no teleportation for pipboy explanation?

Post » Sun Nov 29, 2015 11:58 pm

Other games call it fast travel. Bethesda should add as an early mission a way to enhance the pipboy to use it to teleport us places so its not just boring fast traveling maybe? Or maybe just have an explanation of it as the wonders of vault-tec technology!?!?

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RaeAnne
 
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Post » Mon Nov 30, 2015 12:11 am

Fast traveling actually takes time, and you have to have gone to that place beforehand (presumably having survived the trip once and learned the area, return trips are safer), it's a shortcut like when stories have a timeskip in them.

Whats more questionable is why the tutorial teaches you how to use VATS before you even have a Pipboy.

Can everybody in Pre-War America do that? No wonder they were winning until M.A.D. came down on the world.

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chinadoll
 
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Post » Sun Nov 29, 2015 12:11 pm

ahhh thats right takes time, they could just explain that in that teleportation takes time and a location must be previously visited?

Just a big fan of the vault tec videos in game and its lore, would have liked to have seen fast travel made into part of that for the fallout games. It could work maybe?

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Victoria Vasileva
 
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Post » Sun Nov 29, 2015 9:47 pm

What? You're post doesn't make any sense. You want the pip-boy to teleport us because fast travel is boring?

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oliver klosoff
 
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Post » Sun Nov 29, 2015 8:44 pm

What do you mean to say?

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emma sweeney
 
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Post » Mon Nov 30, 2015 2:15 am

There is no teleportation; the Pipboy is a glorified PDA; (that's like a small tablet these days).

In FO3, when you send the PC to Rivet City from Vault 101, the PC travels (as in hikes there on foot) to Rivet City, and it takes them about three hours on the game clock. Obviously the game doesn't fade to black for three hours; it fades to black and resumes when the level is loaded. That's not depicting teleportation..

** In Fallout 1 & 2, those games do depict the world map, and show the character's progress traveling it. (Why that was not in FO3, one can only be boggled by it.)

In Fallout 1 & 2, travel to distant locations can take days or even weeks; and it shows it on the map, and includes the possibility of being ambushed, or other encounters; and if they happen, it loads an encounter scene indicative of the terrain underfoot, and when you continue the trip, you start from where you left off.

** As I recall, it took about two weeks to walk from Vault 13 (where you start the game) to the Brotherhood's bunker; and the mission they send you on is probably a three week walk into the wasteland ~and then back. (And all the while, the PC could get ambushed or killed every day of the trip.)
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Mimi BC
 
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Post » Sun Nov 29, 2015 11:58 pm

They do later in the main quest, don't mean to spoil it but you made a case out of it :P

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matt
 
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Post » Sun Nov 29, 2015 11:22 pm

later on if you join the institute you can actually teleport.. but you have to relay to the institute before teleporting elsewhere.. it is instant though and takes no time to teleport (other than loading screens lol)

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{Richies Mommy}
 
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