...Playing as a melee character for hundreds of hours?

Post » Tue Dec 01, 2015 9:28 am

On the face of it... melee is fun and the blocking mechanic works well and you can easily defeat anything that's not a turret or mr gutsy if you go for melee build
BUT, there are just TWO attack animations, regular and power attack (plus a running attack and execution, but you mostly see the same hit motion over and over) It's completely tedious to keep hitting the same three buttons (and often dying because you mess up and throw a grenade instead of power attack) and seeing the same thing, a lot, because there's a lot of things to hit in this game
... fallout 3 and nv had like 6 different animations depending on how you were moving when hitting the button
also the customisation for these weapons is super limited, the only one that was a "tactical decision" was the hook on the pipe wrench which disarms enemies, oh and you can paint your bat different colours if you want it to do less damage than the aluminium one
...speaking of which why did they make a big deal of the baseball thing when the player wields a bat like an imbecile. You can't even bat the baseball grenade at the enemy, which is just the biggest missed opportunity in history.
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[ becca ]
 
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Post » Tue Dec 01, 2015 6:00 am

I tried a melee build for a while. Well, melee and explosives and sneak. It was quite a bit of effort but also pretty fun. What eventually got me was that it annoyed me how much damage I was taking when I couldn't reasonably sneak up on people, like if I was walking outside and I stumbled across a raider gang. I could run up to them and beat them to [censored] yah but I would often be turned to swiss along the way. If I had a gun I could have just ducked behind some cover and popped them. Getting fertilizer for the explosives was also a [censored] but I imagine that's just cuz I hadn't found shipments yet. I might try again, maybe.

It's gonna be that or a sniper build. Unarmed and melee is also the only weapons with nice animations for finishing moves. Unless you count exploding bodyparts, but you get that too.

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Roddy
 
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Post » Tue Dec 01, 2015 11:35 am

They seemed to skimp on the real time melee combat. Repeat animations, slow attack speed, bad block system, bad interrupt system, stagger locking large enemies, etc.

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Da Missz
 
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