How to manage multiple settlements?

Post » Tue Dec 01, 2015 6:00 am

Where/How does Pip-Boy show supply lines. Sorry not in front of my Xbox right now.

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Adrian Powers
 
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Post » Mon Nov 30, 2015 11:01 pm

Incorrect, although the sentiment is in right direction.

1- a supply line provides the shared resources needed but doesn't deposit it into the other settlement, it just sends enough to cover the needed amount - whether this is for food/water or when you are crafting from that linked settlement

2- the random food/water you see appearing in the Local inventory of a settlement that produces zero food/water is from the random scavenging any unassigned settler automatically does, and/or the scavenging station if you built it (which collects a bit more plus some higher quality stuff every now and then)

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Austin Suggs
 
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Post » Tue Dec 01, 2015 12:41 pm

Command will be different but same steps - open pip boy map (on PC is M key), then view bottom where you have options for fast travel, local maps, show supply lines, and perk chart.

On PC it is C key for show supply lines. On xbox it is whatever button the label says on the screen there. If the supply line is shown, it is active. If it is not, your prov died somewhere.

Provs go into recovery mode and are usually difficult to kill by NPCs, especially lower level ones, but splash dmg after recovery mode kills them, and any dmg that is fast enough dps (full auto to their face) will kill them before the go into recovery mode.

Prove also don't die off screen when you are not around - they only engage in combat when you are nearby and loads their presence. Unsure what the range is but like sykrim, I imagine the default setting is some X number of location grids around you. It's a decent amount of range.

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Jordan Fletcher
 
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Post » Tue Dec 01, 2015 9:29 am


Wrong I just remove the pumps from greentop it only has 2 settlers one is on crops and the other is doing the supply line and I removed the water from the workbench then check again and another 10 purified water is there it had to come from the supply line
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Markie Mark
 
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Post » Tue Dec 01, 2015 12:32 am


I actually restarted my game from the begining once because a supply line between Sanctuary and Abernathy Farm was glitched.
The Pip-Boy SHOWED the supply line, but I had MANUALLY removed it, and re-routed it through Red Rocket.
But, the line still showed as going straight to Sanctuary AND one going to Red ROcket...even though there were only 4 people on "The Farm", hence only one could have been a provisioner.
It annoyed me so badly I restarted from scratch (at level 28), and now I only run ONE supply line to Sanctuary, and that one is from the Red Rocket. I then connect others in a mapped out fashion so that each settlement sends one provisioner towards Red Rocket via the next closest settlement.


I hope that made sense.
I haven't slept much since November 9th. (lol)
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El Khatiri
 
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Post » Tue Dec 01, 2015 2:55 am


Been wondering about this...I'll have to check this out when I get off of work! Thanks!
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Prohibited
 
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Post » Mon Nov 30, 2015 9:38 pm

Then as with all things bethesda, we are playing different games. E.g. You are bugged, i am bugged, or we both are bugged in different ways.

I have massive excess water production, but in the 4 settlements which produce none locally, all i ever see are a handful of water, about what i would expect from scavenging.

I dont see the 20+ that would be needed even on a 1 day basis go support my max pop settlements that dont locally produce water.

Are you sure the 10 you have locally was not brought in by scavenging?
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Sophie Louise Edge
 
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Post » Mon Nov 30, 2015 9:46 pm


I don't know if u are still in this post but its a good idea to grow corn and tato cause if u go to a cooking station u can crath vegetable starch which is a junk item that gives 5 adhesive that is rare to find and is use for weapon and armor mods
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Natalie Harvey
 
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Post » Mon Nov 30, 2015 10:41 pm


Both settlers are assagin to something so I don't know where would come from other the supply line
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Connor Wing
 
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Post » Tue Dec 01, 2015 5:31 am

Did not know that, thanks.

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Sunny Under
 
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Post » Tue Dec 01, 2015 3:38 am

What I do.

Sanctuary,

Best as a Water Producer, since it has quite a lot of River Space available to build on. Its still a great spot too produce crops as well, but there is soo much water space to take advantage of. Rather than route settlers from Sanc, its best if your new settlements send one of their Provisioners to pick up supplies from Sanc. Also you don't have to build Recruitment Towers at each settlement, which will reduce the chance of getting attacked. Simply have settlers go from Sanc to the place your wanting to develop.

I tend to just stop at a new Settlement Location and just develop it while I explore the surrounding area. I find this is quite a lot of fun and well gives me a nice spot to just dump off matts and quite often I'll just stop exploring for a bit and add more to the fort I'm building up there. Though to be honest I don't make a settlement on every location as that just seems like a waste of time probably cause I really like to build up a nice fort anyway so it gets really involved. Settlement Defense, I've found that if your Defense is higher than accumulated resources you pretty much rarely ever see a defense quest pop up for that location, I like to place a lot of those Lighting Turrets as well it does help me when dealing with attacks cause it lights up and tracks targets at night. Placing multiple turrets in spots you know your attackers are likely to come from is best.

Although you can equip settlers with any gun, I have found its best to just modify their Pipe Pistol into something decent like a riffle, smg, or automatic riffle of the .38 caliber. The best helmet for them is the Mining Helmet they will use the lamp when under attack.

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renee Duhamel
 
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