Weapon Modification Theory

Post » Tue Dec 01, 2015 6:56 pm

So by anolyzing the trailer multiple times I think I figured out how this new system is going to work!

There are over 50 weapons and over 700 modifications in the game so there are plenty of crazy things that we don't know yet!

<> Frame/Capcitor/Reciever: Reciever (Guns)- So guns have a Reciever which determines if it's semi auto, automatic,eta it may also have something to do with the cailber of the rounds it uses!
Capcitor (Energy Weapons)- this could change the behavior of your laser rifle altogther, As far as we know maybe make different types of energy weapons out of a laser weapon. We don't have information quite yet!
Known Mods- Heavy Frame, Automatic Reciever, Photon Exciter!

<> Barrel- The barrel seems to add to attributes and subtract from them too. What I find very interesting is that the Plasma Rifle became a Scatter gun and a Plasma thrower and lastly a Plasma Thrower (Flamer Barrel) So it seems that some barrels may change the weapon altogether!
Known Mods- Assault Barrel, Short Ported Barrel, Sniper Barrel, Flamer Barrel!

<> Muzzle- To reduce recoild or add effects! Seems you can add Bayonets, Supressers, Compensators, Crazy weapon transform upgrades (Ignition Module, Electrocution Module)

<> Magazine- Ammo capacity but add weight?

<> Scope/Sights- Add zoom, accuracy!

<> Grip/Stock- Determines if weapon is rifle or pistol variant! Reduce recoil! Less AP Cost?

<> Misc Upgrades- Material, Baseball Bat Razors, Nails, Barded Wire, Saw Blades, Eta, maybe paint or camo!
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Tue Dec 01, 2015 10:59 am

Easy there, dude, you forgot to the mention the "Tiered" mods that factor into this, meaning that '700' modfications is really around "150-200". Just saying.

User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Tue Dec 01, 2015 12:48 pm


Tiered or not, 700 is still a impressive number, especially if we compare to NV.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Tue Dec 01, 2015 6:58 am

It's not really impressive when you consider them tiered, which means most of the weapon mods is just added fluff. Bigger doesn't mean better, honestly, especially when you begin to start picking the mods apart. Now if all 700 were actually unique modications and not actually tiered fluff-bullcrap that's actually over-inflating the numbers, then call me impressed.

User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Tue Dec 01, 2015 3:56 am


To be fair since it looks like tiered mods have unique models (such as pistol grips, etc) you can at least argue we get some creative freedom to design our guns, plus unlike NV this time we get mods that quite radically change how the guns operate, unlike NV where it was just pure stat changing.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Tue Dec 01, 2015 5:50 am

Those unique models will mostly all look the same I'll bet. SMG muzzles and barrels will just be extensions modeled and textured to match the gun. Good to have, but not exciting. Unless they're unique and made from bizarre parts that actually show on the weapon, then I'll be impressed. As said above, they're just really all numbers.

User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Tue Dec 01, 2015 4:49 am

In fact, If there's 5 tiers of weapon mods, and they count as part of the 700, then 700/5=140 actual mods/50 weapons=2.8 mods per weapon, meaning most of the weapon's will have 3 weapons, whereas only a few weapontypes will have just 2 before placing something will radically change it into another weapon. For all we know, 50 weapons means the Pistol and then the automatic pistol/SMG. I mean wasn't one part of the videos show a handgun turn into a laser rifle at one point?

User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Tue Dec 01, 2015 11:17 am

Todd Howard said over 50 base weapons.... as in pre-modifications.

User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Tue Dec 01, 2015 7:10 pm

yet we built a laser rifle from a handgun. What? Also don't believe what Todd says all the time, as stated within the story threads.

User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Tue Dec 01, 2015 6:21 pm

As far as I can tell, there are only two tiers for some of the weapon parts. There were regular and improved versions.

User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue Dec 01, 2015 6:16 am

That is the mods added, which doesn't change the amount of base weapons in the game... it is just a result of the modification mechanic...

User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Tue Dec 01, 2015 7:31 pm

I also noticed some models look identical like the standard grip, comfort grip, tactical grip. But this maybe due to these grips working with other pistol weapons like the laser pistol and 10mm, plasma pistol!
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue Dec 01, 2015 6:44 pm


Still, we have seen a nice tease of what those numbers mean in the enf, and it is looking quite good.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Tue Dec 01, 2015 5:56 am


Well Assualt barrel works on the plasma rifle and laser rifle as well as the pipe rifle. So this confirms that they'll be a lot of mods that work with other base weapons!
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Tue Dec 01, 2015 8:51 am

I'm sure there will be unique mods too though
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Dec 01, 2015 12:25 pm

This does not match that we see in any way. we saw him modify an laser pistol and a baseball bat with lots of parts. the simple rifle also had lots of modifications.

I have problem understanding that you think of as tires. Yes your crafting level matter, you will not be able to make the more advanced stuff without perks(skills) This is one tire.

You are also likely to have stupid names on some items, your mentioned advanced beam splitter, who is likely to be better than the standard spliter. This is another tire, note that the improved versions might also have downsides, increased weight is an obvious one, an receiver for increased rate of fire is likely to reduce accuracy.

With 700 I think this is the number of parts for weapon modifications, some are of the simple advanced or high precision others change the functionality a lot.

Far from all parts can be used on all weapons. Unique weapon types like the rock it launcher or more special weapons like an fatman or gatling has unique improvements however can not use many of the common ones.

User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm


Return to Fallout 4