Can you place a wall next to another one...

Post » Sun Nov 29, 2015 5:53 pm

...without them locking together? The floor isn't even so as i place sections of wall, they start to sink downwards, so i try to put another one close by but it keeps locking, i end up having to leave quite a large space between them which i have to fill with vertical pipe, but it;s costing a lot in steel. Anyone know if you can place a wall next to another one without it locking somehow?

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Trevor Bostwick
 
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Post » Sun Nov 29, 2015 9:41 pm

it has to do with non removeable objects,try working your way around and use the ''tcl'' command, if this doesn't work there is sadly no other way.

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Vahpie
 
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Post » Mon Nov 30, 2015 1:35 am

ah ok, thank you for your help.

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Chelsea Head
 
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Post » Sun Nov 29, 2015 7:48 pm

Unfortunately not. It took me quite a while to figure out how to " bypass" the snapping into place so it looks decent, was to make something ( a house ) , the way I didn't want to. Basically you have to either built in a blocky, uneven formation to work around the environment ( building fences ), or adjust the floor of your home you are building so the walls match the length and width and the type of floor.. Also walls have to be all the same, or same height , in order to build a roof and/or second floor the way it supposed to be. For example - a custom built house- Build a wooden floor in a large square, use matching wooden walls to match the circumference of the floor. Use matching wooden ceiling to match the contour of your walls. If you want a second floor, make sure the wooden walls you are building, match the height of the pre fab stair case they give you. Make sure to build a wooden ceiling ( floor ), that matches first floor wooden walls. Build same wooden walls and then find a roof that fits said walls.

It's complicated, and it shouldn't be. It's a mess that is mentioned a lot in the forums and hopefully it will be addressed in a patch. If you are just now building walls, wait until you build shops in your settlement... Your settlers will basically say " F- you" , I'm getting unemployment " . Meaning they will not attend their shops, but instead congregate behind your workshop in a massive circle J==k. You can still buy their goods however.. So I advise you not to build anything behind your Sanctuary workshop.

Also a heads up.. Settlement " issues " panel is broken. It gives you false information about how well your settlement is doing. TO fix, simply fast travel to your settlement/s, then go back to what you are doing. Heads up # 2. Your settlements will be attacked by raiders, and you will receive a small pop up that you will never notice unless you are looking for it. Heads up # 3. Small spoiler, but not really so I'll say it -- you will get a settlement at an airport eventually... Don't leave any companions there.. They get stuck in the walls..

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Samantha hulme
 
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Post » Sun Nov 29, 2015 5:02 pm

I managed to build a fairly decent perimeter wall around the house in sanctuary, but it took quite a lot of filling in of the gaps with the iron poles that have the razorwire wrapped around them. While i presume enemy can still shoot through the gaps, they can't walk through at least.

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yessenia hermosillo
 
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Post » Mon Nov 30, 2015 1:49 am

I hate it too. I hate how everything is turned around backwards, so you have to use the mouse button to turn the darn thing: and, then you can never get the damn thing square.

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Laura Hicks
 
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Post » Sun Nov 29, 2015 2:59 pm

Raiders tend to spawn inside your settlement, so our fancy defense perimeters and walls around the entire settlements end up being for show only :(

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Joanne
 
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Post » Sun Nov 29, 2015 12:49 pm

I have found the best way around the snapping is to go out about a length of the wall and aim the wall at the angle you want it towards where your other wall left off. Once you have that in place you can snap a wall off that one towards your first wall and bring the corners together that way. If that makes any sense. Hard to explain

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Yvonne
 
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Post » Mon Nov 30, 2015 12:37 am

Wow do they really? I have painstakingly set up an entire perimeter for nothing?

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DarkGypsy
 
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Post » Mon Nov 30, 2015 1:50 am

Not exactly. You still have the " looks " of a settlement... But yes, random spawns inside the walls. Which is why you should definitely build some heavy turrets in your most densely populated part of town, or your settlers will be wiped out. Or insanely gear them up like I do :)

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Michael Korkia
 
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Post » Mon Nov 30, 2015 3:21 am

Nice to know this now. Going to remove my perimeter fence and bring it in tighter. If I need to, I'll build around individual houses and turret their front doors.

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Nany Smith
 
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Post » Sun Nov 29, 2015 2:17 pm

Remember to use your imagination thoroughly. Do not think basic like a perimeter fence. Building a ( no glass building options ) greenhouse type enclosure around your farms is the best way to defend them. Keep your turrets elevated- they have excellent range, and tend to be attacked first if they are in front of your human outposts. Turrets are easier to replace, then a fallen settler. When you get a small settlement with no room to build, Build UPWARDS! :) I wish you could see my Graygarden settlement. Little hint- If you don't like elevated floors just floating in the air, because it looks un realistic, use the miscellaneous option/ pike polls as support beams, to make it look supported. I for one hate building something that looks like crap and un realistic.

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Catharine Krupinski
 
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Post » Sun Nov 29, 2015 11:05 pm

the settlements are set areas, they need to add an option to level terrain, how they left that out is mind bottling.

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james kite
 
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Post » Sun Nov 29, 2015 11:56 pm

Check this out....might help.

http://steamcommunity.com/app/377160/discussions/0/496881136923803522/

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CSar L
 
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Post » Sun Nov 29, 2015 11:35 pm

Nice idea, Solax. I didn't read all the comments to your link, but I am guessing this only works on the PC version and not the PS4 version? No command prompts.. That I am aware of at least.

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Add Meeh
 
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Post » Sun Nov 29, 2015 11:33 pm

The way I accomplish this is by setting a second, sort of guide wall approximately the length of a wall section away from the first piece. Say something like, wall A - space - wall C. I then connect wall B to wall C and check how well it's lined up. If it needs to slide a little to the left, I move wall B out of the way and slide over wall C a little bit, then reattach wall B to the middle again and reassess how well it lined up. It's a very tedious process that's far from perfect, but it works. It allowed me to reasonably attach two different sections of wall at Starlight Drive In that were on unequal ground.

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lucy chadwick
 
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Post » Sun Nov 29, 2015 12:12 pm

I posted tips on that here a few days ago, if you point your camera more towards the ground then you can clip walls together without them snapping, you can also use this same trick to place objects closer together then there usually allowed.

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jadie kell
 
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Post » Sun Nov 29, 2015 4:32 pm

That has to be a bug, there would be no point in fences if they just spawn in the settlement???

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Ross Zombie
 
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Post » Mon Nov 30, 2015 12:09 am

Decoration? If it's a bug, it's one that a lot of people are having.

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Reanan-Marie Olsen
 
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Post » Sun Nov 29, 2015 8:07 pm

You can get around uneven ground by using Foundation pieces (Structures/Wood/Floors - 4th one along, I think, with the concrete slab underneath it). The concrete will clip into the ground and foundation pieces snap together horizontally, and thus you can use them to create solid support lines for your structures.

Pro-tip: Set out your four corners, then stack a few more slabs on top to created 4 towers - then build a flat floor in between the towers and bam! Instant raised fortress. Put the farms underneath and ring the thing with Turrets and Guard Posts. Doesn't matter where the raiders spawn then - you don't live on the ground anymore.

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Jonny
 
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