Would you like Bethesda to do obscenity stronger in dialogs?

Post » Mon Nov 30, 2015 5:52 am

Language is harsh enough as it is. My family wanders through my gaming area, and if the language was any worse it would force me to use headphones.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Mon Nov 30, 2015 4:57 am

Of course it has to be done "right" in the sense of entertainment! The Witcher 3 is more the classic fairytale about a knight coming to the rescue of a princess, he adore! Fallout is more about surviving where noble causes are a waste of resources.

User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Mon Nov 30, 2015 4:24 am

As long as it fits the game, I'm ok with anything really. As an advlt, I am able to discern the motive behind such decisions, regarding dialogue and actions, and take it at face value as a game. If people gets upset with what is happening in a game, they have their priorities wrong. The real world is more effed up than any broad consumer based game could ever be. A post-nuclear world descended into mostly anarchy, should be rough and harsh, in all aspects.

User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Sun Nov 29, 2015 9:10 pm

I don't think the game needs to have a teenage level of profanity to be considered worthy of advlts. Actual advlts have moved past that need to sound "cool" by peppering every other sentence with words intended to shock one's parents.

User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Mon Nov 30, 2015 6:11 am

Nail. Head. Many, many of the robots in this game are explicitly sapient and as much "people" as your average human Wastelander - if not more so compared to, say, the more feral Raiders. This whole personhood debate is already played out in a certain companion's dialogues, but it's fairly clear where the game itself stands.

Also, what is with people saying there's no slavery, torture, whatever in this game? Have people just not played enough of the game before making huge blanket statements about it not being edgy (oh, my bad, "mature", because mature always means six, violence, and profanity pushed to the hardcoe Extreme of Grimdark) enough for them? You can sell a ghoul kid to a slaver maybe two minutes after finding him locked in a fridge for two hundred years. The raiders routinely string dismembered corpses up like decorations. You've got cannibalism, child experimentation, xenophobia, two whole factions revolving in large part around the whole issue of slavery (one name is even a straight up historical reference)... the game is full of utter, abject evil, both the obvious blood-soaked kind and the insidious, creeping kind that hides itself behind pristine white walls or cheery blue and yellow uniforms.

The main thing is that much of that evil isn't yours to commit, but why does that suddenly equate to it not existing? This is Fallout 4, not Raider Simulator 4, and even then the Survivor isn't necessarily above being quietly monstrous in their own little ways.

User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Mon Nov 30, 2015 2:31 am

LOL, this meme.

User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Mon Nov 30, 2015 12:54 am

Also, LOL this poll and OP.

User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Sun Nov 29, 2015 9:05 pm

Ridding karma from this Fallout game is okay! Karma is not a fact, it just means that another person has already done the same thing and reached a conclusion about it, a conclusion, which is then being passed on as judgement for all your doings! Opponents and rivals will always be wrong and characterized as evil karma. This is the imagined wonderful thing about a post-apocalyptic world, that there's a lot less passing judgement on anything!

Some dialogs - like for example typical discussion in the TV serie "CSI Las Vegas" - are just explaining to the viewer the story, so one investigator has to ask another, because else the viewer would have to read the solo investigator's mind, if it wasn't told! But does everything need a reason?

User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Sun Nov 29, 2015 6:15 pm

No, it's fine the way it is.

User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sun Nov 29, 2015 8:50 pm

It's fine as it is, i'd expected Cait to swear more but otherwise it's fine. Add too much for the sake of it and it just becomes cringy.

User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Previous

Return to Fallout 4