hardcoe Realistic Mode

Post » Tue Dec 01, 2015 12:50 am

I realize I'm going to be in the minority on this but I would really like to see a super hardcoe realistic mode for the truly masochistic players. Per community feedback, all the following should be individual options that can be turned on or off before starting a new game. Once in the game, the options can't be changed without starting a whole new game. This mode would include the following options:

  • Requirement to eat, drink, and sleep regularly. (to account for this, game time is dramatically slowed from the standard hour every 5 minutes most games like this use) Failure to do so will result in penalties to stats and skills and if you let it go long enough, you will die.
  • Related to the above, you can get sick from eating uncooked or spoiled food or drinking dirty or unpurified water.
  • Everything has weight. Everything.
  • Player companions can die.
  • Healing takes time (as opposed to using a stimpack and instantly regaining health, it's an over time effect)
  • Food does not heal you. Being well fed will cause your body to heal very slowly over time, but food itself does not heal you.
  • Weapons degrade with use and have to be repaired or they will break. However, unlike previous installments where you can slam two crap shotguns together and get a good one, since this game already has the very involved upgrade process, each part has its own durability and replacing a crap barrel with a crap barrel doesn't do any good. You have to either find a replacement part in better condition or make a new one from raw materials. That said, weapons don't degrade as quickly as they did in Fallout 3. I've been around guns my whole life, they just don't degrade that quickly. They can if you don't take care of them, but not under normal use.
  • There is no manual saving. The game will make two copies of an autosave (in case one gets corrupted). It autosaves every 3 minutes, when you exit dialogue, when a companion or NPC dies, and when you exit the game. You live with your choices and there's no undoing them so be careful and make sure you really want to shoot that guy in the face before you do it cause like real life, he ain't coming back.
  • It is far easier to get killed in combat. Getting shot in the chest will often times be fatal unless you have really good armor. Any torso shot (gut shot) that is not immediately fatal will apply a nasty bleed effect that will drain health every second. Limb shots will cripple the limb in question and apply a similar bleed effect. Bleed effects will stop on their own if left alone and you don't bleed to death first but can be treated to stop them prematurely. The chance of crippling a limb and severity of the bleed effects are determined by the type of gun shot with. Small caliber ammo like a .22 would have a lower chance to cripple a limb and a smaller bleed effect in a limb and it wouldn't last very long compared to something like a .44 mag which would be a definite crippling, a much larger bleed effect, and a longer lasting bleed effect. For reasons that should be obvious, a laser or plasma gun won't cause bleed damage but can still cripple limbs. A head shot will be instantly fatal 99% of the time unless you have power armor and certain weapons will still be strong enough to kill you inside power armor (high powered rifles, rocket launchers, mini nukes, etc). On the flip side, it's much easier to kill enemies because they live and die by the same rules.
  • Related to above, power armor makes you a walking tank. Small arms fire (9 mm etc) and melee attacks cannot hurt you but the suit can be damaged and need to be repaired or it will stop functioning. High power rifles, miniguns and the like, and large explosives can still hurt you, as well as more severely damage the power armor so it requires repairs more often.
  • If you die, you are booted back to the main menu and your saves are wiped. You get 1 life. BE CAREFUL

On the main menu there will be an option called "Memorial of the Dead" (or something else appropriate). Clicking that option will open a first person experience in which you can walk through a hallway and in alcoves of this hallway the game will place "life size" replicas of your dead characters. Each character will be wearing whatever they were wearing when they died. They will be wielding whatever weapon they were wielding when they died. And there will be a screenshot of their death from a 3rd person isometric perspective. You can choose what pose the dead hero is displayed in, taunting, shooting, cowering, whatever, and this hall will house as many dead characters as you can be bothered to kill, but you can delete characters out if you want, in case you'd rather not remember Ricardo, the drug addict that was killed by a mole rat while wearing a dress for funsies.

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Ernesto Salinas
 
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Post » Tue Dec 01, 2015 6:11 am

Everything until the whole saving nonsense is relatively reasonable. Make an iron man mode separate from hardcoe if that is the desired effect. Policing how people play their game through mechanics just to wave your [censored] is a bit juvenile.

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Kevin S
 
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Post » Tue Dec 01, 2015 12:19 am

Perhaps you failed to get the point of the mode. It's an optional mode that people can opt into. They don't have to opt into it. But if you want to separate the saving feature out into it's own mode, fine I'm ok with that. hardcoe mode, everything except the saving features and permadeath, hardcoe realistic mode, everything plus the saving features and permadeath so you can't go back on your choices.

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Emilie M
 
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Post » Tue Dec 01, 2015 3:27 pm

With you on this - In fact it's pretty much exactly how I played Fallout: NV and am currently playing Skyrim (both games heavily modded). Got through NV + all DLC without dying, still on track with Skyrim ;).

I don't actually play 'Dead is Dead' and will load a previous save if I die, though I do my utmost not to ever die and will always soldier on regardless of the costs/consequences.

Can't imagine playing these games without realistic needs, virtually no HUD and a much slower time-scale (I use 6 if I recall correctly). I think that all these 'hardcoe' options need to be individual tick-boxes though; definitely the 'Dead is Dead' at the very least!

Another situation where I've no problem with reloading is that sometimes there may not the the dialogue option that you actually want to say, or in the case of Fallout 4, the short line you select may not necessarily reflect exactly what you intended, in a 'Hey, I didn't tell you to say that' kind of a way. In reality this wouldn't ever happen and even if you were misunderstood, you'd almost always be able to rectify the situation. In the game this simply isn't possible and therefore, to me, a reload is perfectly fine and not cheating at all. Another point; there is a bug in Skyrim where the line you select isn't always the one that the game selects... (it sometimes hops to the one above or below).

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lexy
 
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Post » Tue Dec 01, 2015 1:49 pm

The problem with the save part is that game has bugs, you might also die because of an bug, making an automatic ironman pretty high risk. yes you can cheat here by taking backup of save files but that make it pretty pointless. For the rest its pretty much how I play Skyrim. Granted the food, water and sleep feels more like atmosphere than anything else.

Might be more interesting in fallout where non radiated food is rare, radiation looks like will be an real danger in fallout 4 as it will cap you max health.

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Melung Chan
 
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Post » Tue Dec 01, 2015 9:37 am

All this want for hardcoe realism, if it ever happens I hope they put in all the stops so your character is forced to deal with every aspect of organic life and they have to live like a normal person and eat, sleep, excrete, get sick and can randomly drop dead due to life being finite.

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Allison C
 
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Post » Tue Dec 01, 2015 6:11 am

You can do that yourself. Even better, almost any of your suggestion ( apart from a more challenging game difficult which I approve ) you can do that yourself. There is no need for the game to enforce those rules as long as you follow them.

That is the beauty of Role playing. It cost nothing to implement and almost everything is doable :)

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Sheila Reyes
 
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Post » Tue Dec 01, 2015 9:26 am

There should also be a 0.3% chance of randomly tripping and breaking your neck at any point in time.

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Eibe Novy
 
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Post » Tue Dec 01, 2015 9:00 am

Should be called "simulation" mode; edit: "survival", yeah that works. (I mean, just how "realistic" does this stuff end up being? NV's wasn't much. And "hardcoe" is just PR to let people who use the mode pat themselves on the back about how much better they are than those non-hardcoe dirty casuals.)

...sorry, I've had a thing about the whole "hardcoe vs casual" ever since the time I spent on the WoW forums. :wallbash:

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Mr.Broom30
 
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Post » Tue Dec 01, 2015 1:31 am

lol 1% chance, divided by luck. So if you have 1 luck, you have the full 1%. If you have 10 luck, you have a .1% chance.

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Jason White
 
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Post » Tue Dec 01, 2015 6:24 am


Agreed. I love survival mechanics and I badly want to see them return for F4 and be balanced at a much harsher setting than in New Vegas, but I wont play with perma death save deletes.

Also they seem to have cut gear degradation since there is no condition meter on the new pip-boy hud, so you might want to add that to your wishlist too.

I know i wont be buying f4 until either Beth add these features or modders do.
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victoria gillis
 
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Post » Tue Dec 01, 2015 2:57 am

Later is a bit unknown with conflicting information, we saw armor take visible damage, both enemy armor and our own power armor status, it fixed itself, however the xbox power armor clip was done in some sort of god mode as you did not use ammo either. Degradation is hard to mod in, If its inn but nerfed from fallout 3 / NV its simple to change.

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Michael Russ
 
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Post » Tue Dec 01, 2015 11:59 am

^ I know. isoku did an okay job of adding degradation back into skyrim but it was far from perfect. It really needs to be put in by Beth, so I truly hope they add it. I think if the condition meter is not in the pip-boy, then its clear they removed it.
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luis dejesus
 
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Post » Tue Dec 01, 2015 1:54 pm

I'm an avid supporter of DID and play that way with every character. However, I would never support this. Death can come form many avenues beyond loosing a fight.

  • Glitches
  • Crashes
  • Bugs
  • Loss of power
  • Distractions ( kids, cat, mother-in-law...)
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x a million...
 
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Post » Tue Dec 01, 2015 8:59 am

hardcoe mode in NV does all this already.

You have to eat/sleep/drink on a regular basis. Game time is not slowed though, why should it be?

You gain rads for eating/drinking old food/dirty water.

Everything has a weight, even ammo.

Companions can die.

You need a doctor's bag to repair limb damage.

Stimpacks heal over time and slowly. Depending on your medicine skill, you have to use more than 1 stimpack at times to fully heal.

That's enough hardcoe for me. :)

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Marnesia Steele
 
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Post » Tue Dec 01, 2015 3:44 pm

Ok fair enough, make it all individual tick boxes. That's a reasonable compromise.

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Kara Payne
 
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Post » Tue Dec 01, 2015 6:05 am

Because with the accelerated timescale games like this typically use, if you're looking for food and water and sleeping at normal intervals there wouldn't be much time for actual fun. It might take you the player 5 minutes to fight your way through a raider camp in real time combat but in game time it was an hour or something. Having to sleep would reduce the amount of time you have to do fun stuff so slowing down the passage of time in game makes sense.

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Hilm Music
 
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Post » Tue Dec 01, 2015 4:14 pm

Ive played "Dead is Dead" but The problem arises with AI and having Six High end mobs camping The exit to whatever Building I am exiting. Icant effectively play with small unit tactics because mobs Are omniscient and beeline for me after I blow The head of their buddy at ranges in excess of 200 meters at night with a suppressor. Examples Are legio.
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Erika Ellsworth
 
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Post » Tue Dec 01, 2015 2:36 pm

I would prefer options to be checked.

So the players that don't want to eat won't be forced to eat while those don't want immortal companions won't be forced to have them. Having only normal and hardcoe mode feel a bit too much restrictive, especially considering how it is easy to implement those options these days.

I would add the following :

- Not Fast-Travel - As long as you have other means of travel. It is not Teleport vs Walk the whole way.

- Logical Quest-Marker - If your quest-giver or yourself are aware of the macguffin location, it should appear on quest-marker. If not, you will have to explore and ask people, not magically follow the arrow.

- No popup information/tutorial explaining you everything like losing karma, entering a DLC world, wearing faction armor, etc... Those information might be usefull the first time, but you should be able to turn them off on subsequents playthrough.

- No essential quests givers or followers. Same as above, people might like it the first time, but once you know the game well, there is no reason to safeguard upcoming quests. (doesn't prevent a protected status from npc)

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SEXY QUEEN
 
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Post » Tue Dec 01, 2015 10:39 am

Can we get slower degradation but harder to repair weapons in the regular mode too? Replaying F3 right now and it's driving me nuts how fast weapons deteriorate. That said, repairing should be hard...or at least not a trivial action. I also think that the repair skill/perks should have less impact on how well an item is repaired and more impact on what you can repair and work with.

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JERMAINE VIDAURRI
 
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Post » Tue Dec 01, 2015 1:15 am

I had actually listed that in the list of things that should be included in the hardcoe options.

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Louise Dennis
 
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Post » Tue Dec 01, 2015 1:18 pm

Yep, that's why I said "in the regular mode too". I think it's a great change that could benefit all of the game's modes, not just a hardcoe mode.

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Stacyia
 
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Post » Tue Dec 01, 2015 10:04 am

I think there will be a hardcoe mode of sort but not at launch, probably added in as a patch.

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Lynette Wilson
 
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Post » Tue Dec 01, 2015 10:15 am

All I want from Fallout 4 at launch is hardcoe mode (hunger/thirst/sleep),weapon degradation,and ammo crafting. Those were some of the things that made fallout seems like fallout to me .

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Ysabelle
 
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Post » Tue Dec 01, 2015 9:38 am

Oh right, sorry. Tired brain no good at reading

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Auguste Bartholdi
 
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