my criticism of criticisms :P

Post » Sun Nov 29, 2015 3:50 pm

always going to be those people that just have to squeeze the lemons, but whatever. and I feel bad for game designers too, stay the same and your just producing the same game every year and get hated on for it, add new features and your making a totally different game. add new features based on ideas from other games and your copying them, add nothing new and your not staying relevant and a thing of the past.

sheesh

anyway.

-Lack of Karma:

I am actually glad this is gone, it removed all grey area and introspective thought. in fallout 3 your like "is this the right choice?" (ding positive karma) "oh good!" in fallout 4 you have no Karma god on high telling you if your choice was good or bad, only your own opinion and its consequences. there have been a lot of discussions on this forum already about the factions and various choices in the game, and it all came down to opinions, philosophies, and ideals, and not "well this was the good karma choice so I'm good!"

Also the karma system got a lot of hate in fallout 3 and NV for having no middle ground, you were either the paragon of good or the champion of evil.

Overall the removal of a black and white good bad system improves the overall experience by making your choices as the character based on what your trying to do and in what your opinion is good / bad / neutral / etc. instead of having a god on high telling you what to do.

-No Skills:

Fallout 4 has upgraded from DOS to an icon based system, that's all this is, you can use whatever term you want but its just better. making interfaces easy to understand and use, and the choices you are making clear to everyone is a good thing. and RPG is not defined by its complicated to use interface and spreadsheet requiring skill system, don't be silly. the awesome combinations of perks are still there and able to be gamed.

Effectively the perks are the skills, many of them carbon copies of previous skills mixed in with the various perk system. I understand that there are level requirements to the perks and while the power gamer in me is like "BAH now I cannot be a god at level 5!" the game designer in me understands its a power curve. and I as a player have in fact benefited from this as it has led me to try out different perks and be viable in many different areas instead of just one.

EDIT-Dialogue Wheel:

I really don't have a problem with it, and could chalk it up in some respect to the karma debate. no you don't have karma options, but you do have responses that are nice or being a dike because we as people know that something is nice to say or we are being a dike, we don't need a system to tell us we are, and the NPC's respond in kind. I will agree I was a bit saddened by the lack of SPECIAL responses or responses based on perks (as far as I can tell) because those did make you feel clever or special (lol) when you got the choice to use them. but overall it has not really impacted my overall enjoyment of the game.

EDIT-2-Voiced main protagonist:

I suppose I can understand the frustration here, I didn't mind when I thought I was just a no named civilian that got into the vault, and didn't mind the military service excuse as it made sense why we would have the skills our character ends up with (combat and survival skills) didn't even mind the whole "they stole meh behbeh!" story, I know some less experienced players need a main story to hold their hand, but what legitimately irritated me was when the holotape said my female character was a Lawyer. . .?! oh no it didn't! that one holotape actually was the single biggest irritation I have with the whole thing. the voiced main character, meh I don't mind, enjoying it so far.

anyway, loving the game, have already sunk over 40 hours into it and have yet to explore more then 1/3rd of the map and only just arrived at diamond city, great game!

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Roisan Sweeney
 
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Post » Sun Nov 29, 2015 5:15 pm

I think they did a great job with all the looser's released this year FO4 shines like a diamond in the rough

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OJY
 
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