A New Feature For Fallout 4

Post » Tue Dec 01, 2015 10:39 am

Hello, I have been a huge fan of the Fallout series since the launch of Fallout 3. I have put 250+ hours into Fallout 3/ New Vegas. That being said, I would like to ask you a favor. I just wanted to have you guys at Bethesda put a feature into the game. I would LOVE to be able to run a Raider’s outpost in a fort. (They do not have to be Raiders for the sake of the story. Just call them Marauders or something.) Just imagine, instead of making a kick-ass base that you could have a caravan go through and operate out of, you could have a kick-ass base full of the people that were, at one point, your mortal enemies. Could you imagine!? One day you are getting on your favorite game, Fallout 4, and you have a thought, “Man, today is a good day to go into the wasteland and pillage a small settlement with my newly acquainted friends that love to rob.” The day of launch you would have millions of people that love to play the game as a bad guy feeling better than when they knocked boots for the first time. To use this feature you would have to have horrible karma. You could even go as far as making a separate perk for the Marauder forts. (You could name it something like "Tyrant" or "Caesar Camp") Hell, you could make a whole other perk menu for the forts. But as always this feature would be completely optional. Please, give me your opinion. (If you do use this feature could you name a character after my nephew, Oliver, who is supposed to be born on the day of Fallout 4's launch. Oliver Thomas.)

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Jesus Lopez
 
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Post » Tue Dec 01, 2015 9:32 am

Would be nice if raiders weren't completely mindless animals and you could join them.Guess something more like Paradise Falls or the Legion than Evergreen Mills/the Fiends

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Leanne Molloy
 
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Post » Tue Dec 01, 2015 11:02 am

Functional ladders; to match the rest of the series prior to FO3.

Functional ambushes on the overland map; [same].

An accounting of time during map travel; that will expire drug buffs, and penalties in effective time, rather than realtime.
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OJY
 
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Post » Tue Dec 01, 2015 3:57 pm

I would also add random encounters during fast travel, optional of course.

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Lauren Graves
 
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Post » Tue Dec 01, 2015 5:59 am

Why optional?

*Though there was a skill check in Fallout 2, that allowed the alert outdoorsman to spot an encounter before getting surprised by it.

IIRC, the worse you failed that check, the worse your starting location for the encounter was.
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Marcin Tomkow
 
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Post » Tue Dec 01, 2015 8:15 am

They had that, at least in Skyrim, can't remember about Fo3.

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Stephanie I
 
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Post » Tue Dec 01, 2015 4:39 pm

Those encounters where my first lesson in saving often.

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Justin Hankins
 
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Post » Tue Dec 01, 2015 6:36 pm

I seem to recall that there were sometimes ambushes on arrival; but that's not an ambush mid-passage; nor does it make as much sense IMO.
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Phillip Brunyee
 
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Post » Tue Dec 01, 2015 12:20 pm

Ohh, when you said overland map I thought you meant the actual world map, not the fast travel map.

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Louise
 
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Post » Tue Dec 01, 2015 4:56 pm

I'd like to see hardcoe mode return with improvements.

What Gizmo said about ambushes during overhead map travel. Heck, I'd love to see the current fast travel scrapped and replaced with the sort of map travel that was in the old games.

Return of reputation system + those individual reputations you could end up being known for, like 'slaver'.

Better nonlethal fighting options. I'd like to be able to fight humans unarmed and throw kicks and different punches or even grapples. New Vegas moved a step towards this with the special unarmed attacks you could learn from the NCR, Legion, and Khans, but I'd like something much more expansive.
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Maeva
 
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Post » Tue Dec 01, 2015 12:47 pm

I wouldn't mind a Fallout 2/Skyrim hybrid: https://www.dropbox.com/s/mhb0u90nucxjrta/Fallout-styled-3d-map.mp4?dl=0
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Irmacuba
 
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