Hoping Factions Are Fleshed Out With Quests!

Post » Tue Dec 01, 2015 9:51 am

While I highly enjoyed Fallout 3 in many ways (primarily as a survival/shooter)..... I remember:

Reilly's Rangers

Outcasts

Talon Company

Slavers of Paradise Falls

Tenpenny Tower

Etc.

And how there were almost no quests that made the different factions interact ....... there was so many cool places with so little reason to go to them or return to them. (my opinion)

I hope Fallout 4 has fleshed out factions that have quests against one another (can't do them all) or at least lots of quests to perform to help/aid the factions you want.

One of the things I like most about Fallout:NV was the amount of quests you could do for every faction - House, Legion, NCR, Powder Gangers, even Khans and Fiends and minor factions often had one or two..... it made the world feel interactive and alive to me.

I realize the game is almost done - but I had to post since I'm playing FO3 again in anticipation and felt the old familiar ache of wishing the many cool faction HQs and members were more fleshed out with dialogue and especially quests.

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Cesar Gomez
 
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Post » Tue Dec 01, 2015 12:29 pm

Agreed. The only stuff we know from the trailer are the new mechanicsā€¦I just want new old concepts! (Does that sentence have logic?).
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Nicole Kraus
 
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Post » Tue Dec 01, 2015 4:47 pm

I hope they show equal love to all the factions and not half butcher one of them like the legion.
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Saul C
 
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Post » Tue Dec 01, 2015 1:39 pm

As much as I'd like to see depth, I'm not expecting it. I'd just set myself up for disappointment.

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Justin Hankins
 
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Post » Wed Dec 02, 2015 12:19 am

It's not going to happen, but I think Beth could take a leaf out of the TES book in regards to factions. I understand that the games are different, and in Fallout you're supposed to be the neutral party, but I'd love the option to play a role in at least some form of small questline for most factions.

We should be able to do work for the BoS, Enclave, Slavers, Talon Company, Raiders, Minutemen, Diamond City guards, Institute, etc. Plus, joining a faction should influence our relationship with, and ability to join, another one.

NV sort of did it, but it was too closely tied to the main quest. And the factions didn't really impact on one another.

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Gen Daley
 
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Post » Tue Dec 01, 2015 3:00 pm

I don't know. Being forced into the Brotherhood of White-Knights faction during the main quest was great. I also loved that it was really the only "fleshed" out join able faction...

In all seriousness, I agree. Previous Fallout games and New Vegas did a great job with faction variety and choice/consquence. I alsoover that you could play "double agent" with certain factions.
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Wanda Maximoff
 
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Post » Tue Dec 01, 2015 7:14 pm

I don't even mean we have to join - just that our actions could impact the factions and their power, involvement in the Wasteland.

If it's another survival/shooter, I'll enjoy it .... but my fingers are crossed they maybe added a bit more depth.

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Alisia Lisha
 
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Post » Tue Dec 01, 2015 9:49 am

Let's just say that Fallout 4's description in retail stores goes "Join multiple factions vying for power or go it alone, the choices are all yours.", and they'd be lying if they put that same description on the steam page for Fallout 3. Make of that what you will.

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Vivien
 
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Post » Tue Dec 01, 2015 9:53 pm

I am hopeful that this time they will. IMO (based on absolutely no facts or knowledge) is that during the making of Skyrim; F:NV came out and Beth took note of the faction war/interactions that Obsidian had developed and fans loved and then added it to Skyrim through the civil war quest. Since it was inserted halfway through Skyrim development they only implemented halfway and that was the reason it was broken/incomplete. So hopefully they planned it from the beginning for F4 and do it really well but that remains to be seen.

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Red Sauce
 
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Post » Tue Dec 01, 2015 9:56 pm

No, the Skyrim civil war was in there day 1. It was incomplete because massive amount of scripting problems prevented what they originally wanted to do from being done.

And they didn't need to take note of anything Obsidian had done, as Bethesda had done similar things as far back as Daggerfall and Morrowind.

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Mimi BC
 
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Post » Tue Dec 01, 2015 5:11 pm

Well I'm glad I'd qualified my statement and thanks for the correction. :tops: Although you did just ruin the hype for me a little seeing as "All you need in this life is ignorance and confidence, and then success is sure." :D

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Nuno Castro
 
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Post » Tue Dec 01, 2015 4:18 pm

Ideally, for me, Factions that the Player could partake of, would have it's perks, and the occasional drawback. I wish they were like in TES, where if you wanted to, you could dedicate yourself to a single faction, if you wanted to.

Granted, if two factions are in opposition, this would be conflict of interest, so give and take. However, Not all factions in the game will be in opposition and gearing for war with one another...

For instance, Reilly's Rangers just doing their thing, and not really bothering with the conflict between the BOS and Enclave. Some factions just have their own business that doesn't brush against others. Different objectives, different concerns. It adds diversity.

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liz barnes
 
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Post » Tue Dec 01, 2015 10:02 pm

I'm hoping they will have more multi layered quests.

Quests showing up as the game goes on based on things that the Sole Survivor has done with minor changes based on the Sole Survivors past actions.

For example I would have loved if there had been more quests like that in Fallout 3.

Just to use Megaton for example, it would have been great if some Slavers had kidnapped a couple of the Megaton kids, and the Sheriff deputized a posse to go after them.

Or Moria finds information leading to a tech treasure trove.

Or having a final showdown with Moriarty.

Having new faction quests show up reflecting choices of the PC and changes to the World will breath life in to the factions and surrounding world.

Hopefully there will be some choices and consequences based on which faction you chose to support during each quest.

No Elder Scrolls, where you are simultaneously the head of the Fighter's, Mages, AND Thieves guilds (can you say conflict of interest?)

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JESSE
 
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Post » Wed Dec 02, 2015 1:54 am

Where is the conflict of interest between the Fighter's guild and the Mages guild? They have no common interests to compete over. The Mages Guild studies magic and the Fighters guild is a bunch of mercs who only accept law abiding contracts, being imperially sanctioned after all. In Morrowind joining one improves the disposition of the other even, so they are on good terms.

Though since the Mages guild no longer even exists by the time of Skyrim that is a moot point I suppose.

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Katie Pollard
 
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Post » Tue Dec 01, 2015 3:25 pm

Yeah, I agree. Little things like that add colour to the world as much as the journal entries you find.

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Rebecca Dosch
 
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Post » Tue Dec 01, 2015 3:28 pm

I liked the New Vegas method of having faction locked quests along with faction related quests that a character of any persuasion can do.

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Kayla Oatney
 
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Post » Tue Dec 01, 2015 9:51 pm

Everybody likes. What's to dislike?

That is, everyone except the Bethesda drones that will come with some nonsense to say that this is bad, but those we do not consider.

I hope this description of Fallout 4 is accurate.

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Anna Beattie
 
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Post » Tue Dec 01, 2015 3:02 pm

It would be interesting if they did a Daggerfall-styled main quest, where it's mostly nonlinear and has you interacting with each major faction up until you decide who to side with at the end. And then of course, the evil factions reward your loyalty with a squad of angry battlemages soldiers.

Bethesda drones? On the gamesas forums? Nah. I honestly don't care if they do lockouts based on decisions, I just don't think it's that important and I think it contradicts the "open-world above all" design philosophy Bethesda's touting with this game. For better or worse.

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jasminĪµ
 
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Post » Tue Dec 01, 2015 5:48 pm

I hope there is a lot more depth to joinable factions as well. I am a fan of slow grinds, so starting out as some fledgling beginner in a faction should really feel like that, in my opinion, with fetch quests and pest control stuff as you slowly rise in rank and earn respect.

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suniti
 
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