Generic suggestions (pip, settlers, etc...)

Post » Mon Nov 30, 2015 4:06 am

Hello,

Haven't played much (15hours +-), but have the following suggestions based on my experience of the game so far. The experience has been tremendous positive, with the exception of some things (some listed below in a form of suggestion). Keep up the good work!

Companions

- When using the take all action, equiped items on the companion is also taken out. I've been only with dogmeat, not sure if it hapens with other companions. It would be helpfull, for the take all, to return only the unequiped items. If same happens with other companions, if so then it could be used a flag to set an item as sticky to that companion.

Pipboy

- Mark item as important. Filter out important items, filter out unimportant items (also in trade menu).

- Total weight of a stack.

- Renaming of item directly in pip-boy.

Crafting stations

- View items (weapons and armour) that are stored in the settlement.

- Filter out held items and not-held items (based on the above).

Settlers

- Settlers naming (customization);

- Settlers assigned task (brief description like farming, defending, etc...) so that it's abit easier to know which settler task is.

- Cherry feature: settler overview, where the settlers could be managed (assign tasks, etc...).

Gameplay

- Survival elements (food, water, sleep) with any level of dificulty.

- Weight to ammo and misc items (even if 0.01 per item and optional).

Forum

- Add suggestion(s) section

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Silencio
 
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