that's a repulsive way of thinking. It's the mindset that created EA and Ubisoft as we know it, innit? Not to mention the fact that "FreeLC" is an actual word.
There's no choice in dialogue, and the story is so [censored] -weird-. Imagine yourself, thinking youve slept for like a couple of hours, and the last thing you remember is someone kidnapping your son. You travel through the wasteland only to be hinted to time and time again that a -lot- of years have passed. I stopped using the dialogue that said "My son" very early in the game, which made me notice something. If you don't want to talk about your son every [censored] time you're having a conversation, the game makes you look like a complete knobhead.
"So in this dialogue, either you say your son has been kidnapped, or that the person you're talking to is ugly and so is his mum".