Alright, so who else hates Dogmeat?

Post » Mon Nov 30, 2015 11:06 pm

Ok so he may be known as Dogmeat but in my tongue he is http://i.imgur.com/Jh59kWo.png...Canineborn. :P

User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Mon Nov 30, 2015 7:48 am

Never really had any problems with him but I ditched him for Piper as soon as I could. Shes sixy. ;) But hey, I made him a dog house in Sanctuary and he seems happy enough.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Mon Nov 30, 2015 3:27 pm

I don't care for companions at all.

But so far, I find that Curie has the most interesting things to say.

User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Mon Nov 30, 2015 7:49 am

Dogmeat=Leroy Jenkins

User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Nov 30, 2015 9:27 pm

This isn't an issue with dogmeat specifically, but companions in general. Companion AI in BGS games has always been horrible going back to Oblivion. I don't see that ever changing. They get in the way. They aren't smart. They die easily (which is why they can only be incapacitated in Fallout 4). They overall are more of a hindrance than anything else. The main benefit to companions is the new relationship dialogue and of course they can be a pack mule for you.

Certainly though dogmeat did get on my nerves quite a bit. I sent him back to Red Rocket Truck Station the moment I got a new companion just because human companions, in my opinion, are a bit more useful than a dog who gets incapacitated in one hit by a random deathclaw or whatever is out in the wasteland.

User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon Nov 30, 2015 6:26 pm

I love Dogmeat. Mutt chops are delicious and nutritious, what more could you ask for!

I also love my companion, Dogmeat, as well. He is a fantastically animated dog. I don't think I will be seriously interested in any of the other companions as a permanent replacement for Dogmeat.

User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Mon Nov 30, 2015 10:39 am

I feel a bit conflicted about Dogmeat. For the majority of my playthrough (lvl25 now) I've liked to have him around, even though I have a stealth based character. But recently I feel he's gotten more annoying. For the last few levels I've felt like his AI has taken a hit in intelligence somehow. Maybe it's just me but it feels like he keeps much closer to me at all times and wanders a bit less than he used to...

Also, I don't mind the Stimpacks he needs in combat, the mechanic is kinda cool and even on survival difficulty I've found so many stims that I can use them as my primary trade goods. Got 85 on me right now and I swear I haven't bought a single one!

User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Mon Nov 30, 2015 7:18 pm

And the worst part, they aren't stealthy at all.

User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Mon Nov 30, 2015 8:55 am

Sidetracking, survival mode is pure crap. It's just nerfs the character and buffs the enemies. Not hardcoe like eat, drink, sleep and no food/drink heal like in FONV. I personally can't wait for mods to fix that.

User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon Nov 30, 2015 4:27 pm

The dog is so good at getting things out of locked containers in tempted to go in and rename him Bandit. To be fair piper has twice now just walked through doors that were locked

The companions apart from strong and the robots seem to have the same stealth value as you meaning you have to mod ther armor to be stealthy, but they tend to plow through any noisemakers around that you would take down or remove which gets them into shoot everything mode.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Nov 30, 2015 8:00 am

Well, I love Dogmeat. I have raised and trained four hunting dogs in the past 15 years, and his behavior is disturbingly realistic from his movements and attacks to his whimpering/barking. He's probably the best companion I've had in any Bethesda game. You can tell they spent an inordinate amount of time designing and developing him.

Having said that, I do leave him behind in Sanctuary every so often, and carry Piper around to help her round out her wasteland experience. Her AI is not nearly as bad as I once believed. We were taking the Forge down, and in the boss fight, I lost health instantly (I was in a bad position, but still don't know what I got hit by) but for a sliver which forced me to stim. Somewhere within this brief time lapse, and out of no where, Piper rushes in like the cavalry, with a flamer and some rounds she'd just picked off a baddie we'd killed, and torched the boss down to about a quarter health (It was like I was watching as a bystander while sticking myself). Whatever...it allowed me to finish the heal, then level my shotgun to blow his brains through his @$$.

Probably had to be there, but it was one of the coolest instances I've yet to see. The AI may be bad as some suggest, but it also works...and she's my new heroine. Only wish I could carry her and Dogmeat along together. I suppose I'll have to wait for the inevitable mod.

OT: I'm a Dogmeat fan. His AI works more than satisfactory for me. Of course, it helps his case he looks just like one of my dogs in the stop and muzzle.
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Mon Nov 30, 2015 2:27 pm

Well I believe that's being a bit unreasonable. If you are going to be a stealth character you likely wouldn't have a companion anyway. But yes, they aren't particularly stealth-friendly, even though dogmeat humorously with slouch over if you crouch.

User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Mon Nov 30, 2015 11:01 am

I can't stand Dogmeat. For me, he's a complete hindrance and I leave him back at Sanctuary most of the time. The few occasions when I took him out, he was either underfoot, in my line of sight or too far away (that could be fixed by giving me a whistle to call him back). He'd drop his "finds" in the tall grass instead of at my feet, as mentioned above. He whines, whimpers, yips and snorts. I can't stand hearing his toenails tick-tick-ticky-ing on the floor. He blows my cover when I want to be stealthy. I was highly annoyed when I was required to have him as part of a quest. I hope there aren't more Dogmeat-required quests in the future.

The only benefit to Dogmeat is extra storage, and that can be compensated for with pockets, perks and other companions. So far, I've only gotten one other companion and that's Cogsworth. He's a much better fighter than Dogmeat, but his judgmental attitude stinks, so most of the time, he stays home, too. I have traveled with two other folks, but I don't know yet if they are long-term "companions". They were parts of quests I was on. I wasn't thrilled with their AI either. I think I may be better suited to be a true Lone wanderer.

Getting back to topic, though, now that I think about it, I may just park that dang dog back at the place where I found him, since I haven't built that place up. That'd serve him right.

User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Mon Nov 30, 2015 8:21 am

Dang it, he did it to me again...

Totally saved my @ss when a giant ubber radscorpion jumps out at me when I'm sneak/checking inside a wreck shack, bloody things pops out 1meter from my face, I'm walking backward trying to equip my .308 rifle and remembering where and what VATS is all the while thinking"that's it I'm dead how far is the last save" And he just does a bodie check by doing a knockdown that a linebacker would have been proud of...then 5minutes later he just sits there and watches as I'm swarmed by glowing molerats, his head cocked....am starting to think he's either just loopy or a zen master with a sadistic streak .

How can you hate that? I tried I really tried :blink:

User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Mon Nov 30, 2015 11:49 pm

Dog who? lol
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Mon Nov 30, 2015 9:42 am

I don't like how easily he's taken down and his dog whining makes me feel bad.

User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Mon Nov 30, 2015 12:58 pm

I've gotten to the point where if he blocks me, I just unload my shotgun into him. When he goes down, you can walk through him.

User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Mon Nov 30, 2015 10:22 am

Well, at least Dogmeat isn't a real dog, drinking from the toilet (that is the protagonist's job) and licking your face after he has just got done licking his butt. :P

User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Mon Nov 30, 2015 6:23 pm

I love Dogmeat...I gave him the name Magic btw. Why Magic? Because he magically disappears and then magically reappears. Also, you can magically put stuff inside him, which I haven't figured where he puts it...so it must be magic. Also, he's not talking. I think if I would take Cotsworth with me I sooner or later have to kill him, because he's continously babbling.

User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Mon Nov 30, 2015 10:40 am

When i go to talk to doggy he starts to run away amd i have to run with him until the ralk and trade options come up. Hes living in retirement now with some random dog i bought of some hobo.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Mon Nov 30, 2015 8:26 pm

The worst one i've found is Bobbi No Nose and her friend Dr Jack Off.

They will literally shove you threw a door way right out into the open so you can be torn apart by creatures, they will trap you a walkway for 10 +15 minutes, then move and force your character to shift at warp speed 10 feet down the hallway causing all kinds of hell to fly around the room.

Dogmeat is an Anti Sneak companion. as soon as your sneak position becomes Cautious he runs out there barking I"M HERE I"M HERE< MY MASTER IS RIGHT OVER HERE! WOOF!.. well there goes trying to draw enemies to an area ambush, stupid dog.

Most the other companions are entirely useless, Nick being a synth you would think he could at least defend himself, nope hes about as helpful as an unplugged toaster in a bathtub.

Strong wont even follow me. I say Hey Strong Follow me. he says. OK. then he wanders off.. Wtf? I got 1 point in Lone Wanderer. my carry weight drops, He is SUPPOSE to be following me.. Look around. nope. no super mutant around... I go home and tell dogmeat to follow me then tell him to go home cause no way i'm having that nightmare of AI pathing following me around and screwing me over. Oh look my lone wanderer perk is once again working right... (Sigh)

User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon Nov 30, 2015 8:17 am

It is now to the point where I'm just going to leave him home. I can't stand all the noise he makes.

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Mon Nov 30, 2015 1:27 pm

In my experience, he's the least annoying companion. He doesn't judge me, he can find stuff for me that I might miss and since he's shorter than me, I can jump over him (unlike other companions). There was one time where I wanted him to stay somewhere behind me because he kept activating some turrets and that was annoying, but most of the time he's ok.

User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Previous

Return to Fallout 4