Settlement alarm?

Post » Sun Nov 29, 2015 11:40 pm

Hello fallout people!

I wonder if there is a notification when one of my settlements is under attack by raiders or mutants?

Thank you very much!
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Curveballs On Phoenix
 
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Post » Mon Nov 30, 2015 1:39 am

You get a quest to defend it. If you wait too longit will fail, I failed one and I went back one of my settlers was dead. Not sure what else happens. The ALARM BEACON is only to put your settlers on alert and they will draw weapons
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Naazhe Perezz
 
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Post » Sun Nov 29, 2015 11:46 pm

Apparently not, I never get any notifications when that happens and I keep coming back to ruined turrets.

The only thing you can do is add a trip wire and a siren but you only hear it when your nearby.

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Dean Ashcroft
 
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Post » Mon Nov 30, 2015 5:22 am

Ive only gotten the quest once in ~40 hours
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LittleMiss
 
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Post » Sun Nov 29, 2015 10:30 pm

Never saw such quest, but almost every time I fast travel to a settlement theres an attack happening. The worse part is that my defenses are always "green" and I actually keep defense way up of the population numbers (6 setlers = 12 defense), so i cant do anything else to avoid these attacks.

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Rude Gurl
 
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Post » Sun Nov 29, 2015 4:09 pm

There is relation between frequency of attacks and your food and water production versus defense level. Smaller your defense rating compared to food and water production, more likely your settlement gets attacked. There might be some other things affecting attacks but this is one about which there is general consensus.

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Samantha Mitchell
 
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Post » Mon Nov 30, 2015 5:47 am

Ive only had a settlement attack once and missed it :[
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Gill Mackin
 
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Post » Mon Nov 30, 2015 4:41 am

Would be great to have a little notification when a settlement is attacked

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Daniel Lozano
 
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Post » Mon Nov 30, 2015 6:25 am

Don't wish for them. They become tiresome after you have a few settlements. Also no matter how high I get the defense rating, I'm always needed or stuff gets broken and has to be replaced/repaired. I even cheated in two dozen various gun turrets all protecting the crops and they still all got destroyed in Sanctuary because I did not abandon a dungeon dive to go protect the settlement.

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Sheeva
 
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Post » Sun Nov 29, 2015 10:42 pm

The quest notification is really easy to miss, and mostly you're busy deep in a dungeon/building anyway when it happens I find. If I'm outside I might check my miscellaneous quests and find there's a defend settlement quest there, and I have no idea when it appeared on my list.

I think the defend missions might need a bit of an overhaul, make them so you're not inside a building when they appear for a start.

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ruCkii
 
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Post » Mon Nov 30, 2015 3:01 am

me too...but my settlements dont seem to get attacked except that one time...or i never see any signs of it? but then again, i place my turrets always high up on roofs so that they cant be easily reached

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Sudah mati ini Keparat
 
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Post » Sun Nov 29, 2015 11:00 pm

I didn't know they showed up as Misc Quests. I thought they only popped up in the upper left-hand corner for a few seconds -- miss it and it's gone. That's good information, thank you. Another simple solution would be to have a "Notifications" section at the bottom of the Pip Boy page that shows settlement status, since "supposedly" that page is updated in real-time.

I say "supposedly" because the updates seem to be somewhat wonky and unreliable (at least mine are), but that's a different topic for a different thread.

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louise tagg
 
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Post » Mon Nov 30, 2015 2:25 am

This.

Tiresome indeed.

Frankly, one of the charms of Fallout is the ability to explore at will and the ability to stack up questlines until you're prepared and ready. These timed quests are really pissing me off.

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Donald Richards
 
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Post » Mon Nov 30, 2015 12:23 am

I've been looking for an alarm mod to make it more obvious when your being attacked. No luck so far.

What burns my bacon is when I have enough overkill-turret fire power to cut a deathclaw in half and my settlement still gets taken apart by 3 bunnies and a sparrow if I'm not there.

When I'm present- I don't even have to pull my gun. The turrets mow everything down.

Why don't my turrets seem to work if I'm not in town?

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Danielle Brown
 
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Post » Mon Nov 30, 2015 4:27 am

So this. I show up to the raid, and my ridiculous defenses rip the raiders to shreds without me lifting a finger. Hell, I run around and watch.

The whole reason I put the Turrets in are so that the Settlement is secure without me being there. Totally stupid that I have to physically be present for automated Turrets to work.

I would like an audible alarm to sound whenever you pick up any timed quest, Settlement Raid or otherwise - not in-game, per se, but an alert pop-up to tell you, the player, that an attack is in progress.

I have so many plants, water, turrets, etc at Sanc that I'm pretty sure I wouldn't have the mats to repair it all at once, so missing a raid there would be a crushing blow at my stage of the game - I'd seriously consider throwing in the towel.

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Elisabete Gaspar
 
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