I see some people are all aboard the petty complaints, if you don't like them...don't...use...them.
Its that simple.
I see some people are all aboard the petty complaints, if you don't like them...don't...use...them.
Its that simple.
Fallout 4 is kinda following Borderlands IMO
These "mastercrafted" items are meant IMO to extend gameplay by having people go hunt for legendary things to kill for their stuff.
Its cool to have these effects IMO like 50 radiation damage for a gatling, or explosive damage rounds for a minigun. Chemeleon is really fun too.
My plasma infused sniper rifle and tommy-gun say quit being a party pooper.
They have been doing it this way since the 90s. I wasn't into TES back then but I've been told by others who were that when Morrowind came out some Daggerfall fans hated the departure from how Daggerfall had done things. A drastically smaller world, fewer skills, and the removal of some game mechanics for examples. And the same was true going from Morrowind to Oblivion. And from Oblivion to Skyrim as well. For example, to me personally Skyrim feels too grim and gritty. I feel happier and more relaxed playing Oblivion. I would have preferred to see the province in happier and more prosperous times.
But then while each game removes things and changes things each adds things as well. This has been Bethesda's method from day 1. Always changing things. Always re-imagining things. Never content to leave things the same as they were before. Whether that is for good or ill in each individual circumstance is a matter of personal preference. Some changes I like from each game, some I don't.
Isn't it weird how every piece of armor you pick up seems to fit your character perfectly? And why do the guns never jam?
How did this society have the technological prowess to make powered exo-skeletons, energy weapons and artificial intelligence, but not a semiconductor? Why does breaking down a toy car give me 1/5th the wood that breaking down an entire tree does? How do I carry 345lbs of housewares around with me, when I don't even have a backpack?
Why do terminals in the middle of nowhere, in a bombed-out wasteland, have power? How did animals evolve to have two heads, among other radical transformations, in a mere 200 years?
Yeah I don't like it. I don't like enchanted armor either.
It's not really the same. Every game needs to make those unexplained departures from reality in order to be playable like inventory management, magic powered terminals etc. Otherwise you get Sims and even Sims with its attachment to mundane tasks is unrealistic as hell.
Then there is the whole Fallout science fiction theme which kinda explains synths, weird mutations, laser/plasma weapons.
Double barrel shotgun with infinite ammo or health healing mini nuke however is different because it 1) Is not a mandatory gameplay mechanic; 2) does not have an explanation in Fallout or indeed any save for TES, universe. It's like Superman who suddenly appears riding My Little Pony and shooting rainbows out of his eyes.
How about V.A.T.S.? Or all of the level perks that give you some magical new ability?
Some of the legendary item perks are more realistic than others. A gun that reloads faster, or does more crit damage, or armor that stops more energy damage (or whatever) - that can be explained away by saying "oh, well, maybe they have some unique, homebrew modification to them". Some of them are silly though, yes.
This game has several gameplay mechanics that do not track with "realism", however.
I am not sure what to think about it, from one side "magic" weapons can be fun to use while on other side they break immersion, which can affect fun from game negativly, since while fallout games always had their weirdness most of the time the weirdness had in lore explanation, I dont think people would mind it if it had lore explanation, like for example STALKER games we have artifacts that are formed from anomalies(spots where the laws of nature and physics had been corrupted) exposed to certain objects or conditions. If fallout 4 given explanation like this I would be happy.
also "magic" weapons kinda piss me off because creators of fallout 4 crippled MANY of RPG elements that fans of fallout series really liked(like karma, or skills) and instead given us RPG elements no one asked for.
Eh. Are there features that Obsidian made in NV that I wouldn't have minded them adopting? Sure.
And are there features that I'm glad they ignored? Yeah, too. Honestly, I didn't like NV as much as FO3, even though some parts of it were technically "better".
And it doesn't "prove they're not good developers". It proves that they have a different vision for where they wanted their game to go. Which is fine, that's the nature of creativity and different development teams. (Also, just because you and some other people really liked NV better and thought that particular features were better, doesn't mean that they objectively were, or that everyone agrees with you. So the devs not catering to your preferences is again, not a sign of "bad" development, just a sign that their preferences don't match yours.)
See, that's all well and good when it's YOUR universe to [censored] with, but Fallout was never their universe. It was Black Isle's universe and they inherited it, much to the chagrin of those who held B.I.'s vision close to their heart. And what Bethesda have done, essentially, is disregard nearly every single aspect of Black Isle's vision to the extent that in my eyes, this new game is now pretty much "Fallout" in name only. I can't find a single thing about it which is in alignment with the tone, setting, mechanics, genre, or quality of writing of the original games.
@Zetman -
Well, take Skyrim and compare its features to the features of Arena and Daggerfall and you will be shocked.
Everything from the armor, stats, and skills have been changed. I do love the new perk system but they not have removed the skills/stats, in my opinion. The dialogue has been very streamlined to the extent of it just being dull. Few actually know that Arena had Holidays which affected gameplay in many, various ways. You could argue the price of ANYTHING from merchants and blacksmiths to Inn keepers.
I have high expectations for TES VI - Though part of me is also cautiously optimistic. Anyways, sorry for that derail.
- Back on Topic -
I think some of the Legendary weapon features like infinite ammo or never reloading is absolutely absurd. This is not Borderlands.....
Well, yeah, that's what happens when titles, properties, and intellectual copyright can be purchased, as many fictional enterprises can be.
Fallout is now Bethesda. That Bethesda gave Black Isle's former alumni the opportunity to create their own final hurrah in F:NV IS them respecting the title. It is the highest mark of respect, that Bethesda, when they could have told the original creators of Fallout to get lost, instead gave them the tools, time and support (and don't you ever claim they didn't - that F:NV's developers were not as familiar with Bethesda's home-brewn development system is just the nature of the beast) to develop a game that is very well beloved, and remembered fondly (even with the bugs).
But Fallout is Bethesda's now. If you are perhaps dissatisfied with the directions they have taken, that's alright - I despise the new Hobbit films, even though I loved Lord of the Rings. My love of Lord of the Rings is undiminished, and my respect will always be there for the efforts the hundreds of cast, crew, and developers that made it. That virtually of this same crew later made the Hobbit does not detract from that respect, but it also means that I don't really watch the Hobbit, and have chosen to make a clean break from it.
If Fallout 4 is not for you, then that's okay. It's a pity, but it's okay.
Personally, Fallout 4 is really my first Fallout game. I tried to play F:NV, but numerous CTD's wore away my resolve and I couldn't be bothered to get around to fixing them enough to continue. So far, I'm seeing Fallout 4 with new eyes, and I'm loving it. I could wish for some more elements, popular from Bethesda's other games, like a proper skill system, but to be honest... something about the mixed simplicity and complexity of the perk system, especially as it ties into the crafting and settlement system, is refreshing. While it's not quite new, it's different enough that it's interesting, and I'm really enjoying it!
The point of contention is "realistic within the constraints of the setting", not "accurately simulates the real world". Fallout has pretty well-defined "reality rules" for a tongue-in-cheek science fantasy setting, and stuff like infinite ammo goes directly against them.
Not sure I'd call withholding money "support", contract or not. Also not sure I'd call "Do this in a year plz" the greatest example of time-charity either. I know I'm not alone in wondering if Bethesda hoped Obsidian would fail to deliver just so people would shut up about "The original creators". I realize that falls squarely into "tinfoil hat" territory, but what I and many others saw as a very minimal amount of "support" led us to wondering if it was naught but a taunt.
Anyway, Fallout 4 is fine. I'm having fun with it, sure. But it ain't "Fallout" in any other way than its title.
Lol did you really call me an idiot because you don't understand what a game mechanic is? Yah...better complain about something that can easily be ignored instead of asking for things that actually matter like bug fixes etc.
Truly sad that people can't enjoy something without nitpicking useless things that don't make a difference. lol and I am the idiot? Give me a break. Go play COD it seems a game more your level.
Are you even replying to the right post buddy?
It doesn't make any sense. It's not a useless thing.
And FYI I don't like COD, I'd much rather play CS.
Actually the power of the gun has everything to do with how it's built and manages the burning gases the bullet puts out when it's set off.
The bullet type sets the base type sure, but a pistol with an extended barrel will typically build up more pressure and result in a higher muzzle velocity than a snub nose, even if both fire .45 ACP.
HOWEVER, if the barrel is too long for the ammo type, it will actually slow the bullet down through unecessary friction, there is an ideal build for every bullet.
They at least got that right, although the scale is off, a combat rifle firing .45 ACP deals more damage than a revolver, but it also can deal almost as much damage as a bolt action rifle firing .50 BMG in fallout 4, and THAT, ladies and mentlegen, makes absolutely no sense whatsoever, seeing as .50 BMG bullets are around 3-4 times heavier/larger than .45 ACP and have close to 12 TIMES as much gunpowder behind them, and that part of the energy of the combat rifle firing goes into chambering the next round, whereas in a bolt action it's all just going out the barrel.
They somehow thought that since .45 and .50 are relatively close numbers they should deal around the same damage, the .50 being 10% stronger of course, since the caliber is a little bigger and all that
I have the feeling that the .50 caliber weapons in general do way too little damage, considering how hard the ammo is to find.
EDIT: Staying on topic I definitely agree that legendary weapons/armor should be scrappable and give more valuable materials. Also I find way too many of them, they should be rarer.