I'm interested in hearing the ways in which everyone implements role-playing aspects of their game. As mods begin to come out many of these game-play aspects will become part of the game's mechanics. But for the moment, we don't have said mods.
I've been trying to figure out a way (without a mod) to make dying in the game more meaningful. I really like the idea of being imprisoned by raiders, held captive by super mutants, etc., etc. rather than simply re-loading the game. Obviously a mod like Skyrim's "A Death Alternative" would be great for Fallout, but without it, what are our options.
Obviously anything implemented without a mod will have to be done another way. While there's really not any way to imprison yourself it would be cool to be forced to somehow retrieve your gear. I'm thinking about an idea where if you die you must reload your previous save, get as close to the point where your death occurred, drop all of your gear and then fast-travel to a specified location. This will create a scenario that will imitate you were left for dead and a kind wastelander came, picked up up and aided you back to health. Now you must gather new gear and set out to reclaim your guns, armor, etc. This is really the only idea I can come up with but I'd love to hear other ideas.