Will We See the GECK Again?

Post » Tue Dec 01, 2015 2:35 pm

One thing I'm curious about is if we'll find a usable GECK in this game. The reason why I say this is because there are seemingly quite a few assets in the game for pre-mutation plantlife, as well as ground textures. The ability to purge an area of radiation and restore it to its prewar state would be awesome for settlement building.

But what do you guys think? Could it end up being in the game? If it does end up in the game, would you even use it?
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Tue Dec 01, 2015 7:26 pm

Personally I hope its left out, its inclusion in 3 was so obviusly a shallow attempt by beth to appeal to the fans of the old Fallout games, it be nice if beth stick to more orginal ideas within the frame of the setting.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Tue Dec 01, 2015 5:53 pm

I'd like to see an area where a GECK was actually used like Vault City. Have the Institute be some nice oasis. Don't want it to be another McGuffin though, been done twice now.

User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Tue Dec 01, 2015 9:15 pm

ACtually the GEck fitted perfectly within the realms of what James was trying to do. It actually sounds like something that would be needed IN the Purification process. I kinda liked it, because it also introduced Dr Stanislaus Braun THE Architect of most of the Vault Tec .. tech we see, the Geck and goodness knows what else. I love that whole questline. I think Harold was more the pointless throwback to Earlier fallout games you are looking for. That quest felt like a bit of a waste.

We know that most Vaults were given GECKS, so it stands for reason that perhaps the Institute has recovered 1 or 2 and put them to use or they have been lost to the Wastelands.

User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Tue Dec 01, 2015 7:48 pm

inb4 quest to stop spore plants growing from a GECK
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Tue Dec 01, 2015 2:35 pm

Which doesn't really make much sense when you think about it how the whole process of water purification works. It is not some kind of magic and it does not require some fancy technology to clean water from Radiation.

User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue Dec 01, 2015 10:12 pm

So I actually meant it as a usable device in the game, rather than a plot device for the story.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue Dec 01, 2015 11:46 am

That would kind of defeat the whole purpose of a "Fallout" experience. We are supposed to be surviving a wasteland after 200 years of nuclear fallout. Reverting the environment back to its pre-war state isn't something I'm interested in personally. I'm hoping settlements remain decrepit, but their resources and look fit their respective environments.

User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Wed Dec 02, 2015 1:24 am

I'm not exactly well educated in exactly how a GECK works, but trying to think about what I do know, regarding Vault City and so forth, trying to implement that into the game sounds like a headache.

I'll stick with just building my tiny empire from wood and rock and whatever else I can scrounge.

User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Tue Dec 01, 2015 3:06 pm

Not if the wood comes from permanently dead trees that magically stay upwards like in Fallout 3.

Not trying to derail this topic with hate, just a pun, don't jump on me please.

User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am


Return to Fallout 4