea, I'm a little too obsessed with aiming for <60 lbs. on my standard loadout, so I almost never bring them, I think I'll add it to the tips, though, frequent trips back aren't necessarily bad!

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joseluis perez
 
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Post » Sun Nov 29, 2015 4:48 am

I just learned today that the dog does not count as a companion towards the Lone Wanderer perk. Unless its a bug, that is huge, because on top of the bonus from the perk, you also have a bullet sponge and steady DPS at your side. The DR from the perk is a percentage, not a number like Toughness +10 DR.

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Alyna
 
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Post » Sun Nov 29, 2015 9:04 am

While I did know that the perk is simply a percentage, I didn't know that it worked with Dog - if this is true (and I will test this as soon as I get access to my PC) I will definitely add it to the list, man, this could be /huge/ for me, since I love that little mutt <3

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Erin S
 
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Post » Sun Nov 29, 2015 9:50 am

I fast travel a lot depending on where I'm going. I too aim for the smallest load out. For cities/urban battles where there are many high places but not a lot of room to maneuver I will bring silenced sniper and pistol and try to avoid [Danger] wherever I can, also without a companion. But if I'm besieging somewhere definitely need more louder and blowy-up weapons and a meat shield in case of emergencies.

This is, of course, in ideal situations. Every so often I don't have the ammo to go this way and just pick my 3 highest ammo amounts and mod my guns to fit the bill, most notable the pipe bolt and pipe revolver weapons do the trick. I also make sure to bring my clean black suit and formal hat in case of any NPC interaction :). After that it's stimpacks, a few bits of irradiated food like squirrel stew and then 5 rad-away and 2 rad-x. It mostly comes to about 70-90lbs.

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Rachell Katherine
 
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Post » Sun Nov 29, 2015 10:46 am

Hm, so the ammo surplus I have really is unusual, I wonder how I'm managing it, as the only thing I have a shortage of is for a weapon of... Well, Let's just say it blows my sniper rifles out of the water by a factor of three. Stimpaks, however, I suspect we're all building up a pretty big surplus of, yeah? - At least I have 90 on my person, and I stockpile 50 or so in the base, just in case I.. I should just sell some of these.

Oh, any input from anyone on earning caps would be great! - My current method is just to do quests and pick 'em off the ground!

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Iain Lamb
 
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Post » Sun Nov 29, 2015 12:06 pm

Here are some tips for melee/unarmed Survival:

  • Use PA 24/7 or go home. Upgrade its hp/armor as much as possible (Armorer).
  • Don't do Unarmed until very later (or at all), PA can not use unarmed weapons. PA built in unarmed svcks until you get the high lvl arm upgrades. But then it's pretty nice since it hits decent and allows MANY Vats attacks.
  • 3/5 Scrounger seems enough for endless cores. Also look up core location guides if you have issues still. So 9INT isn't 100% required.
  • Vats is important, you can't just spam MB1 like FO3/NV. Save Vats Crits (Critical Banker) and a high dmg weapon (Super Sledge) for those legendary enemies.
  • Blitz can many times teleport you and let you hit turrets on roofs.
  • Vats can allow you to kill Mutant Suicide Bombers and not die. I've actually taken almost no damage while killing a foe next to an exploding Bomber inside Vats animation.
  • You will need lots of Stimpacks. Lots. Since you don't need regular armor, most weapons, bullets, guns you can sell almost everything to pay for Stimpacks. Also consider Fortune Finder and Medic.

Main issue I see when building for melee/unarmed in Survival is the stat allocation really spread you thin, so it's a late bloomer.

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Jeffrey Lawson
 
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Post » Sun Nov 29, 2015 2:37 pm

I'm short a lot on ammo, and stimpacks. Never really short on caps per se. Don't buy much from shops or sell I just focused all my resources on putting sanctuary to the largest colony size, as well as getting as many colonies as possible under my belt and began to build shops.

I think my problem is I didn't take any perks to do with scrounging or medic (got 1 bobble head for stims though) so I'm using them like a junkie on Christmas day.

I have way too many weapons and armour, I think at the last "take all" from my safes in home base my weight was over 3500 lbs inc. misc, and mods. But this is because I'm trying to decide on using them for parts (in which case I will wait for a few perk levels in engineer) or to sell (once I have barter up to 3*).

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CxvIII
 
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