So is there going to be Strength requirements on F4 weapons?

Post » Tue Dec 01, 2015 10:21 pm

So is there any word on if there will be Strength requirements on F4 weapons?

If so then I think it might be lower than in F3 and FONV.

With a Special Stat average of 4, the weapon strength requirements might be a point or two lower than in past games.

Sorry if I missed a previous topic on this.

My Search Fu is hit and miss.

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Greg Cavaliere
 
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Post » Tue Dec 01, 2015 11:32 am

I took another look at the E3 demo footage, and there doesn't seem to be anything that would indicate that weapons have either Strength or Skill requirements, so that may have been done away with.

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Marie
 
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Post » Wed Dec 02, 2015 12:26 am

...were there ST requirements on weapons in FO3?

(I haven't seen any in awhile, but I've been using a weapons mod for quite some time. It does give me "this needs to be used with Power Armor" warnings on some of the heavy weapons, though)

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marina
 
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Post » Tue Dec 01, 2015 2:48 pm

I don't think F3 had strength requirements on weapons
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Eliza Potter
 
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Post » Tue Dec 01, 2015 8:53 pm

No, but New Vegas brought it back. In kind of a half-assed way, IMO, but hence why people ask.

I don't think Fallout 4 will have ST requirements on weapons, but I would bet that some of the higher ST perks improve using heavy weapons in some form. Which would be good enough for me.

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CArlos BArrera
 
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Post » Tue Dec 01, 2015 1:16 pm

Yeah, I remembered them from Vegas. I'm just not presuming a design progression of FO3 -> FO:NV -> FO4. Sure, I'd expect(hope?) that they'd crib some of the better game mechanics ideas from NV, but I'm still assuming that FO4 is building off of 3. :shrug:

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Tamika Jett
 
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Post » Tue Dec 01, 2015 8:31 pm

It's a good question to ask for the fan interview. In the very least, Fallout 4 was made with the same amount of hindsight as New Vegas; a lot of NV's improvements were a response to criticisms/complaints of 3, and Bethesda no doubt has their own response to those issues. Plus, Bethesda's already made it clear that they want to improve the story, companions, and characters in general this time around.

Although I doubt Bethesda feels the same urge to include a ton of features from the older games like traits, reputations, Strength/skill requirements, etc in an attempt to placate the old-schoolers.

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Joanne Crump
 
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Post » Wed Dec 02, 2015 2:21 am

Bethesda's response: "Cut it! Remove it! Get rid of it! Don't refine when it can be exorcised completely! And where's my damn dialogue wheel!? What do you mean you're writing the full line!? 'Get food' is good enough!"

I'm kidding. Mostly.

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Neko Jenny
 
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Post » Wed Dec 02, 2015 12:18 am

Maybe not just heavy weapons but any weapon with a lot of recoil.

Could be a 12mm pistol or a 10mm sub machine gun.

Just speculating here, but having medium to high Strength requirements perks that help dampened recoil for on weapons would be a great way to reflect Strength requirements using a carrot rather than a stick.

If your Sole Survivor has a high enough Strength stat and if he spends the time to learn how to fire the weapon using his strength to best advantage (buys the perks), then your Sole Survivor has less recoil to deal with in game.

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Steven Hardman
 
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Post » Tue Dec 01, 2015 7:13 pm

I think that's what we're going to have, weapon helpful Perks that have STR requirements. So you don't have to have X STR, but if you did you can add X Perk to help your shooting skills.

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Nicole Coucopoulos
 
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Post » Wed Dec 02, 2015 2:48 am

I imagine there could be requirements for some things. Afterall it doesn't really make sense for a character with a strength of 3 to be swinging around a super sledge like it's a plastic toy hammer. But I can also foresee it not having requirements as well.
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Nicole Elocin
 
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Post » Tue Dec 01, 2015 7:05 pm

I made a mod for Skyrim that would force actors to stumble and sometimes drop weapons that were too heavy/awkward for them to swing properly. THAT is what I would rather see in games. Not "you cannot do that" but rather "hey this is why you should not try to do that"...

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Lakyn Ellery
 
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Post » Wed Dec 02, 2015 2:23 am


That would be cool. Fable did it a little by making larger weapons swing significantly slower if your strength was too low. I think a similar system would be cool especially of there was a chance to stagger while swinging it or even a chance to drop the weapon all together.
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Charlotte Henderson
 
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Post » Tue Dec 01, 2015 1:46 pm

This and might it might effect rate of fire and (I dont know what its called grouping yer shots ya know) str might make it a ton easier to take the recoil for the next shot...... I expect the weapons mods will REALLY play a part too as a low str player (heheh) I certainly expect my mods will be anti recoil whilel a strong guy might be setting his gun for more damage instead cause he can handle the sway.

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Brιonα Renae
 
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Post » Tue Dec 01, 2015 4:30 pm

Strangely, I hope it makes return but I'll also be relieved if it doesn't (not that I'm expecting it to).

I'll support anything that makes character-building a more difficult and precise process, but on the other hand my first character is going to be a weedy guy with very low strength and I've never thought that it was realistic that he couldn't use as sniper rifle if his strength wasn't 5 or something. He may be weedy, but he does have arms. :cool:

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Robert Garcia
 
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Post » Tue Dec 01, 2015 4:26 pm

I hope I can equip my Minigun on Codsworth.

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LADONA
 
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Post » Tue Dec 01, 2015 6:44 pm

*opps. Wasn't paying attention*
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Shannon Marie Jones
 
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Post » Tue Dec 01, 2015 7:39 pm

If it's worth anything, there are some high ST perks on the chart that show the Vault Boy holding firearms. My guess is that they'll reduce the recoil on weapons, but really they could mean anything.

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SiLa
 
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Post » Tue Dec 01, 2015 2:18 pm

I don't think a Strength requirement for weapons would go well with the way the new system works with distributing points into SPECIAL (all of them starting at one with 21 points to distribute into them). Not everyone is going to be able to put points into Strength when creating the builds they desire and a strength requirement for weapons wouldsurely lock the player out of most, if not nearly all, of the weapons if their build did not involve investing in Strength.

Now, a perk in Strength that helps control recoil for weapons would make more sense I suppose, although I'm not sure why that would be found in an attribute that focuses on melee attacks.

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BRIANNA
 
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Post » Tue Dec 01, 2015 10:49 pm

Cheshire.. did you change your post? A thousand poxs on you! :)

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Tyler F
 
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Post » Tue Dec 01, 2015 4:02 pm

Lol, yep. What I said had nothing to do with the post I quoted.
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Nikki Hype
 
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Post » Tue Dec 01, 2015 11:49 pm


Why would that be a problem? It's the players decision where he puts the points and he should have to live with it (if it means combat deficient PC, then so be it, he'll be efficient in other areas - or, that's how it should go...).

That said, I don't expect those requirements to be in precisely because "not everybody is going to be able to put points there with their desired characters". Too restrictive for this particular game, no doubt.
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Kayleigh Mcneil
 
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Post » Tue Dec 01, 2015 11:57 am

I think you are right.

The level 7 and 8 Strength perks would be a good place for some recoil reduction perks.

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Louise Dennis
 
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Post » Tue Dec 01, 2015 11:09 am

Doubt it but I think there's probably going to be sway if you don't have the correct perks for the weapons. At least that's what I want from what I expect Beth to do. I would prefer what New Vegas did and have strength requirements but also allow you to use the gun but have it recoil/sway if you don't meet the requirements.

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Kat Stewart
 
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