I'm not sure that's how irony works but I insensitively giggled too.
On topic tho: no. Seriously I don't need that level of retch inducing fidelity in my games.
I'm not sure that's how irony works but I insensitively giggled too.
On topic tho: no. Seriously I don't need that level of retch inducing fidelity in my games.
In Fallout 2, there was a way to get a 6th toe. Forgot how, though, maybe by walking on radioactive waste.
Like growing an extra toe! That would be unprecedented.
I wasn't going to mention that, but yea. Did that affect what you could do, or was it just, "Hey, you have an extra toe!"?
I'd like it if they copied the Plasma critical death from Fallout 1, for the radiation death ~and plasma critical death, for FO4.
You could get it removed and use it on Horrigan.
No, Fallout has a kinder, gentler radiation sickness, and it should stay that way, I think.
I died of rad poisoning at Point Lookout diving to the sub. Had the FWE mod installed.
Is it possible to discover Vault 87 on the map without dying? I had advanced radiation suit and took rad-x and kept using a crapload of RadAways but I always die right after I discovered it, even when I fast travelled away I died the instant the loading ends.
Yeah there is a level at which the is a diminishing return on gore and violence.
Well I like the fact you cant heal to max if you have radiation levels. Thats very cool and awesome. Its something Fallout Shelter uses too which I approve.
The shock value of the abstracted critical hit deaths of the originals, just doesn't play out comparably in FPP (and the up close detail that comes with it). This was one of my early concerns from before FO3 released... Specifically the critical flamer death from the originals. It's just accepted differently by the viewer; as more conceptual horror, than visceral gore. I think the ~hd version is a distraction, and more of a detriment to the impact of it.
I work with radiation so I can say that it is just a game, trying to be enjoyable. It is not a game based in real life. For example, nobody should die with 1,000 Rads in the body.
I knew a guy who worked at a company where they were required to wear radiation badges, and these were submitted to an outside contractor for levels testing. After a while they got kind of curious about the testing company, so this fellow popped his badge in the microwave for a while, before sending it in; I got the impression this was a done with management permission.
The results came back with the typical report, and nothing unusual detected. They changed testing companies.
1 Rad (game) = 1 REM (real life) right? 1000 REM causes a 95% mortality rate even with medical attention, just that it takes a few hours or weeks. So in the game having 1000 rads would be a death sentence.
Thanks for the info, though when you said need good endurance... does endurance helps you resist rads?
Ah thanks didn't know that. When I tried it, I tried fast-travelling away right after discovering 87, but just died when the loading ended so I used to thought it was scripted.