Vault-tec rep is dead in my game :\

Post » Tue Dec 01, 2015 1:19 am

I don't know how or when he died, but I found his dead looted corpse near the mass fusion building. I'm currently level 51 but I sent him to sanctuary at like level 20 and have always wondered why I never saw him there everytime I went there lol.

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Da Missz
 
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Post » Tue Dec 01, 2015 5:21 am

Lol poor guy survives for 200 years only to get killed by a Bloodbug after getting his hopes up for settling down in Sanctuary. :)
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I’m my own
 
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Post » Tue Dec 01, 2015 4:01 am

I didn't even know he could die...untill I saw his body lol.

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Stacy Hope
 
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Post » Mon Nov 30, 2015 9:08 pm

I told him to go to Sanctuary and then I never saw him again... not a body, nothing :sadvaultboy:

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Nuno Castro
 
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Post » Tue Dec 01, 2015 3:49 am

I sent him to sanctuary and found him working the garden when I checked in. At night he sleeps in the bed I made for myself in my house. Oh well. but he is alive and well.

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D IV
 
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Post » Tue Dec 01, 2015 5:16 am

He may have died in your game to. Check near the mass fusion building thats wear I found his dead body.

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Avril Churchill
 
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Post » Tue Dec 01, 2015 10:10 am

NPCs actually walk to the location, and if you load in their cell (even without you knowing,) they have the very real chance of getting caught in the crossfire or killed by hostiles. He died in my game as well.

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Petr Jordy Zugar
 
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Post » Tue Dec 01, 2015 5:05 am

Sort off. It's a little funky with how that's done. For example, I've caught up to an NPC that was sent somewhere. I close the gap, but I'm not close enough for them to be in my first person perception. I keep checking the map. I finally close in as they're reaching a settlement and suddenly poof, I quite clearly see that they have teleported to the other side of it on my map. This is probably because when an NPC "walks" it's not actually walking when you're not seeing them. Instead it's a path that is followed with only numbers being calculated when you're not looking. Things like "Chance of dying to this monster in its path". I don't think it's actually going on until you see it and it's on screen, at which point it becomes more then just pure mathematics as real action is then going on. Which is why the game ever so sneakily teleports things small distances sometimes. If it didn't do that the NPC might get stuck walking into a something on the way and get stuck. And if it did that while you're looking it would break immersion big time. And yet they'll still drop Dogmeat at the door to sniff cigars.

I think that's how it works anyway. I get somewhat annoyed when things die randomly. But at the same time it's good because it's immersive. But "This NPC died before even being talked too because high level with high level enemies" is a bit much. The balance still needs to be gotten right in games like this. Namesless guard/generic settler is fine, but named characters not so much.

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lauren cleaves
 
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Post » Tue Dec 01, 2015 9:45 am

That's what I said, when you load into their cell.

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Suzie Dalziel
 
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Post » Tue Dec 01, 2015 6:55 am

Huh. I've never even seen the guy since he tried pushing his way into Vault 111. I guess there's a quest or something I've yet to find.

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Eibe Novy
 
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Post » Mon Nov 30, 2015 10:16 pm

All of the special merchants I have found and tried to send to Sanctuarty just never show up. I'm guessing they all ran across a deathclaw or something and ended up as dinner. Another part of the game that needs work.

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Chelsea Head
 
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Post » Tue Dec 01, 2015 3:02 am

Yea, but not everyone reading will know what that means. Some people probably lack the info and don't understand "Why is this happening". Was just clarifying to be sure. To make sure everyone had an explanation.

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chinadoll
 
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