So, while on vacation in London, I had the idea of using something like the RainHeavy and RainLight NIFs and place them in the world when the player ducks under a building (the scripts automatically detect when the player has transitioned). The problem is that the two NIFs Bethesda has - RainHeavy and RainLight - don't do anything in-game as far as I can tell without being tied to the Weather system. Reading a few posts here on the forum prompted me to look at how the NIFs are structured and I tried fiddling with some values with no success.
So - would it be better to keep fiddling with the RainHeavy and RainLight NIFs (plus does anyone know what I need to do to make them always rain in-game?) or should I try and create my own version of the NIFs (which may be a more documented process)?