The ability to reset statsperks

Post » Tue Dec 01, 2015 10:23 pm

As I recall from FO3 and FONV, you did get the option to reset your skills. In FO3 it was when you left the Vault for the first time, and in FONV it was when you left the area immediately around Goodsprings. I'd assume that they'll have something similar, probably at the point the protagonist gets on the elevator to leave the Vault.

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Devin Sluis
 
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Post » Wed Dec 02, 2015 12:56 am

Fat lot of good that is, resetting stats that have barely been tested.

:clap: :shakehead:

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Eoh
 
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Post » Tue Dec 01, 2015 2:13 pm

They did.

And it was nice in FONV, that it happened after you finished everything in Goodsprings.

Gave you time enough to get a little experience and see what you might want to change.

They might wait till you hit your house or even the garage depending on how much action happens in vault 111.

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Rude_Bitch_420
 
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Post » Tue Dec 01, 2015 7:13 pm

... last couple posts beat me to it while I was type'n.

Yes and no.. but mostly no. :tongue:

I like the way New Vegas did it. It let you play a bit, do a few missions in Goodsprings. Making sure to have these missions show you various mechanics and how your build can affect the outcome. Like when your rounding up help before Joe Cobb attacks, it shows you examples of skill checks: Speech, sneak, explosives, barter, and medicine. Then once you have a feel for the game, as your leave Goodsprings it essentially asks: Did that play the way you expected? If not here's your chance to rebuild your character before you continue.

But I wouldn't really care for something mid-game to re-roll a character.. that's what the New Game option is for. :smile:

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Patrick Gordon
 
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Post » Tue Dec 01, 2015 12:44 pm

LOL calling Witcher 3 dumbed down. :P

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Ells
 
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Post » Tue Dec 01, 2015 11:40 pm

I think, in the fallout universe, it'd be too much of an exploit.. especially if it was something you could gain access to over and over. Perhaps if it was a one shot deal and you could never do it again in the course of a single play through?.. I guess that could be ok. .. maybe?. Not really a big fan of it.

I've always been a pretty careful character planner so I've never really seen the need to respec a character. I was surprised it was an options in Witcher 3... such a limited goofy leveling system in the first place with absolutely no way of avoiding wasting points.

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Julia Schwalbe
 
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Post » Tue Dec 01, 2015 9:10 pm

They could probably make it a perk called Amnesia which allows you to reset everything but permanently causes you to lose out on a perk point and you can only take it once.

It's pretty much a ritual of mine to remake my character a handful of times before I perfect them so I probably wouldn't bother with it but it couldn't hurt for people who want to use it.

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Lauren Denman
 
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Post » Tue Dec 01, 2015 4:17 pm

I hope not but it'll probably be a thing. :cry:

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JUDY FIGHTS
 
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Post » Tue Dec 01, 2015 3:57 pm

I can see maybe something like the Karmic Re-balance perk- where you're spending that perk for a small amount of change on one aspect of a build.
But the ability to change skills/perks around willy-nilly would svck, IMO.
It would completely negate any incentive for building specific types of characters and most likely kill replay value.
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Ruben Bernal
 
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Post » Tue Dec 01, 2015 12:22 pm

It should be optional at the start of the game.

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Racheal Robertson
 
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Post » Wed Dec 02, 2015 3:06 am

When you are a 100 hours in you can see some of the mistakes you've made, so of course I would want to change it, but that's not something I feel like I'm entitled to. If I can just change it later on those choices aren't nearly as important.

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David Chambers
 
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Post » Tue Dec 01, 2015 7:31 pm

I don't like the idea, myself. Such systems reduce character traits to nothing more than loadouts. But, a respec option wouldn't impact my game one way or another. I've never felt compelled to use them in the past and I don't expect that to change.

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Sabrina Schwarz
 
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Post » Tue Dec 01, 2015 6:53 pm

He's talking about Fallout, not The Witcher...

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Justin
 
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Post » Tue Dec 01, 2015 1:14 pm

Well, yeah - but the traditional "double-check your initial stats before exiting the tutorial" feature that we've had in Beth games before isn't quite the same thing as being able to re-spec later. :)

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u gone see
 
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Post » Tue Dec 01, 2015 4:15 pm

indeed. One allows for a convenient tutorial skip, the other pretty much breaks the game.
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joannARRGH
 
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Post » Wed Dec 02, 2015 2:02 am


Yes, but the Witcher 3 had a respec potion. Haha


To me it doesn't matter if you can respec or not. I've never respeced in any game other than MMOs. I won't be respecing in Fallout 4 either if the option is there. If I want to try something else I just start a new character.
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TIhIsmc L Griot
 
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Post » Wed Dec 02, 2015 2:25 am

Hell no...Make a new character....
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RAww DInsaww
 
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Post » Wed Dec 02, 2015 3:28 am

Beside using a mod to respec, there is always using a console command to make minor changes.

Like change out a perk that isn't working out for you.

Did that once for Meltdown.

I was getting killed by my own splash damage.

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Amy Melissa
 
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Post » Wed Dec 02, 2015 2:04 am

You sure about that? It was mentioned that other games do this. So his or her reply for other games doing this was "no more dumbing down". Since Witcher 3 does it, he means Witcher 3 is dumbed down as well for doing it.

If he didn't mean it, then he or she shouldn't be making one sentence comments then.

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Tikarma Vodicka-McPherson
 
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