Now, so far I got a script which individually disables all the residents, but the list is long, confusing and there are some NPCs I've missed.
So I thought about a single script which would eliminate them all.
Now, they all have in common that they belong to the list NPCCitadelResidentList. They all also belong to the faction CitadelResidentFaction.
Would I have the chance of making a script which disables everyone belonging to that list/faction?
I don't want to use an enable marker since it would make my mod incompatible with so, so many mods.