You're proving my point from earlier. You don't care about detail and complexity, just accessibility. It needs to be "easy" at the expense of everything else.
You'll find that this isn't representative of the majority (nor minority) of players. It's a pretty decent split. While your view may be fine for you, and I don't look at you negatively for it, it's not fine for everyone else.
I'll take the wall of text if it has everything I need/want in terms of function and features, compared to having a "simple" and 'easy to use' interface that lacks the options that would improve my experience.
Ultimately what this means is that developers have the power to appease both sides, but they don't for some reason. All it would take is a few extra tick options in the menu for you to select "easy short menu", "full featured interface" followed by giving us to choice to include/exclude parts of the interface we don't want. Adding check options for the features that you want is not an issue. Implementing those features is also not THAT much of an issue, depending on the complexity (of course).
The problem is you'll get people who "cbf reading" "wall of text cringe" etc, that ruin it for the rest of us, because they want it done for them, they can't be bothered spending a bit of time learning, reading or taking an interest.
While I don't expect you to enjoy reading a wall of text, I would expect the same respect in reverse from you in so far as to not advocate for a childs menu, just because you prefer that.
Why can't we have both?! We can. We should. It's up to the developers to make it happen.