Proof that Bethesda needs new writersscenarists

Post » Mon Nov 30, 2015 6:47 am

I am curently in Salem . When i heard for first time its gonna be Boston ,first thing that i thought is SALEM - witches . Perfect setting for some cultists to be there and to have nice spooky/horror/tweested quest . and what do we have? Perfectly wasted opportunity! Dont you have a single man in your company that have creative imagionation who is willing to put soul in the game?

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Eliza Potter
 
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Post » Mon Nov 30, 2015 6:54 am

I'm willing to bet that they thought of that and decided the superstitions about witches wouldn't have survived the war.

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megan gleeson
 
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Post » Mon Nov 30, 2015 9:33 am

Ya mean the guys that gave us the "someone stole your baby and you have to find it" story-line need help? Huh? Nah!

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tegan fiamengo
 
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Post » Mon Nov 30, 2015 10:16 am

I dunno. Demon Devil lizard in a church.

Reminded me of Diablo.

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xxLindsAffec
 
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Post » Mon Nov 30, 2015 5:53 am

There's always DLC, friend.

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Alan Whiston
 
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Post » Mon Nov 30, 2015 4:48 am

:) exactly .... is it soo hard for multimillion company to hire good scenarsit?? Are they soo cheapscates they dont want to pay decent writers?

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Brιonα Renae
 
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Post » Mon Nov 30, 2015 1:46 am

*Cough * voice-acting budget *cough*

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xxLindsAffec
 
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Post » Mon Nov 30, 2015 3:51 am

that's a repulsive way of thinking. It's the mindset that created EA and Ubisoft as we know it, innit? Not to mention the fact that "FreeLC" is an actual word.

There's no choice in dialogue, and the story is so [censored] -weird-. Imagine yourself, thinking youve slept for like a couple of hours, and the last thing you remember is someone kidnapping your son. You travel through the wasteland only to be hinted to time and time again that a -lot- of years have passed. I stopped using the dialogue that said "My son" very early in the game, which made me notice something. If you don't want to talk about your son every [censored] time you're having a conversation, the game makes you look like a complete knobhead.

"So in this dialogue, either you say your son has been kidnapped, or that the person you're talking to is ugly and so is his mum".

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Michelle Serenity Boss
 
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Post » Mon Nov 30, 2015 10:19 am

go in to the museum of witch craft that will get your hart going

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Kieren Thomson
 
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Post » Mon Nov 30, 2015 8:26 am

I ve been there , it was nice but thats it. nothing more in Salem.... shame....

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Spaceman
 
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Post » Mon Nov 30, 2015 12:23 pm

That's Salem's lot.

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jenny goodwin
 
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Post » Mon Nov 30, 2015 3:48 am

Writers, scenarists hum.... I think Hideo Kojima is workless actually.

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I’m my own
 
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Post » Mon Nov 30, 2015 11:39 am

No need for contention the suggestion was made as a way that you could advocate for the thing you want. Added content and the desire for it is hardly "repulsive" but alas, if you are "repulsed" that's your gig, DLC has been in the works from the beginning and Fallout has had some of the very best.

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Vickytoria Vasquez
 
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Post » Mon Nov 30, 2015 2:22 am

Well, there is Dunwhich. Though that too was pretty lousy compared to F3 or http://www.uesp.net/wiki/Oblivion:A_Shadow_Over_Hackdirt.

The raiders inhabiting it weren't even driven crazy. Hell, you could have at least used Super Mutant decorations there :meh:
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Kevin S
 
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Post » Mon Nov 30, 2015 12:39 pm

Ever notice that it's the weekends when people come out of the woodwork to log on just to bash Bethesda? :D
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Kitana Lucas
 
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Post » Mon Nov 30, 2015 11:51 am

It's as if people work for a living :eek:
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Pat RiMsey
 
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Post » Mon Nov 30, 2015 2:34 am

:spotted owl:

But at least the factions were done better. Baby steps.

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Mariana
 
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