Pip-Boy as FlatFolded Space Container

Post » Tue Dec 01, 2015 1:06 pm

So, the pip-boy device the PC wears on her arm acts like a computer in some respects, keeping track of her skills, stats, medical condition (presumably somehow monitoring her life signs since it IS connected to her flesh, at least)... it can also be used to play audio tapes and (in Fallout 4) video games and can be used to access or unlock some things (reason for being invited to Operation Anchorage, e.g.).

But if the Pip-Boy only ~catalogs~ your inventory.... first of all, how does it know what you have in your inventory? Do you manually type it in?

"Let's see, I just picked up a stimpack, a box of Fancy Lad Snack Cakes and a 10mm pistol holding three rounds" .... click click click (typing)...

But aside from that, when you "access" your Pip-Boy is when you are able to switch weapons, put on armor, or take meds/stims. Without accessing the Pip-Boy (unless you hotkey, of course ;D) you can't do that.

If you look at your character model, you will only see the equipped weapons and armor.... you don't see a backpack with four rifle barrels jutting out the top and a string of StimPaks tied together dangling off the end of the pack, or two full sets of leather armor bulging at the seams. No, all you see is the equipped armor and weapons.

To some degree (perhaps entirely, making this post moot) it's a meta-gaming thing.... but from the ~character's~ point of view... and the point of view of NPCs who see the character.... where ARE these items that we think of as "in my inventory"?

One idea that sprang to mind came from the movie Ultraviolet (Mila Jovovich). Yes, it's not exactly high cinema, but it was a fun little romp, I thought. Anyway, they had in that movie a thing called Flat Space technology which basically acted like an old-school D&D "Bag of Holding", letting you carry around big things in a sort of dimensional pocket.

In the movie, there was a suitcase that acted as an interface only, and a young advlt was floating horizontally in a solution inside. Or they'd have a simple wristband or something similar (belt buckle, I forget, but small) and a katana blade could be drawn out from it, even though the blade was not previously visible. In one scene a scanner displays a holographic image of Mila's character, and says something like, "Illegal weapons found ----- Many." and the image shows row after row after row of weapons, not visible to the naked eye but "stored" in the Flat Space container.

There's even a scene where she is holding a weapon and ammunition is flowing out of the Flat/Folded Space device on her wrist and into the magazines of the gun, giving a rationalization for the "infinite ammo" feature seen in many action movies.

Anyway, while the technology certainly seems more advanced than anything else in the Fallout universe, it looks like it would be a nice tidy way to explain how we can pull up our wrist and yank out an entire set of armor and an assault rifle from thin air.

Perhaps the technology is tied to the Pip-Boy and cannot be manufactured any more ---- would go even further toward explaining how seeing someone with a Pip Boy on her wrist is a strange sight and one that indicates that the person has power.

Or should I just not be thinking about how my character miraculously pulls a Minigun out of thin air? "La-la-la-la, neveryou mind how I did it!" :D

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My blood
 
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Post » Tue Dec 01, 2015 5:34 pm

Wow, I just had a thought like this in the Backpack thread. Weird. Yeah you really just have to ignore that little detail for the sake of fun. If you could only carry around what you could realistically carry, hauling loot from that raider infested ruin would be a pain in the ass!
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Cassie Boyle
 
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Post » Tue Dec 01, 2015 6:15 pm

So, its like Mary Poppin's bag, right? https://www.youtube.com/watch?v=T3-LZx8NF8k

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Charleigh Anderson
 
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Post » Wed Dec 02, 2015 12:05 am


Lol, or Santa Claus!
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lydia nekongo
 
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Post » Tue Dec 01, 2015 4:18 pm

Heh, a nice idea. Sadly, not only would something like that be more advanced than anything in the Fallout universe, but I think it has a different feel. It would seem out of place.

Fine in something like Star Trek (transporter/synthesiser tech), or Stargate (nanites), or even The Matrix (the matrix :)), but Fallout is supposed to feel... clunky. Big. Awkward. Other IPs might have a laser pistol that fits neatly in the palm of your hand and doesn't need ammo or power cells. Fallout has the laser musket - and that just feels right.

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Taylrea Teodor
 
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Post » Tue Dec 01, 2015 10:07 pm

The 'where does all the inventory go' conundrum is fun isn't it, a classic cRPG staple.

The Witcher 3 seems to address it via the allocation of saddlebag capacity (though again of amazing capacity).

In Fallout the https://dl.dropboxusercontent.com/u/87106516/894688906.jpg acknowledges it obliquely.

As for the Pip-Boy's inventory log, I assume that has to be a kind of Pip-Boy mounted Kinect that identifies items being stored/equipped? :D

There has to be some application for that kind of technology.

(unexpected shotgun in bagging area!)

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lucile davignon
 
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Post » Tue Dec 01, 2015 10:38 pm

Lots of anime has had things like this ("hammerspace"), and the game series Xenosaga had people storing stuff in (basically) the internet & digitizing it in & out.... everything up to mecha. :tongue:

(TVTropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/HyperspaceArsenal :D)

But, in the end, I think this is just one of those things you really need to mark down to "It's a game." The game needed a menu system for the player to choose equipment from, and instead of just having it be a typical menu they decided to give it the Pip-boy "theme". Your character doesn't actually have to stare at his pip-boy to pull a knife or rifle out - the player does. It's an abstraction. :shrug:

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Svenja Hedrich
 
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Post » Tue Dec 01, 2015 6:18 pm

You have a lot of belts and pockets with you (and probably a small bag), the stronger you are, the more things you can keep without going like "The spirit is strong, but the body is weak!"
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Roberta Obrien
 
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Post » Tue Dec 01, 2015 5:14 pm

Yeah I think you may have put a little too much thought into this.

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JR Cash
 
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Post » Tue Dec 01, 2015 11:55 pm

You're over thinking this lol....
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Helen Quill
 
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Post » Tue Dec 01, 2015 11:50 am

You realise it's just a game, right?

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KRistina Karlsson
 
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Post » Tue Dec 01, 2015 5:22 pm

...you realize it's just a friendly discussion, right?

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naome duncan
 
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Post » Wed Dec 02, 2015 1:19 am

Pretty much this, I′d say :P

And a pretty nifty system as well. It fits very well within the game :)

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Yvonne
 
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Post » Tue Dec 01, 2015 10:51 am

I'd chalk it up to gameplay and story segregation.

The Pip-Boy would likely just be a combination navagational/medical condition/logbook/playback device. Using it to access your inventory is just a gameplay mechanic that just streamlines the menus and makes it fit a wee bit better than having, say, the Oblivion method of a window showing your inventory popping up while everything else is done via the Pip-boy.

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Nick Swan
 
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