Please help - cannot harvestmove most mutfruit in Santuary

Post » Sun Nov 29, 2015 5:52 pm

When Sanctuary was smaller and didn't have more than 20 vegetables/fruit I didn't have any problems. The a few days ago I started planting Mutfruit and Razorgrass in areas slightly further from where I normally grow stuff (in back of house where workshop is located). Now, all the Razergrass and Mutfruit I plant wont grow fruit, nor can I move them. I used up all my adhesives thinking I'd be making more, but now I only have 3 Mutfruit plants out of 20 I planted across all 3 my settlements that work.

I'm on PS4. Does Bethesda know about this problem? Is there any trick to getting around it? Is it fixable? Is there something we're doing in game (like too many stored items or too many things planted) that is causing the game to implode on itself?

Thanks for any help.

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Roanne Bardsley
 
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Post » Mon Nov 30, 2015 1:10 am

They won't grow if there isn't anybody assigned to them (perhaps because you assigned to trade stations of suply lines instead).

Also, I've noticed the crafting system is obnoxiously finicky - it snaps when it shouldn't and won't went it ought to. The pre-arranged pieces get to clip or sink into the ground but the ones you place must have enough clearance to pass between the spaces, and everything hovers over the uppermost vertex.

If its a bug, I can't help you. But it sounds like intentional design interfering with fiddly design from here - I've had similar problems a lot and it has ultimately been that. Have to dance around at weird angles to find the one part of the plant that gets to be interactable.

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maddison
 
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Post » Sun Nov 29, 2015 6:17 pm

Yeah, my first question would be do you have people assigned to all of them. If you hold the touchpad button and go into workshop mode and highlight the plants, is there a red icon or a light blue icon under the item info?

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Claire Lynham
 
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Post » Sun Nov 29, 2015 4:34 pm

The issue or bug is due to planting them too close to each other. Essentially, when in build mode, the game highlights as green a placement that seems legit but is too close and will cause inactive 'dead' plants that cant be moved, tended, or grow food.

You are SOL on the current mut fruits 'deactivated' but there is a work around once you plant new ones. All plants can have this issue but mut fruit in particular is notorious. If any part of the mut fruit leaves touch or get even close to touching, you can have this bug happen.

Also happens to any plant that is planted too close to another game object like a fence or wall. Same concept, if leaves touch or come too close to touching fence, wall, other plant - it can get into same dead state. Mut fruit just is more picky because it is wider than say corn, which can be planted closer (but still leave room to walk between)

1. Use console to disable and markfordelete the bugged plants

2. Decide in your mind how and where you want to lay down new patch of mut fruit - i typically use 6 x 4 grid, and lay down one line of 6 at a time, assign worker, then eventually expand later into the full planned out grid.

3. Plant new mut fruit but spaced about double the minimum green zone you see when trying to plant. Basically, make sure each mut fruit has enough separation between them that you or an NpC char could easily walk between without touching leaves of either plant. If you see pre-existing mut fruit like at Grey Gardens, they are all planted this way - and they never have problems.

4. Make sure there are no other objects the mut fruit is close to touching like side fences or walls.

Basic rule of thumb - if you can walk between each plant and whatever side fence without clipping anything, that is about the minimum safe distance you need.

Crops that are not tended by assigned worker wont grow anything but are not 'dead' - can still move them in build mode,
Crops that have this issue / bug cant be activated in build mode to move, assign, etc, and wont grow anything even when worker tends to nearby plants.

If you see existing farms the NPCs/game setup, you'll see plenty of separation and are good examples of how you should plant. At first i thought they were just wasting space - turns out they were smarter than us.
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Marine x
 
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Post » Sun Nov 29, 2015 3:29 pm

What you all wrote makes good sense, but on Abernathy Farm the entire right half of the Tato plants are unseletable and unusable even when I try to assign someone to them. They grew right up until I took over the settle and had the father reassigned to defense duty. Ever since then the Tato farm has been split in half even if I bring in more people.

But the rest of what you all wrote makes sense. Many of the Razergrass and Mutfruit plants that are inaccessible run along the edges of houses. Sadly I can't use any cobble commands as I'm on PS4 so it appears I may be permanently screwed out of a ton of stuff I planed which also makes the area near them ungardenable as well I think.

Bethesda had to have seen this in testing, and if theey should have out a note in for people to be aware of it. I've wasted 6 real life hours trying to figure out what the heck is going on, and though I love the game I am really disappointed in how buggy this is. Now that I am so vested in the game I do not want to stop playing while I wait weeks of months for Bethesda to patch this.

Also in the game help section it says food and water and supposed to be shared with settlements linked by trade routes, but that also is not working at all.
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Setal Vara
 
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Post » Sun Nov 29, 2015 8:40 pm

Well, admittedly my case may not be your case - but that said, if you can use console you are not perma screwed. Delete and replant. If you cant use console commands, then guess out of luck. It svcks and wasted land but you can plant new crops

Fortunately, never had in my case pre-existing crops affected by this bug / issue, only ones i planted. And knock on wood, but ever since planting with space in between, havent seen repeat of problem.
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Kelly Tomlinson
 
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Post » Sun Nov 29, 2015 9:49 pm

Thanks to you all I was able to fully fix my crop growing issues in Sanctuary. But now I've got a much worse issue there. The game at some point decided it needed to destroy the settlement. It stole all my crops out of the workshop and flattened almost everything I built of value. You can view the carnage real time (no attack and there hasn't been one) if you go to this video. My corn, power generators, water extractors all just start imploding on their own. I can't post links yet so you'll have to copy paste the following code into YouTube search
I_ce6iZvXM4
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joseluis perez
 
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Post » Sun Nov 29, 2015 12:57 pm

...and of course after I wrote the above, half my crops at Starlight Drive-in and unclickable and broken now. They are plenty far apart and were fine before. Damn this is frustrating. Half the pre-programmed Tato crops in Abernathy Farms are also unclickable. This game is a mess.
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Jason King
 
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