Why Fallout 4 is the best game of the year - possibly 2010's

Post » Mon Nov 30, 2015 9:49 am

I haven't finished TW3 due to lack of time, but I've played a good portion of it and without a doubt I'm having the most fun playing it out of the three. I'm not sure quite what you mean by "lack of roleplaying options." I could say the same thing about TW1 or TW2 where many dialogue choices were similar and there were only a few big decisions in those games. In TW1, join the scoiatel, the flaming rose, or go neutral? In TW2, side with the sociatel, or roche's men? Equipment was completely worthless in TW1 with the Raven's armor questline being completely optional, as well as getting the two legendary swords. Gear was no better in TW2. I guess I'm just failing to see how TW3 is a downgrade in any sense from the previous games as, if anything, it suffers the same pitfalls they do. I wouldn't put all your eggs in a basket that Cyberpunk 2077 will be any different. I'm honestly expecting TW3 mechanics, except shooter components, custom character, and perhaps multiplayer as it was alluded.

Not misleading at all, you just fail to understand the differences in communities. CDPR is pretty new to the industry compared to BGS. The latter has been supporting mods since 2002. CDPR didn't create it's own mod kit for TW2 until 2013? 11 years after BGS has been building and establishing a modding base. The other issue is that BGS games are more open, allow custom characters, and are a better foundation to create all sorts of mods. You'll find many mod authors who create mods for BGS games don't even like TES or Fallout. It also didn't help that the REDKit was exceedingly complex and not easy to use, so there are systemic issues CDPR has to overcome.

As time goes on I think CDPR can create a viable community, maybe with Cyberpunk 2077, but to say modding is a failure because of one good attempt that came long after the game's release is a bit silly.

A custom character has nothing to do with combining the best aspects of a story-driven narrative and an open world experience.

TW3 is a "true open world" with only minor bits locked. You are more than welcome to travel virtually wherever you want. Dragon Age Inquisition, on the other hand, was not a true open world.

I don't think you know what the world "persistent" means. The world has day/night cycles. It is always there and available to explore. It's certainly persistent.

I'm not sure what you mean by "world clutter." The game doesn't necessarily have points of interest marked out like a BGS game, but there are certainly plenty of distractions and interesting things to find in the world.

"No dev toolkit" yet. TW2 had a dev toolkit years after its release. There is actual mod support for the game and CDPR endorsed Nexus as their base. Crafting a full-on dev kit is expensive and time consuming, so we'll see if TW3 gets the same treatment or not. Given how gamer-friendly CDPR is, I'd assume a dev toolkit will probably come.

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Travis
 
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Post » Sun Nov 29, 2015 7:36 pm

FO4 best game of the 'Decade' that's a bit quick and dare I say wildly OTT considering how long it's been out? Skyrim TESV already has the Game of the Decade IMO, TESV1 (6) will without question take the best additions to FO4 that are praised by the community then add in the best FO4 mod ideas from the community and come out with a TES game that will theoretically be more impressive than FO4. Beth uses each game to improve on our ideas add in their own and tweak each successive game to use what the players choice indicates is the best quality and or rated mods.

PS: What I will highly praise so soon is how Beth has taken FO3/NV Mods and fine tuned them to perfection, moving items and placing them, creating items, mod kit items, particularly how well they have implemented Feng Shui from FO3 into FO4 is extremely impressive, nice one Beth, BW

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D LOpez
 
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Post » Sun Nov 29, 2015 10:31 pm

I am also among the crows that doesn't see the Witcher 3's appeal. I finished it, the story had me hooked and coming back, but the horrid PC controls kept me a pole length away. being handed a legendary sword only to pick up a common blade with better stats a quest later, lack of interaction with the world, and what you could interact with felt placed there for you. but I am biased against "right-click of power" games like Shadow of Mordor, Witcher, Batman and so on.

This game has many issues, it I like it much better. that said, it also lacks polish. The fact that's it's rough around the edges can all to easily be forgiven considering how much interaction you have with the world, and hey... they fixed that manual house decoration bug from Skyrim! where you'd come back in and all your placed clutter would fall to the ground?

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Dean Brown
 
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Post » Sun Nov 29, 2015 11:26 pm

My take on the whole Witcher III vs Fallout 4 debate, is that like Witcher 2 I've no plans to play the Witcher 3 for a second time. I enjoyed it much more than the Witcher 2 with the combat at least being tolerable if not the games strong point, one big point against it for me was the enemy level with city guards being hugely more powerful than monsters.....still I enjoyed the story and while I have no great love for Geralt or the Witcher world I'll say the game was easily one of the best games I've played in recent years.

However for me its just not as interactive a world as a Bethesda game and while I enjoyed it I've no compulsion to go back and do something different, or just ignore the main story and go exploring, or see the world change as I rebuild it, or build a massive stockpile of weapons and armour.

Fallout 4 for me is a very good game, that can with DLC and or mods be turned into a great game and unlike the Witcher 3 I'm already feeling the urge to start another playthrough despite (as far as I know) having quite a bit still do to in the main storyline.

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Austin Suggs
 
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Post » Mon Nov 30, 2015 5:32 am

Fallout 4 has been in development since Fallout 3 was released. That's 7 years.

It isn't polished. Quite a lot of parts feel rushed. It certainly is linear in a lot of aspects. There's less freedom than there was in Fallout: New Vegas. The writing and plot are absolutely terrible (we went from finding our dad in Fallout 3 to finding our son in Fallout 4.. really, Bethesda? Is that the best you can do?).

Not to mention the many bugs that have already been found. 7 years and there are still a ton of bugs. Bugs that Bethesda will not patch. It'll be like Skyrim all over again.

Any game that the developer/publisher relies on the player to fix themselves should not be GoTY worthy. We'll end up having another unofficial patch, just like we did with Skyrim, that fixes thousands of bugs that Bethesda will never acknowledge. They don't deserve to be rewarded for that.
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Alex Vincent
 
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Post » Sun Nov 29, 2015 6:20 pm

I thought Witcher 3 was so entertaining that I put another 300 hours into Skyrim...Oh wait I guess I didn't like Witcher much.

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quinnnn
 
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Post » Mon Nov 30, 2015 6:19 am

:lmao:

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Elisha KIng
 
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Post » Mon Nov 30, 2015 2:22 am

It's not even the best game of the year, much less decade.

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Lavender Brown
 
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Post » Mon Nov 30, 2015 8:45 am

Ok, I had to delete more posts. Seems folks want to make this a Witcher vs Fallout thread, which we don't allow vs threads and/or an anything other than winning or not winning game of the year.

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W E I R D
 
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