Particle Emitter NIFs

Post » Sat Jun 05, 2010 3:07 am

As some of you might know, I released a mod / PoC that stops rain from appearing when the player is underneath an object / building (exteriors only). The mod, in its current form, relies on waterfalls to try and show the player that the "rain" is still falling outside of the building, but this method has proven difficult to work with.

So, while on vacation in London, I had the idea of using something like the RainHeavy and RainLight NIFs and place them in the world when the player ducks under a building (the scripts automatically detect when the player has transitioned). The problem is that the two NIFs Bethesda has - RainHeavy and RainLight - don't do anything in-game as far as I can tell without being tied to the Weather system. Reading a few posts here on the forum prompted me to look at how the NIFs are structured and I tried fiddling with some values with no success.

So - would it be better to keep fiddling with the RainHeavy and RainLight NIFs (plus does anyone know what I need to do to make them always rain in-game?) or should I try and create my own version of the NIFs (which may be a more documented process)?
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Kelli Wolfe
 
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Post » Sat Jun 05, 2010 5:38 pm

Reneer, I do hope you can get your no rain inside mod working reliably. Are you aware of Hrnchamd's http://www.tesnexus.com/downloads/file.php?id=19510? Among other things, it does keep rain from falling through collision. Of course, it only works for the Morrowind engine.

Relative to the Rainlight.nif, as you probably know, there is a static item 'RainLight" based on it. I accidently add a RainLight object to a house mod I was working on some time ago. Since it's basically invisible, I didn't notice it for a while. The way I discovered it was I noticed it seemed to be raining in a certain part of the yard, independent of the weather. It was so light, I thought at first, I must be mistaken. However, I determined that when I stood in that certain spot, it was always raining, but very lightly. It was only then that I discovered that I had inadvertantly added a RainLight object a few meters above the lawn. So, it seems to work without being associated with a weather system. I'm aware of the RainHeavy.nif in the .bsa, but have not played with it. Good luck, Vince
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XPidgex Jefferson
 
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Post » Sat Jun 05, 2010 3:05 am

Relative to the Rainlight.nif, as you probably know, there is a static item 'RainLight" based on it. I accidently add a RainLight object to a house mod I was working on some time ago. Since it's basically invisible, I didn't notice it for a while. The way I discovered it was I noticed it seemed to be raining in a certain part of the yard, independent of the weather. It was so light, I thought at first, I must be mistaken. However, I determined that when I stood in that certain spot, it was always raining, but very lightly. It was only then that I discovered that I had inadvertantly added a RainLight object a few meters above the lawn. So, it seems to work without being associated with a weather system. I'm aware of the RainHeavy.nif in the .bsa, but have not played with it. Good luck, Vince
Was the RainLight you placed in an exterior or an interior cell? This may be what I'm looking for, but whenever I place one of these into the game world... they don't work properly. I see little shades in the sky, but no rain falling in any particular place, even when put in an exterior.
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Mélida Brunet
 
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Post » Sat Jun 05, 2010 2:42 am

The RainLight was in an exterior cell. The rain was very light and you had to be in the right place to notice it. However, as I described earlier, the rain was visible--just barely.
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Kieren Thomson
 
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